[Request] 10,000 points from 1UP content

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Superjustinbros
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Post » 31 Aug 2012, 01:56

This is something based on my own ideas, where in processes that'd normally yield 1UPs at the end of a scoring combo, the player instead gets 10,000 points, such as when the player stomps on a sequence of or knocks over many enemies simultaneously with a shell, rather than getting 1UPs for every kill after the final scoring value (5,000, which should be 8,000), the player is instead awarded 10,000 points for each successful kill. Therefore all these infinite 1UP tricks would become unnecessary, as they only increase your score (which I'm sure I'm the only one that likes the scoring system).

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BobTheLawyer
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Post » 31 Aug 2012, 02:53


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Superjustinbros
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Post » 31 Aug 2012, 14:24

BobTheLawyer wrote:Boom
Easiest mod. ever.
http://www.mediafire.com/?thafl7q53rc6b4o
Can you post the files that you modified? I'd like to add this feature to my mod.

Chippy348
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Post » 31 Aug 2012, 14:42

i think it's the variables.lua

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Superjustinbros
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Post » 31 Aug 2012, 19:10

Chippy348 wrote:i think it's the variables.lua
I extracted and checked the love file. Based on the date they're given, it's connected to mario.lua, koopa.lua, and plant.lua. The thing is, I already have this star mod installed into my mod as part of mario.lua and I would prefer not to delete the star mod and replace it with this mod unless I combine the two.

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BobTheLawyer
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Post » 31 Aug 2012, 19:53

Mario.lua
if combo < bla bla bla
else
where it's at!
end

koopa.lua It's in here twice...
if combo < bla bla bla
else
where it's at!
end
No variables.
Shouldn't be plant.lua.... I was trying to mess around with making an upside down one, until I realized it was already done.
And, what star mod?
I think we need to make a points battle mode.
All players fight for points
Player with most points win...
It'll be some work. I may try after se is released...

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Superjustinbros
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Post » 01 Sep 2012, 02:39

I don't see anything in mario.lua that states what values are given. :/ Can you paste the code on here so I can find it?

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BobTheLawyer
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Post » 01 Sep 2012, 02:41

if self.combo < #mariocombo then
addpoints(mariocombo[self.combo], self.x, self.y)
if a ~= "bulletbill" then
self.combo = self.combo + 1
end
else
addpoints(10000, self.x, self.y)

end

It used to have info. about another life, but I changed it to addpoints.

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