Turtle95's Extra Entities [0.8.0, Unsupported]

Mods, guides how to use and install mods go right in here.
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renhoek
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Post » 31 Dec 2012, 03:49

bubba_nate wrote:Wow someone found the size 2 text HOW DID YOU DO THAT DO YOU HAVE SPY XRAY SATTILITES?
you can see it if you quote someone. -_-

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TheJonyMyster
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Post » 31 Dec 2012, 06:16

I didn't quote, It shows up easy to see.

zer0n888
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Post » 02 Jan 2013, 14:36

OH SNAP.
Turtle, I'm loving the concept of this mod, and it looks incredible, but sadly the dropbox link doesn't seem to work! I would love to download this epicness in a can, so please help me out!

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Turtle95
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Post » 02 Jan 2013, 21:21

zer0n888 wrote:OH SNAP.
Turtle, I'm loving the concept of this mod, and it looks incredible, but sadly the dropbox link doesn't seem to work! I would love to download this epicness in a can, so please help me out!
Sorry about that. I thought I put the new link up. I had moved it into a new folder for Mari0-related items, and well, yeah. Anyway, link's fixed.

zer0n888
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Post » 03 Jan 2013, 04:14

Turtle95 wrote:
zer0n888 wrote:OH SNAP.
Turtle, I'm loving the concept of this mod, and it looks incredible, but sadly the dropbox link doesn't seem to work! I would love to download this epicness in a can, so please help me out!
Sorry about that. I thought I put the new link up. I had moved it into a new folder for Mari0-related items, and well, yeah. Anyway, link's fixed.
Oh, and the mappack link is broken, too :|

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Turtle95
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Post » 03 Jan 2013, 04:27

zer0n888 wrote:
Turtle95 wrote:
zer0n888 wrote:OH SNAP.
Turtle, I'm loving the concept of this mod, and it looks incredible, but sadly the dropbox link doesn't seem to work! I would love to download this epicness in a can, so please help me out!
Sorry about that. I thought I put the new link up. I had moved it into a new folder for Mari0-related items, and well, yeah. Anyway, link's fixed.
Oh, and the mappack link is broken, too :|
Sorry--I'm just quite busy making my own game in lua now. So, I'll get to it eventually.

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Mari064
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Post » 05 Jan 2013, 22:52

WOW theres been a lot of updates since I was last here by the way how to you use item in the item box?

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Turtle95
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Post » 06 Jan 2013, 01:13

Mari064 wrote:WOW theres been a lot of updates since I was last here by the way how to you use item in the item box?
Uh, I believe Q.

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Mari064
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Post » 06 Jan 2013, 23:55

also could you make a version that includes the infinite worlds mod

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Turtle95
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Post » 07 Jan 2013, 00:26

Mari064 wrote:also could you make a version that includes the infinite worlds mod
Possibly, but I'm not sure the point of it. I'll think it over.

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Mari064
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Post » 07 Jan 2013, 02:21

the going to the editor crashes the game i downloaded it again to check stiil did it

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Turtle95
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Post » 20 Jan 2013, 04:30

Mari064 wrote:the going to the editor crashes the game i downloaded it again to check stiil did it
Not sure what you're getting as the issue/error.

Mod updated (after a loong time)!

Added: ???

See for yourselves. It took me 2 tries (this was my second attempt) to make these. Enjoy!

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Superjustinbros
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Post » 20 Jan 2013, 21:54

Okay Turtle, I booted up your mod for the first time and some of the graphics used for the extra entities still look wonky. The custom cursor/crosshair is very jagged and blocky, The "!" switch blocks (and their triggers) look too simple for their own good, Bomb-ombs nor Thwomps should have outlines so they match with all the SMB1 stuff, the grates still lack symmetry, and the Ice-Gold flowers, the Wing Mushroom, and the Fire Bros (alongside the Switch Blocks have never had their colors changed so they'd resemble what they would on a real NES, or at least something that matches original hardware.

Don't be afraid to hijack graphics or colors/pallettes from external sources to get the best visual aspects out of the features available (what I most recommend is my collection of ROM hacks as shown on the "SMB Hack Port Project" thread in the Mapping section). I look for absolute perfection with the stuff I create, and I'm sure it'd all help you in the end as well.

The custom crosshair doesn't seem to work for me too well in-game, as it only renders the top-left of the crosshair rather than the center; it even is off-centered when using the editor.
Last edited by Superjustinbros on 21 Jan 2013, 03:10, edited 1 time in total.

