Turtle95's Extra Entities [0.8.0, Unsupported]

Mods, guides how to use and install mods go right in here.
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Turtle95
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Post » 11 Nov 2012, 02:09

TheSeek wrote:
Turtle95 wrote: Victory lifts!
Bugs:
1) the bar/pole/whatever it's called underneat doesn't draw itself completely and acts weird both on rising and descending.
2) if you jump staying under the lift and hit it underneath, the lift will stop descending and won't until you jump ON it again(if it's too high when this happen it'll be really hard to make it descend again)
3) the right-click menu acts the opposite to what one would expect: the highest numbers make it rise just a bit and lowest numbers make it rise way up to the top...logic and common sense suggest it should be reversed.

P.S.: number 3 isn't exactly a bug, but in my opinion it's still something that should be changed, even if it works like that on purpose.
I was having a few issues with the first two. Although I thought that's what was gonna happen too for #3.

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TheSeek
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Post » 11 Nov 2012, 02:16

I'm not sure about what you mean...you fixed the first 2 but you think the 3rd is ok cuz it's how it should work?

also, other bugs: mario "shakes" while on the lift, and the lift doesn't stop till it has reached its set limit even if mario isn't on it.

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eraykaan
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Post » 11 Nov 2012, 09:14

that explosion stuff is awesome! (however it was my idea. Anyway it's awesome) It really makes Dossie die!

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Turtle95
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Post » 13 Nov 2012, 01:23

Mod Updated!

Added:
Flip Panels! Add input to make them a portalable surface! Unfortunately, if you input on then off with a portal, it erases both portals (even if the portals are NOT on the panels. I wasn't sure how else to do this!)

HP1stfan
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Post » 13 Nov 2012, 01:50

Hello Turtle!

Can you please tell me the files that this mod uses because I am making a mappack that used your mod
but I started using the MARI0MS mod loader so now i cant use your mod.

I would appreciate your help!

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Sunset_Moth
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Post » 14 Nov 2012, 02:02

Sugestion: Non-gellable surfaces.
You could have it use the tileset, or use an entity.

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TheJonyMyster
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Post » 14 Nov 2012, 03:03

Don't forget non gellable, non portalable surfaces!

josh3000
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Post » 19 Nov 2012, 04:56

First post yay.

I very much approve of this mod.

I notice the outlines of the red blocks in the 'off' state are stopping the portal beam. Dunno if that's on purpose, but I'd like to not have to build my levels around that if i can help it. (World 2-4 finished!)

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BobTheLawyer
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Post » 19 Nov 2012, 13:44

josh3000 wrote:First post yay.

I very much approve of this mod.

I notice the outlines of the red blocks in the 'off' state are stopping the portal beam. Dunno if that's on purpose, but I'd like to not have to build my levels around that if i can help it. (World 2-4 finished!)
Welcome to the forums!
Hope you will stay!
So is the mappack you are making for this mod?
I really would like a demo...

josh3000
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Post » 19 Nov 2012, 22:03

It wasn't initially, but pretty soon it became indispensable. I started playing with the level editor and when I realized I was making a full-on game, I started installing mods and this was the first one that caught my eye.

I'd like to work in elements from Mari0MS if I can help it, but I'm only as far as knowing the difference between a .zip and a .love, and knowing the fact that i had to get the code build to run the .love files. I wouldn't know what to do to put entities from one mod into the other.

I'm guessing it's probably been done, but I have a story in mind, involving a playful power dynamic between Bowser and GLaDOS. Mario plays something of a second-fiddle role, but he'll still get some good dialogue in.

Here be demos. Don't hate my work in progress.

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Superjustinbros
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Post » 20 Nov 2012, 06:22

josh3000 wrote:It wasn't initially, but pretty soon it became indispensable. I started playing with the level editor and when I realized I was making a full-on game, I started installing mods and this was the first one that caught my eye.
Did it catch your eye because this is the most updated and active mods even if the colors don't match what you'd see on an NES and some of the entities looking very wonky?

josh3000
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Post » 20 Nov 2012, 06:52

Well yes, being updated frequently is important. But as a matter of fact, I'm liking the music in your mod too.

