Turtle95's Extra Entities [0.8.0, Unsupported]

Mods, guides how to use and install mods go right in here.
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TripleXero
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Post » 29 Oct 2012, 06:13

I just added that because I wanted to change it up, I have a PDN file with a ton of different things for my avatar thing. But my birthday is next week

Will you be merging this with SE when it comes out? If so, how easy is it to merge mods together?

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Turtle95
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Post » 29 Oct 2012, 16:43

TripleXero wrote:I just added that because I wanted to change it up, I have a PDN file with a ton of different things for my avatar thing. But my birthday is next week

Will you be merging this with SE when it comes out? If so, how easy is it to merge mods together?
I don't think I will, unless I figure out how to edit SE's coding. Remember, it's ALOT different than 1.6

FaycalMenouar
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Post » 29 Oct 2012, 17:14

Can't Download ! Error 404
Error (404)
We can't find the page you're looking for. Check out our Help Center and forums for help, or head back to home.
fix this Turtle , better upload it on MediaFire

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Turtle95
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Post » 29 Oct 2012, 17:30

FaycalMenouar wrote:Can't Download ! Error 404
Error (404)
We can't find the page you're looking for. Check out our Help Center and forums for help, or head back to home.
fix this Turtle , better upload it on MediaFire
I can download it just fine. What is your computer smoking?

jermboy27
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Joined: 28 Oct 2012, 02:16

Post » 29 Oct 2012, 20:30

I said "Can you add Dry Bones and Boo from Super Mario Bros 3 in Mari0, Turtle95?"

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Turtle95
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Post » 29 Oct 2012, 23:04

jermboy27 wrote:I said "Can you add Dry Bones and Boo from Super Mario Bros 3 in Mari0, Turtle95?"
And I said no, because I don't want to. Why are you so obsessed with SMB3?

jermboy27
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Post » 29 Oct 2012, 23:43

Turtle95 wrote:
jermboy27 wrote:I said "Can you add Dry Bones and Boo from Super Mario Bros 3 in Mari0, Turtle95?"
And I said no, because I don't want to. Why are you so obsessed with SMB3?
Because you just added Fire Bros, Thwomps and Bob-ombs.

My little suggestion is this:
[img]hhttp://www.nesmaps.com/maps/SuperMarioBrothers ... BonesL.gif[/img]

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eraykaan
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Post » 30 Oct 2012, 15:22

I've got 2 questions:
Can you add penguin suit from NSMBWII?
Will you?

FaycalMenouar
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Post » 31 Oct 2012, 13:05

My Computer is just fine , i've tried with Chrome , firefox and even Explorer 9 , doesn't work

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Flutter Skye
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Post » 31 Oct 2012, 13:57

FaycalMenouar wrote:My Computer is just fine , i've tried with Chrome , firefox and even Explorer 9 , doesn't work
uploaded to mediafire
http://www.mediafire.com/?wlhda4wls2pmscg

FaycalMenouar
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Post » 31 Oct 2012, 18:06

ur the best SMP , ur the best
Last edited by FaycalMenouar on 07 Nov 2012, 14:25, edited 1 time in total.

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Sunset_Moth
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Post » 01 Nov 2012, 00:26

You misspelled "You're". And forgot a period. I assume that you were meaning to write ur and leave off the period, but it bugs me. Can you fix it?

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TripleXero
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Post » 01 Nov 2012, 01:18

And "And forgot a period." isn't a proper sentence, but no one gives a crap

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freakstorm101
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Post » 01 Nov 2012, 08:17

I think RW would.

HP1stfan
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Post » 02 Nov 2012, 03:04

Hello Turtle!

Can you please tell me the files that this mod uses because I am making a mappack that used your mod
but I started using the MARI0MS mod loader so now i cant use your mod.

I would appreciate your help!

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TheJonyMyster
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Post » 05 Nov 2012, 04:23

Welcome to the forum! and please, don't use that color green, it blends in with the bg.

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Turtle95
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Post » 07 Nov 2012, 05:34

Image

'nuff said. It's just a basic AI. A small glitch: going exact on the X makes it spazz, but I'm not certain how to fix that.

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Mr.Q.Marx?
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Post » 07 Nov 2012, 17:09

Turtle95 wrote: 'nuff said. It's just a basic AI. A small glitch: going exact on the X makes it spazz, but I'm not certain how to fix that.
I don't know your implentation exactly but here's psudo-code:
If (glados.x = mario.x)
{
glados.velocity = 0;
}

Maurice
Stabyourself.net
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Post » 07 Nov 2012, 17:48

Mr.Q.Marx? wrote:
Turtle95 wrote: 'nuff said. It's just a basic AI. A small glitch: going exact on the X makes it spazz, but I'm not certain how to fix that.
I don't know your implentation exactly but here's psudo-code:
If (glados.x = mario.x)
{
glados.velocity = 0;
}
That's terrible. You should be shot for even suggesting a float == comparison

I can only assume your current code is something like

Code: Select all

if self.x > objects["player"][1].x then
	self.x = self.x - dt
else
	self.x = self.x + dt
end
Change that to

Code: Select all

if self.x > objects["player"][1].x + 1 then
	self.x = self.x - dt
elseif self.x < objects["player"][1].x - 1 then
	self.x = self.x + dt
end
Or if it uses speedx, set that to 0 in the else.

