Turtle95's Extra Entities [0.8.0, Unsupported]
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
I just added that because I wanted to change it up, I have a PDN file with a ton of different things for my avatar thing. But my birthday is next week
Will you be merging this with SE when it comes out? If so, how easy is it to merge mods together?
Will you be merging this with SE when it comes out? If so, how easy is it to merge mods together?
I don't think I will, unless I figure out how to edit SE's coding. Remember, it's ALOT different than 1.6TripleXero wrote:I just added that because I wanted to change it up, I have a PDN file with a ton of different things for my avatar thing. But my birthday is next week
Will you be merging this with SE when it comes out? If so, how easy is it to merge mods together?
-
- Posts: 1069
- Joined: 11 May 2012, 18:00
Can't Download ! Error 404
fix this Turtle , better upload it on MediaFireError (404)
We can't find the page you're looking for. Check out our Help Center and forums for help, or head back to home.
I can download it just fine. What is your computer smoking?FaycalMenouar wrote:Can't Download ! Error 404
fix this Turtle , better upload it on MediaFireError (404)
We can't find the page you're looking for. Check out our Help Center and forums for help, or head back to home.
And I said no, because I don't want to. Why are you so obsessed with SMB3?jermboy27 wrote:I said "Can you add Dry Bones and Boo from Super Mario Bros 3 in Mari0, Turtle95?"
Because you just added Fire Bros, Thwomps and Bob-ombs.Turtle95 wrote:And I said no, because I don't want to. Why are you so obsessed with SMB3?jermboy27 wrote:I said "Can you add Dry Bones and Boo from Super Mario Bros 3 in Mari0, Turtle95?"
My little suggestion is this:
[img]hhttp://www.nesmaps.com/maps/SuperMarioBrothers ... BonesL.gif[/img]
-
- Posts: 1069
- Joined: 11 May 2012, 18:00
My Computer is just fine , i've tried with Chrome , firefox and even Explorer 9 , doesn't work
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
uploaded to mediafireFaycalMenouar wrote:My Computer is just fine , i've tried with Chrome , firefox and even Explorer 9 , doesn't work
http://www.mediafire.com/?wlhda4wls2pmscg
-
- Posts: 1069
- Joined: 11 May 2012, 18:00
ur the best SMP , ur the best
Last edited by FaycalMenouar on 07 Nov 2012, 14:25, edited 1 time in total.
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
- Contact:
You misspelled "You're". And forgot a period. I assume that you were meaning to write ur and leave off the period, but it bugs me. Can you fix it?
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
And "And forgot a period." isn't a proper sentence, but no one gives a crap
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
Welcome to the forum! and please, don't use that color green, it blends in with the bg.
'nuff said. It's just a basic AI. A small glitch: going exact on the X makes it spazz, but I'm not certain how to fix that.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
I don't know your implentation exactly but here's psudo-code:Turtle95 wrote: 'nuff said. It's just a basic AI. A small glitch: going exact on the X makes it spazz, but I'm not certain how to fix that.
If (glados.x = mario.x)
{
glados.velocity = 0;
}
That's terrible. You should be shot for even suggesting a float == comparisonMr.Q.Marx? wrote:I don't know your implentation exactly but here's psudo-code:Turtle95 wrote: 'nuff said. It's just a basic AI. A small glitch: going exact on the X makes it spazz, but I'm not certain how to fix that.
If (glados.x = mario.x)
{
glados.velocity = 0;
}
I can only assume your current code is something like
Code: Select all
if self.x > objects["player"][1].x then
self.x = self.x - dt
else
self.x = self.x + dt
end
Code: Select all
if self.x > objects["player"][1].x + 1 then
self.x = self.x - dt
elseif self.x < objects["player"][1].x - 1 then
self.x = self.x + dt
end
That works perfectly! Thank you Maurice!Maurice wrote:That's terrible. You should be shot for even suggesting a float == comparisonMr.Q.Marx? wrote:I don't know your implentation exactly but here's psudo-code:Turtle95 wrote: 'nuff said. It's just a basic AI. A small glitch: going exact on the X makes it spazz, but I'm not certain how to fix that.
If (glados.x = mario.x)
{
glados.velocity = 0;
}
I can only assume your current code is something likeChange that toCode: Select all
if self.x > objects["player"][1].x then self.x = self.x - dt else self.x = self.x + dt end
Or if it uses speedx, set that to 0 in the else.Code: Select all
if self.x > objects["player"][1].x + 1 then self.x = self.x - dt elseif self.x < objects["player"][1].x - 1 then self.x = self.x + dt end
Sorry for triple post, but:
Extra Entities v15 is released!
Added: ???
I suggest you go through the Portal Campaign to find out.
Extra Entities v15 is released!
Added: ???
I suggest you go through the Portal Campaign to find out.
WOAAH! I like the boss, but imagine, and just think about his, if the bombs actually affected glados, because when I was playing this, I made it so the portal would redirect the bombs to the back of the head, but nothing happened. It's just a suggestion and would be gladly appericated if taken into consideration...
Or something.
Or something.
I could do that. But it would be quite hard because well, the boss might end up hitting itself.popcan12 wrote:WOAAH! I like the boss, but imagine, and just think about his, if the bombs actually affected glados, because when I was playing this, I made it so the portal would redirect the bombs to the back of the head, but nothing happened. It's just a suggestion and would be gladly appericated if taken into consideration...