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BobTheLawyer
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Post » 20 Nov 2012, 13:30

Oooh, compitition... (I've actually help work on both mods in some way)
Sorry, you'll need to mod them together. This isn't minecraft. Each mod is the full game+, not an add-on that can be stacked.

josh3000
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Post » 20 Nov 2012, 16:53

Yeah I noticed that, and I have a hunch it involves more than just shifting some files around.

I mostly just want the entities from Mari0MS and the SJB to be implemented in Extra Entities. I've already put in the tileset for the Up pipes, so it's definitely working.

EDIT: In an effort to avoid a double post, I'm adding here that I do so love the tileset for the SJB mod, and at the moment I'm trying to work it into EE.

jermboy27
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Post » 21 Nov 2012, 21:30

I have a gel suggestion.
GEL NAME: Dark Gel (Dark gel kills you and all enemies except Bowser)
GEL COLOR: Black

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Turtle95
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Post » 21 Nov 2012, 22:03

jermboy27 wrote:I have a gel suggestion.
GEL NAME: Dark Gel (Dark gel kills you and all enemies except Bowser)
GEL COLOR: Black
There's poison gel that does that (but it kills Bowser)

Mod Updated!

Added:

Portal Crosshair (uses custom portal colors!)

EDIT:
Removed Excursion Funnels (I felt like doing it--FINALLY)

jermboy27
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Post » 21 Nov 2012, 23:32

Turtle95 wrote:
jermboy27 wrote:I have a gel suggestion.
GEL NAME: Dark Gel (Dark gel kills you and all enemies except Bowser)
GEL COLOR: Black
There's poison gel that does that (but it kills Bowser)

Mod Updated!

Added:

Portal Crosshair (uses custom portal colors!)

EDIT:
Removed Excursion Funnels (I felt like doing it--FINALLY)
I have a gel suggestion.
GEL NAME: Dark Gel (Dark gel teleports you to Bowser)
GEL COLOR: Black

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BobTheLawyer
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Post » 21 Nov 2012, 23:44

jermboy27 wrote:I have a gel suggestion.
GEL NAME: Dark Gel (Dark gel teleports you to Bowser)
GEL COLOR: Black
So pretty much, a portal?

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renhoek
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Post » 22 Nov 2012, 09:03

jermboy27 wrote:GEL NAME: Dark Gel (Dark gel teleports you to Bowser)
GEL COLOR: Black
how exactly would that work?
is it a pre-made room, spawn bowser on the right of the screen or just take you into another room?

jermboy27
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Post » 22 Nov 2012, 15:48

xXxrenhoekxXx wrote:
jermboy27 wrote:GEL NAME: Dark Gel (Dark gel teleports you to Bowser)
GEL COLOR: Black
how exactly would that work?
is it a pre-made room, spawn bowser on the right of the screen or just take you into another room?
spawn bowser on the right of the screen.

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Turtle95
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Post » 22 Nov 2012, 16:46

Dude, your suggestion is completely stupid. That could make the game lag horribly.

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Superjustinbros
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Post » 22 Nov 2012, 16:46

Looking back on the first post, I did notice you added an older version of my Rainbow Gel to the mod. Would you also consider replacing the grate tiles so it's perfectly symmetrical?

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Turtle95
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Post » 22 Nov 2012, 16:47

Superjustinbros wrote:Looking back on the first post, I did notice you added an older version of my Rainbow Gel to the mod. Would you also consider replacing the grate tiles so it's perfectly symmetrical?
I'm certain I did that. The entity pic in ENTITIES isn't going to be symmetrical, but the self.graphic in game will be.

jermboy27
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Post » 23 Nov 2012, 15:09

Turtle95 wrote:
Superjustinbros wrote:Looking back on the first post, I did notice you added an older version of my Rainbow Gel to the mod. Would you also consider replacing the grate tiles so it's perfectly symmetrical?
I'm certain I did that. The entity pic in ENTITIES isn't going to be symmetrical, but the self.graphic in game will be.
My request for you, Turtle95 is a Fire-spitting Piranha Plant (From Mario Forever).