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Turtle95
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Post » 07 Nov 2012, 19:58

Maurice wrote:
Mr.Q.Marx? wrote:
Turtle95 wrote: 'nuff said. It's just a basic AI. A small glitch: going exact on the X makes it spazz, but I'm not certain how to fix that.
I don't know your implentation exactly but here's psudo-code:
If (glados.x = mario.x)
{
glados.velocity = 0;
}
That's terrible. You should be shot for even suggesting a float == comparison

I can only assume your current code is something like

Code: Select all

if self.x > objects["player"][1].x then
	self.x = self.x - dt
else
	self.x = self.x + dt
end
Change that to

Code: Select all

if self.x > objects["player"][1].x + 1 then
	self.x = self.x - dt
elseif self.x < objects["player"][1].x - 1 then
	self.x = self.x + dt
end
Or if it uses speedx, set that to 0 in the else.
That works perfectly! Thank you Maurice!

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Turtle95
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Post » 07 Nov 2012, 20:42


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Turtle95
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Post » 08 Nov 2012, 00:22

Sorry for triple post, but:

Extra Entities v15 is released!

Added: ???

I suggest you go through the Portal Campaign to find out.

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popcan12
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Post » 08 Nov 2012, 00:59

WOAAH! I like the boss, but imagine, and just think about his, if the bombs actually affected glados, because when I was playing this, I made it so the portal would redirect the bombs to the back of the head, but nothing happened. It's just a suggestion and would be gladly appericated if taken into consideration...


Or something.

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Turtle95
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Post » 08 Nov 2012, 01:00

popcan12 wrote:WOAAH! I like the boss, but imagine, and just think about his, if the bombs actually affected glados, because when I was playing this, I made it so the portal would redirect the bombs to the back of the head, but nothing happened. It's just a suggestion and would be gladly appericated if taken into consideration...


Or something.
I could do that. But it would be quite hard because well, the boss might end up hitting itself.

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popcan12
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Post » 08 Nov 2012, 01:02

That's true turtle, that could be exploitable (Deja Vu.)

Chippy348
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Post » 08 Nov 2012, 06:06

I suggest multiply parts for the boss, so the hit box won't look weird

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eraykaan
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Post » 08 Nov 2012, 09:40

I found a glitch...
"She" KILLS me when i defeat "her".

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Turtle95
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Post » 08 Nov 2012, 16:10

What. Explain further.

thunderfapper
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Post » 08 Nov 2012, 16:20

Brilliant Turtle! Amazing, Spectacular!
Nice Job.

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Turtle95
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Post » 08 Nov 2012, 16:51

thunderflipper wrote:Brilliant Turtle! Amazing, Spectacular!
Nice Job.
Thank you, TF. Don't forget you can make your own deadly fight puzzle too! While her AI is going to be the same, tossing bombs at you, the puzzles to defeat her with a laser are endless.

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Turtle95
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Post » 08 Nov 2012, 19:16

Mod Updated!

Added: Bombs hurting the boss.

I hope you guys enjoy making boss fights!

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Sunset_Moth
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Post » 08 Nov 2012, 23:53

I'm getting a bug with the Fire Bros.
They look like Ice Bros and die when they throw a fireball.
Is it just me, or does everyone get this bug?

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Turtle95
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Post » 09 Nov 2012, 00:36

bubba_nate wrote:I'm getting a bug with the Fire Bros.
They look like Ice Bros and die when they throw a fireball.
Is it just me, or does everyone get this bug?
Thank you for telling me. It's fixed now (download v15c for the fix)

jermboy27
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Post » 09 Nov 2012, 02:11

Can you please add Boos and Dry Bones from SMB3, Turtle95?

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idiot9.0
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Post » 09 Nov 2012, 02:20

jermboy27 wrote:Can you please add Boos and Dry Bones from SMB3, Turtle95?
Okay, look. You asked this before. In this very same thread.
Turtle95 wrote:
jermboy27 wrote:I said "Can you add Dry Bones and Boo from Super Mario Bros 3 in Mari0, Turtle95?"
And I said no, because I don't want to. Why are you so obsessed with SMB3?
Asking again won't make him make it. He's not gonna make it since he doesn't want to. Either deal with it or learn to mod the game yourself.
[/asshole post]

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Turtle95
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Post » 09 Nov 2012, 02:36

Mod updated to v15d. I added an achievement, defeating GLaDOS.