Or something.
What. Explain further.
-
- Posts: 566
- Joined: 03 Feb 2012, 06:35
Brilliant Turtle! Amazing, Spectacular!
Nice Job.
Nice Job.
Thank you, TF. Don't forget you can make your own deadly fight puzzle too! While her AI is going to be the same, tossing bombs at you, the puzzles to defeat her with a laser are endless.thunderflipper wrote:Brilliant Turtle! Amazing, Spectacular!
Nice Job.
Mod Updated!
Added: Bombs hurting the boss.
I hope you guys enjoy making boss fights!
Added: Bombs hurting the boss.
I hope you guys enjoy making boss fights!
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
- Contact:
I'm getting a bug with the Fire Bros.
They look like Ice Bros and die when they throw a fireball.
Is it just me, or does everyone get this bug?
They look like Ice Bros and die when they throw a fireball.
Is it just me, or does everyone get this bug?
Thank you for telling me. It's fixed now (download v15c for the fix)bubba_nate wrote:I'm getting a bug with the Fire Bros.
They look like Ice Bros and die when they throw a fireball.
Is it just me, or does everyone get this bug?
Okay, look. You asked this before. In this very same thread.jermboy27 wrote:Can you please add Boos and Dry Bones from SMB3, Turtle95?
Asking again won't make him make it. He's not gonna make it since he doesn't want to. Either deal with it or learn to mod the game yourself.Turtle95 wrote:And I said no, because I don't want to. Why are you so obsessed with SMB3?jermboy27 wrote:I said "Can you add Dry Bones and Boo from Super Mario Bros 3 in Mari0, Turtle95?"
[/asshole post]
Mod updated to v15d. I added an achievement, defeating GLaDOS.
If you guys think that the boss fight is awesome already (or maybe not..) just wait until tomorrow. That update to v16 will make the boss fights more interesting.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Hey Turtle, if you don't mind, is it alright if I re-draw some of the extra entities so they appear more like something you'd see on real [NES] hardware and then show 'em to you?
Sure. I'll take a look at them.Superjustinbros wrote:Hey Turtle, if you don't mind, is it alright if I re-draw some of the extra entities so they appear more like something you'd see on real [NES] hardware and then show 'em to you?
Mod Updated!
Added:
Boss custom HP (it's a rightclick menu up to 200 HP)
Randomly spoken lines during battle (thanks to fakeuser's turrets mod "sounds.lua")
Added:
Boss custom HP (it's a rightclick menu up to 200 HP)
Randomly spoken lines during battle (thanks to fakeuser's turrets mod "sounds.lua")
Fixed. Redownload to get the patch.eraykaan wrote:it crushes my game at defeating glados
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Alright. I'll send you the edited graphics in a .zip file soon. But in the meantime, here are my recommendations:Turtle95 wrote:Sure. I'll take a look at them.Superjustinbros wrote:Hey Turtle, if you don't mind, is it alright if I re-draw some of the extra entities so they appear more like something you'd see on real [NES] hardware and then show 'em to you?
*Try to use only colors from the default NES palette. Seeing 255 Red, Cyan, Blue, and Yellow doesn't feel right IMO.
*Redesign the Ice ball to resemble an actual snowball, alike NSMBWii.
*Remove the discolored cores of the Ice and Gold Flowers and make them pure white.
*Redo the ! Switch and ! Switch Blocks.
*All frozen enemies, regardless of what palette the current level uses, should be only one color.
*The rainbow gel's gradient seems very rushed, make it a little more scattered in color (sort of like a rainbow camo design).
*Redraw the grate so each pixel is two spaces apart, not one alike what is currently shown.
If you want a bit of an example sheet, here's my own sheet of custom entities, based on your mod and a great ordeal of the ROM hacks I've played of SMB1.
You can also try looking for graphics in my collection of ROM hacks, and base the entities on those. http://www.mediafire.com/?p60leb4ylccaads
GLaDOS's lines would be like:
Getting hurt: "Blaaaargh! I hate you!"
Randomly spoken: Well, randomly spoken stuff :s
Dying: "No! No! Nonononono!!!" (Like the one at the swapping heads with wheatley scene)
Also she needs explosions (which doesn't hurt player) upon death...
Getting hurt: "Blaaaargh! I hate you!"
Randomly spoken: Well, randomly spoken stuff :s
Dying: "No! No! Nonononono!!!" (Like the one at the swapping heads with wheatley scene)
Also she needs explosions (which doesn't hurt player) upon death...
Yes she is, just hurt her (for some reason only the sides with bombs) and sometimes any angle with lasers (mainly the sides)smb64 wrote:is GlaDos kill-able?
Mod updated!
Added:
GLaDOS defeat sounds/effect
Victory lifts!
Bugs:Turtle95 wrote: Victory lifts!
1) the bar/pole/whatever it's called underneat doesn't draw itself completely and acts weird both on rising and descending.
2) if you jump staying under the lift and hit it underneath, the lift will stop descending and won't until you jump ON it again(if it's too high when this happen it'll be really hard to make it descend again)
3) the right-click menu acts the opposite to what one would expect: the highest numbers make it rise just a bit and lowest numbers make it rise way up to the top...logic and common sense suggest it should be reversed.
P.S.: number 3 isn't exactly a bug, but in my opinion it's still something that should be changed, even if it works like that on purpose.