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Turtle95
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Post » 20 Jan 2013, 22:28

Superjustinbros wrote:Okay Turtle, I booted up your mod for the first time and some of the graphics used for the extra entities still look wonky. The custom cursor/crosshair is very jagged and blocky, The "!" switch blocks (and their triggers) look too simple for their own good, Bomb-ombs nor Thwomps should have outlines so they match with all the ASMB1 stuff, the grates still lack symmetry, and the Ice-Gold flowers, the Wing Mushroom, and the Fire Bros (alongside the Switch Blocks have never had their colors changed so they'd resemble what they would on a real NES, or at least something that matches original hardware.

Don't be afraid to hijack graphics or colors/pallettes from external sources to get the best visual aspects out of the features available (what I most recommend is my collection of ROM hacks as shown on the "SMB Hack Port Project" thread in the Mapping section). I look for absolute perfection with the stuff I create, and I'm sure it'd all help you in the end as well.

The custom crosshair doesn't seem to work for me too well in-game, as it only renders the top-left of the crosshair rather than the center; it even is off-centered when using the editor.
I would have the graphics be better, but I'm no good at spriting. I'll make the crosshair optional and fix it's offset.

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Superjustinbros
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Post » 21 Jan 2013, 03:41

Well, to make things simple, restrict the colors of each sprite/entity to only these colors, and only use three or four per sprite:
Image

Here is a hack of SMB1 (Adventures of Ice Mario) that swaps the Fire Flower with the Ice Flower, projectile included.
ImageImage

In regards to the switches and switch blocks, the hacks "Extra Mario Bros" and "Switch" both undergo their own versions of switch blocks.

In Extra Mario Bros, hitting a "!" block turns the switch blocks on and off. When on they become solid and show a blinking diamond in the center, which gets dimmer and brighter.
ImageImage

With "Switch", it's two sets of Switch blocks, one blue, the other red, where striking the ? block (the ! block is just a block that enables scrolling into the next room) alternates between the red switch blocks being solid and the blue transparent and vice versa.
ImageImage

Oh, and if you want, you can always fix this one problem that plagued Mari0 since day 1:... The "bobbing" Buzzy Beetles.
Image

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Mr.Q.Marx?
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Post » 21 Jan 2013, 17:10

Image
Image
Image
Image
Image
Image
Image
....Happier now SuperJustinBros?

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BobTheLawyer
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Post » 21 Jan 2013, 19:31

Those look really nice Mr.Q.Marx?
I do have to agree with SJB, though.
Turtle really needed better graphics.

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Mr.Q.Marx?
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Post » 21 Jan 2013, 19:37

BobTheLawyer wrote:Those look really nice Mr.Q.Marx?
I do have to agree with SJB, though.
Turtle really needed better graphics.
I did quite a few of the ones SJB complained about. I must admit the 'ice blocks' he posted for this were really cool. I just wanted it to fit in with the SMB style which is quite a bit less detailed than what SJB produces.
If people prefer these, it's a happy middle point.

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Superjustinbros
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Post » 21 Jan 2013, 19:58

Mr.Q.Marx? wrote:Image
Image
Image
Image
Image
Image
Image
....Happier now SuperJustinBros?
Close, why don't we try these?

Image
Turtle, if you'd like me to take out the dithering, just let me know.


As for the flowers:
Image (Top is Ice, Bottom is Gold)

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Mr.Q.Marx?
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Post » 21 Jan 2013, 20:13

Superjustinbros wrote:Thwomps should have outlines so they match with all the SMB1 stuff
Image
What?

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Superjustinbros
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Post » 21 Jan 2013, 21:47

Mr.Q.Marx? wrote:
Superjustinbros wrote:Thwomps should have outlines so they match with all the SMB1 stuff
Image
What?
I meant to say they shouldn't. My bad.

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BobTheLawyer
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Post » 22 Jan 2013, 00:01

SJB, your thwomp looks fat.

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Superjustinbros
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Post » 22 Jan 2013, 00:11

BobTheLawyer wrote:SJB, your thwomp looks fat.
We'll just say he and all the other Thwomps decided to get in shape for SMB3.

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BobTheLawyer
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Post » 22 Jan 2013, 00:17

I like Mr.Q's Thwomp.

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Superjustinbros
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Post » 22 Jan 2013, 00:28

But it's SMB3 style. :\
It'd look misplaced with all the SMB1 enemies.

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BobTheLawyer
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Post » 22 Jan 2013, 00:53

Your thwomp looks misplaced anywhere.

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TripleXero
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Post » 22 Jan 2013, 01:01

It doesn't look much different than the SMB3 one, just colors changed and outline removed. I think it looks fine, but maybe redo the top spikes? Without the outline they look joined together

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Superjustinbros
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Post » 22 Jan 2013, 03:16

Image

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BobTheLawyer
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Post » 22 Jan 2013, 03:43

Better

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Sunset_Moth
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Post » 23 Jan 2013, 01:58

I have a custom-cursor version that has a mouse pointer. However, it's not meant to look exactly like the windows mouse. It's all black (I think, but it's been a while since I used the mod, I'm busy working on putting it in the new version now so I can use it.) until you fire portals, and it shows half the mouse with that color. I can post the images or the .love file so others can use this, if turtle is okay with that. Not posting until I get a response though.