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Turtle95
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Post » 09 Nov 2012, 06:22

If you guys think that the boss fight is awesome already (or maybe not..) just wait until tomorrow. That update to v16 will make the boss fights more interesting.

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Superjustinbros
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Post » 09 Nov 2012, 07:07

Hey Turtle, if you don't mind, is it alright if I re-draw some of the extra entities so they appear more like something you'd see on real [NES] hardware and then show 'em to you?

jermboy27
Posts: 110
Joined: 28 Oct 2012, 02:16

Post » 09 Nov 2012, 15:09

Here's my suggestions for Turtle95's Extra Entities:
Parabeetles
Boomerang Bros
New Additions for Entities:
Cheep Cheeps (flop when out of water) like in Super Mario World

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Turtle95
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Post » 09 Nov 2012, 15:14

Superjustinbros wrote:Hey Turtle, if you don't mind, is it alright if I re-draw some of the extra entities so they appear more like something you'd see on real [NES] hardware and then show 'em to you?
Sure. I'll take a look at them.

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Turtle95
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Post » 09 Nov 2012, 16:08

Mod Updated!

Added:
Boss custom HP (it's a rightclick menu up to 200 HP)
Randomly spoken lines during battle (thanks to fakeuser's turrets mod "sounds.lua")

jermboy27
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Joined: 28 Oct 2012, 02:16

Post » 09 Nov 2012, 20:53

Turtle95 wrote:Mod Updated!

Added:
Boss custom HP (it's a rightclick menu up to 200 HP)
Randomly spoken lines during battle (thanks to fakeuser's turrets mod "sounds.lua")
Can you please add Parabeetles and Boomerang Bros, Turtle95?

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eraykaan
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Post » 09 Nov 2012, 21:24

it crushes my game at defeating glados

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Turtle95
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Post » 09 Nov 2012, 21:28

eraykaan wrote:it crushes my game at defeating glados
Fixed. Redownload to get the patch.

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eraykaan
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Post » 09 Nov 2012, 21:37

GLaDOS: This isn't brave. It's Murder! Whatever i even do to you?
Me:Well, duh! How about bombing me you maniac?

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Superjustinbros
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Post » 10 Nov 2012, 01:05

Turtle95 wrote:
Superjustinbros wrote:Hey Turtle, if you don't mind, is it alright if I re-draw some of the extra entities so they appear more like something you'd see on real [NES] hardware and then show 'em to you?
Sure. I'll take a look at them.
Alright. I'll send you the edited graphics in a .zip file soon. But in the meantime, here are my recommendations:

*Try to use only colors from the default NES palette. Seeing 255 Red, Cyan, Blue, and Yellow doesn't feel right IMO.
*Redesign the Ice ball to resemble an actual snowball, alike NSMBWii.
*Remove the discolored cores of the Ice and Gold Flowers and make them pure white.
*Redo the ! Switch and ! Switch Blocks.
*All frozen enemies, regardless of what palette the current level uses, should be only one color.
*The rainbow gel's gradient seems very rushed, make it a little more scattered in color (sort of like a rainbow camo design).
*Redraw the grate so each pixel is two spaces apart, not one alike what is currently shown.

If you want a bit of an example sheet, here's my own sheet of custom entities, based on your mod and a great ordeal of the ROM hacks I've played of SMB1.
Image

You can also try looking for graphics in my collection of ROM hacks, and base the entities on those. http://www.mediafire.com/?p60leb4ylccaads

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eraykaan
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Post » 10 Nov 2012, 09:09

GLaDOS's lines would be like:
Getting hurt: "Blaaaargh! I hate you!"
Randomly spoken: Well, randomly spoken stuff :s
Dying: "No! No! Nonononono!!!" (Like the one at the swapping heads with wheatley scene)

Also she needs explosions (which doesn't hurt player) upon death...

smb64
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Post » 11 Nov 2012, 00:09

is  GlaDos  kill-able?

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Turtle95
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Post » 11 Nov 2012, 00:24

smb64 wrote:is  GlaDos  kill-able?
Yes she is, just hurt her (for some reason only the sides with bombs) and sometimes any angle with lasers (mainly the sides)

Mod updated!

Added:
GLaDOS defeat sounds/effect
Victory lifts!

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TheSeek
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Post » 11 Nov 2012, 01:33

Turtle95 wrote: Victory lifts!
Bugs:
1) the bar/pole/whatever it's called underneat doesn't draw itself completely and acts weird both on rising and descending.
2) if you jump staying under the lift and hit it underneath, the lift will stop descending and won't until you jump ON it again(if it's too high when this happen it'll be really hard to make it descend again)
3) the right-click menu acts the opposite to what one would expect: the highest numbers make it rise just a bit and lowest numbers make it rise way up to the top...logic and common sense suggest it should be reversed.

P.S.: number 3 isn't exactly a bug, but in my opinion it's still something that should be changed, even if it works like that on purpose.

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