Dark[Ol(U23)leneri]
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Post » 23 Nov 2012, 23:05

i think about something to allow player travel in tubes or sublvls with saving current portals position.

ExoZombie
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Post » 01 Dec 2012, 21:56

Hey, turtle! Nice Mod, i love it. But can you do if it is possible that the GoldFlower makes the same effect like in NSMB2? And add a P_switch? that would be awesome!

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Turtle95
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Post » 01 Dec 2012, 22:13

ExoZombie wrote:Hey, turtle! Nice Mod, i love it. But can you do if it is possible that the GoldFlower makes the same effect like in NSMB2? And add a P_switch? that would be awesome!
Unfortunately, coins cannot be made from the enemies/blocks. It just does double kill points. The P-Switch is just the one that looks like it.

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Sunset_Moth
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Post » 02 Dec 2012, 22:24

I have a suggestion. Christmas edition!
Santa: Santa flies over randomly and drops gifts! (Cheat)
Gifts: You can place these in a map as well as santa dropping them. they contain enemies and powerups. They can be picked up like cubes and are opened with the same button as "Use stored powerup"
Ornaments: Bring these to the tree!
Christmas tree: Gives an output when it has all the ornaments.
Gingerbread mario: Throws gingerbread cookies! Triple points for killing enemies with cookies!
Alternate ending animation: Gets in Santa's sleigh and flies away (You can choose this with the sleigh entity, or use the flag to have the normal animation.)
Reindeer: Ride a reindeer across levels! The ability to fly should be a rightclick value. And they should be able to kick enemies. ("HEY BOWSER! I GOT A REINDEER!" *Reindeer kicks bowser in the face* "AW YEAH!")
Snow: Falling snow overlay.

So, how are these?

EDIT AFTER JONY POSTED BELOW:
Hey jony, what do you think of these?
Last edited by Sunset_Moth on 03 Dec 2012, 00:53, edited 2 times in total.

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TheJonyMyster
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Post » 02 Dec 2012, 22:44

how about Re-conversion gel?
color: black. turns portalable tiles non-portalable. Great for puzzles!

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Mariobros2
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Post » 03 Dec 2012, 14:30

TheJonyMyster wrote:how about Re-conversion gel?
color: black. turns portalable tiles non-portalable. Great for puzzles!
*Facepalm* It's already in the mod.

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freakstorm101
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Post » 04 Dec 2012, 06:26

Add those Fantom things from SMB2.

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Sunset_Moth
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Post » 04 Dec 2012, 16:33

He is right though, it's good for puzzles. I've made a puzzle with it. it used an faith cube and a water dispenser. And a button.
EDIT: Ninja'd me, freakstorm!
EDIT AGAIN: Like your new avatar, freakstorm. I need to get one. Should it be animated?

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Turtle95
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Post » 13 Dec 2012, 05:18

Just patched the game up for the wing mushroom graphic issue.

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TheJonyMyster
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Post » 21 Dec 2012, 04:39

mari0bros2 wrote:
TheJonyMyster wrote:how about Re-conversion gel?
color: black. turns portalable tiles non-portalable. Great for puzzles!
*Facepalm* It's already in the mod.
Wow! you guys work quickly!
yea I seriously didn't know it was in le mod, i never really cared for this mod so much.

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renhoek
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Post » 21 Dec 2012, 04:46

TheJonyMyster wrote:
mari0bros2 wrote:
TheJonyMyster wrote:how about Re-conversion gel?
color: black. turns portalable tiles non-portalable. Great for puzzles!
*Facepalm* It's already in the mod.
Wow! you guys work quickly!
yea I seriously didn't know it was in le mod, i never really cared for this mod so much.
it was made ages ago.