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Turtle95
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Post » 23 Jan 2013, 02:56

bubba_nate wrote:I have a custom-cursor version that has a mouse pointer. However, it's not meant to look exactly like the windows mouse. It's all black (I think, but it's been a while since I used the mod, I'm busy working on putting it in the new version now so I can use it.) until you fire portals, and it shows half the mouse with that color. I can post the images or the .love file so others can use this, if turtle is okay with that. Not posting until I get a response though.
I guess that's fine. If it's better than what I have currently, I'd use that.

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Sunset_Moth
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Post » 25 Jan 2013, 16:42

Aw man, now I gotta go find my mediafire account password. :(
I'll paste a link in a bit.

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Turtle95
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Post » 07 Feb 2013, 03:18

Hey guys,

Here's some good news: I've ported the boss from the mod to Mari0MS! So, here's the download link for that:

https://dl.dropbox.com/u/97639347/Mari0 ... 6/boss.zip

Let me know if you guys want to have me port anything else to Mari0MS! (I'd rather get PM's. Tell me in the subject: "Mari0 EE Port: <Name of Entity>" and ask politely and why. I'll count votes up I suppose. Not sure on that. But it's better to be fair.

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Sunset_Moth
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Post » 16 Feb 2013, 19:00

http://www.mediafire.com/?koaq9qh0gvr9a5x
That's the link to the base graphics. put those in the GUI folder INSIDE the newest version's .love file.

victorymonster
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Post » 23 Feb 2013, 11:58

luigi gel : tuns you into luigi
green and white

ghost gell: translucent on all blocks
lets you walk through walls but you can't move if looked at by another player unless booth (see what I did their?) are effected by the gel.

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Sunset_Moth
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Post » 24 Feb 2013, 21:05

Anyone liking the new cursor?

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Superjustinbros
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Post » 24 Feb 2013, 21:25

bubba_nate wrote:Anyone liking the new cursor?
I don't see any "new cursor", still looks like the one that's the bad MSPaint job.

(For the record, I sprite really well with MSPaint, even if I do have Photoshop and Paint.Net)

I hope V19 replaces the current entity sprites with the ones I (and several others) supplied several posts prior.

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Sunset_Moth
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Post » 24 Feb 2013, 22:48

The new cursors I posted above -.-

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Superjustinbros
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Post » 25 Feb 2013, 01:08

bubba_nate wrote:The new cursors I posted above -.-
Oh, I see 'em now. Basic, but it works. Maybe reduce the size so it matches the size of the current portal cursor/crosshair?

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Sunset_Moth
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Post » 26 Feb 2013, 01:56

They were made when (And because) the portal cursor was not centered on the mouse.

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D-Pad
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Post » 27 Feb 2013, 02:34

Here is a hack of SMB1 (Adventures of Ice Mario) that swaps the Fire Flower with the Ice Flower, projectile included.
ImageImage
Holy croissoly, that seems like a good idea for SE to me. Even though there is a slim chance :/

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Superjustinbros
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Post » 03 Mar 2013, 10:14

So Turtle, can you do just a minor reversion release of the current version of the Mod so it incorporates our improved visuals?

ibiss
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Post » 14 Mar 2013, 21:12

Turtle, you can make Ninjis from Super Mario Bros. 2? (I want one that only jump and one that jump and move)

NOTMINECRAFTyeah
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Post » 22 Mar 2013, 19:28

GEL IDEA

NAME:wall gel
EFFECT:if some is on floor and wall you can walk up wall (they have to touch though)
COLOUR:yellow
CAN ENTITIES USE:yes

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BobTheLawyer
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Post » 22 Mar 2013, 22:54

Already in.

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maidenTREE
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Post » 30 Mar 2013, 19:15

Turtle95, can you reupload the pipe directions tiles and Extra Gels?
Last edited by maidenTREE on 30 Mar 2013, 19:37, edited 1 time in total.

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Qcode
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Post » 30 Mar 2013, 19:18

They're in the current version.

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maidenTREE
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Post » 30 Mar 2013, 19:37

I mean, I want the pipe direction tiles, not plain old pipes!

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TripleXero
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Post » 30 Mar 2013, 19:48

Just use the original tiles and stick them on the other side, or open an image editor and flip them. Very simple stuff

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SonicStalker
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Post » 30 Mar 2013, 20:40

Is it safe to assume that using this mod to make levels will require other people to have the mod in order to play the level?

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