u dont sayCamewel wrote:Happens in vanilla so yup.
I thought we had agreed on as much when I called FutureNyanCat's bug report terrible.
Actually, they ca be killed. In NSMB, freezing them, them smashing them in any way (smashing them against a wall, crushing them, etc.) kills them.Gramanaitor wrote:How about Dry Bones? You know, the koopa skeletons that cannot be killed!
To put it simple, Dry Bones are immune to stomps and fireballs (the former which just stuns them) while everything else would shatter them, killing them in the process.Firaga wrote:Actually, they ca be killed. In NSMB, freezing them, them smashing them in any way (smashing them against a wall, crushing them, etc.) kills them.Gramanaitor wrote:How about Dry Bones? You know, the koopa skeletons that cannot be killed!
I haven't worked on it in ages, since I don't have any new ideas. I was also porting some of these entities to the ModLoader, but I lost the files for that when I upgraded my laptop to Windows 8. So, yes, it's dead. Unless you guys really, really want me to work on this again.bubba_nate wrote:Yeah... not completely impervious, but for a while. Is this mod dead?
The ones that are in the mod? Yeah, I could work from there. But I lost the "cleaned up" code for several entities I made for Mari0MS.Superjustinbros wrote:I was thinking you could add support for additional numbers of fireballs on a firebar like that one mappack did recently. Also are you able to load files directly from what's already finished and work from there?
Yeah. The latest update made that bug. here is version 1.7. It doesn't have the Electric Balls but GLaDOS works.Warren2997 wrote:GLADOS just freezes the game...
If possible, can someone please edit the glados in this mod so that it's like the glados in v17 except it can optionaly be used as a source?FlutterPie wrote:Yeah. The latest update made that bug. here is version 1.7. It doesn't have the Electric Balls but GLaDOS works.Warren2997 wrote:GLADOS just freezes the game...
https://www.dropbox.com/s/5683qilokbelw ... esv17.love
It is in the official version.bubba_nate wrote:I noticed my cursor was in the game.
At first I thought it was finding some files somewhere that it shouldn't have been.
I'm still not sure, so I'm asking here. Does anyone else see the 2 part cursor or is it just me?
Why did you just bump the thread without adding anything ? It doesn't even have something with this mod.bubba_nate wrote:Your space core is orange. I'm pretty sure that it was green in the game.
Use this https://www.dropbox.com/s/5683qilokbelw ... esv17.loveVillager103 wrote:Download does not work :(
Sorry the bump, but lasers are portalable and Laser Grills are not.TheSeek wrote:In Portal 2(a 3d enviroment):supermarioportal2 wrote: i also think that's the franken turrets should hop more also can you explain again what you meant by the laser grills ?
A laser is a single line which aims on a specific point, and the laser can be moved freely using the Discouragement Redirection Cube. And a laser grill is basically a panel made of laser which can't be moved and which the player cant pass through.
so what are the differences? one is a single line, the other is a panel, one can be moved, the other cant, one let the player pass(a single line is easy to avoid), the other doesnt(a panel fills the whole passage)
In Mari0(a 2d enviroment):
A laser is a single line, either orizontal or vertical, cant be moved, and the player dies if goes through it.
A lasergrill is a single line, either orizontal or vertical, cant be moved, and the player dies if goes through it.
so what are the differences? one is a single line, the other is too, one cant be moved, the other cant either, one doesnt let the player pass, the other doesnt either.
I see no differences.
Because they aren't going to be portalable.weee50 wrote:Sorry the bump, but lasers are portalable and Laser Grills are not.TheSeek wrote:In Portal 2(a 3d enviroment):supermarioportal2 wrote: i also think that's the franken turrets should hop more also can you explain again what you meant by the laser grills ?
A laser is a single line which aims on a specific point, and the laser can be moved freely using the Discouragement Redirection Cube. And a laser grill is basically a panel made of laser which can't be moved and which the player cant pass through.
so what are the differences? one is a single line, the other is a panel, one can be moved, the other cant, one let the player pass(a single line is easy to avoid), the other doesnt(a panel fills the whole passage)
In Mari0(a 2d enviroment):
A laser is a single line, either orizontal or vertical, cant be moved, and the player dies if goes through it.
A lasergrill is a single line, either orizontal or vertical, cant be moved, and the player dies if goes through it.
so what are the differences? one is a single line, the other is too, one cant be moved, the other cant either, one doesnt let the player pass, the other doesnt either.
I see no differences.
bubba_nate wrote:So... is this abandoned? Turtle?
He posted that in March.Turtle95 wrote:Well, first I don't have much inspiration on what to add. Secondly, I am working on my own game in LOVE, so yeah. (I also have to deal with school)
It's because the bgmusic of GlaDos levels is missing.Warren2997 wrote:GLADOS just freezes the game...
The musicloader thread wrote:thread can't load "sounds/bossfight.ogg": not a file!
This isn't used by many people and I don't think it's supported eitherbubba_nate wrote:...Also, since this seems to be dead, try Alesan99's mod. It has some extra portal objects and more mario enemies and stuff.
It isn't supported anymore and I'm thinking it could just be locked. I used to like it and all but not anymore since this was coded when I wasn't good at coding in Lua. That said, don't bother me or anyone about this please. It's not worth anyone's time.bubba_nate wrote:This isn't used by many people and I don't think it's supported eitherbubba_nate wrote:...Also, since this seems to be dead, try Alesan99's mod. It has some extra portal objects and more mario enemies and stuff.