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freakstorm101
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Post » 23 Dec 2012, 00:18

bubba_nate wrote:He is right though, it's good for puzzles. I've made a puzzle with it. it used an faith cube and a water dispenser. And a button.
EDIT: Ninja'd me, freakstorm!
EDIT AGAIN: Like your new avatar, freakstorm. I need to get one. Should it be animated?
I would avoid animation but if it's funny and\or cool I would recomend it.

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TheJonyMyster
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Post » 25 Dec 2012, 03:25

xXxrenhoekxXx wrote:
TheJonyMyster wrote:
Wow! you guys work quickly!
yea I seriously didn't know it was in le mod, i never really cared for this mod so much.
it was made ages ago.
Did you read the size one text?

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rokit
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Post » 25 Dec 2012, 03:43

Wait, doesn't size one text get you permabanned?

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idiot9.0
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Post » 25 Dec 2012, 04:02

rokit boy wrote:Wait, doesn't size one text get you permabanned?
Oh dear god I hope so.

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Sunset_Moth
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Post » 26 Dec 2012, 01:23

Why would you want to ban him for size one text? He should at least get a warning first. also this is size 2 so you can't ban me for it :) wow that's tiny you can't even see it LOL!

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renhoek
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Post » 26 Dec 2012, 05:51

bubba_nate wrote:Why would you want to ban him for size one text? He should at least get a warning first.
you're an idiot if the text is so small it's impossible to read you'll get banned (saso's not a robot that automatically bans you when a rule's broken)
also if you don't get why we want him banned you haven't been paying much attention to the forums.

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TheJonyMyster
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Post » 26 Dec 2012, 07:13

First of all, I never saw a rule on size one text. Not making it POSSIBLE is on his to do list. Plus, I figured you'd enlarge a random line, I see tiny lines of text and enlarge the ALL the time! And am I really THAT bad?

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rokit
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Post » 26 Dec 2012, 14:42

SMP2 was perma'd for tiny text, no reason why Jony shouldn't.

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idiot9.0
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Post » 26 Dec 2012, 15:01

SMP2 was banned for using size 1 text to evade the word filter for br---. (I'm sure you know what the word is)
He put some letter in size 1 font between two letters of the word to evade the filter.
Still, using size 1 font is stupid anyway. Text size should only go as low as 50 IMO.

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TheJonyMyster
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Post » 26 Dec 2012, 19:50

And like I said, making 50 the lowest is on his todo list.

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Qcode
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Post » 26 Dec 2012, 20:37

TheJonyMyster wrote:First of all, I never saw a rule on size one text.
Here:
Rules thread wrote:Don't use font colors and size just for the sake of using them. Like text size, they're to help make threads more (and not less) readable by pointing out important information.
It's not explicitly said that you shouldn't use size one text, but I doubt that size one text points out important information and helps the thread become more readable. Same goes for you bubba_nate, just because it's size two doesn't make it any better.

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TheJonyMyster
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Post » 27 Dec 2012, 15:49

On my computer the small fonts show up obviously. Sorry my computer is so awesome.
Anyways, we derailed the topic. Are there moving lasers yet?

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Turtle95
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Post » 27 Dec 2012, 17:01

TheJonyMyster wrote:On my computer the small fonts show up obviously. Sorry my computer is so awesome.
Anyways, we derailed the topic. Are there moving lasers yet?
And who mentioned I should even mod that?

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TheJonyMyster
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Post » 29 Dec 2012, 18:44

I don't think anyone did. Just making sure I didn't ask for something already there. Suggestion: moving lasers. 'nuff said.

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Sunset_Moth
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Post » 30 Dec 2012, 23:35

Wow someone found the size 2 text HOW DID YOU DO THAT DO YOU HAVE SPY XRAY SATTILITES?

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