[Request] Time Bonus after Castle Level

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Superjustinbros
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Post » 13 Aug 2012, 11:50

A feature only the Lost Levels employ, I was thinking a mod could be developed that causes time bonus after finishing a castle level, right after a Toad's dialogue sequence and right when Princess Peach finishes all her dialogue (the later could also include a lives bonus, 100,000 points for each life the player has (counts everyone's lives in multiplayer)).

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BobTheLawyer
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Post » 13 Aug 2012, 13:43

Superjustinbros wrote:A feature only the Lost Levels employ, I was thinking a mod could be developed that causes time bonus after finishing a castle level, right after a Toad's dialogue sequence and right when Princess Peach finishes all her dialogue (the later could also include a lives bonus, 100,000 points for each life the player has (counts everyone's lives in multiplayer)).
You want this for one mappack already in the IRC? Or something you want to make?

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renhoek
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Post » 13 Aug 2012, 13:52

BobTheLawyer wrote:
Superjustinbros wrote:A feature only the Lost Levels employ, I was thinking a mod could be developed that causes time bonus after finishing a castle level, right after a Toad's dialogue sequence and right when Princess Peach finishes all her dialogue (the later could also include a lives bonus, 100,000 points for each life the player has (counts everyone's lives in multiplayer)).
You want this for one mappack already in the IRC? Or something you want to make?
IRC? Or do you mean the DLC remake I made?

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BobTheLawyer
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Post » 13 Aug 2012, 14:02

xXxrenhoekxXx wrote:
BobTheLawyer wrote:
Superjustinbros wrote:A feature only the Lost Levels employ, I was thinking a mod could be developed that causes time bonus after finishing a castle level, right after a Toad's dialogue sequence and right when Princess Peach finishes all her dialogue (the later could also include a lives bonus, 100,000 points for each life the player has (counts everyone's lives in multiplayer)).
You want this for one mappack already in the IRC? Or something you want to make?
IRC? Or do you mean the DLC remake I made?
Sorry, I meant DLC...

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Superjustinbros
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Post » 15 Aug 2012, 01:20

I meant just a Mod that works with any mappack.

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BobTheLawyer
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Post » 15 Aug 2012, 03:17

Superjustinbros wrote:I meant just a Mod that works with any mappack.
I feel that a mod that gives points is unnecessary.
Points have never been important...

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Superjustinbros
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Post » 17 Aug 2012, 22:34

BobTheLawyer wrote:
Superjustinbros wrote:I meant just a Mod that works with any mappack.
I feel that a mod that gives points is unnecessary.
Points have never been important...
Well if this was Vs. Super Mario Bros (the arcade version), or if one was Score-Attacking, points would have been important.

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renhoek
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Post » 18 Aug 2012, 03:28

this could help me when I finally start modding my smb2j map...

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Mr.Q.Marx?
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Post » 18 Aug 2012, 20:18

So what you were thinking is a kind of 'maxium level time - current level time = points to add' sort of deal?
Where maxium is the time set in Mapmaker mode and the current is the seconds you have left?

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Superjustinbros
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Post » 18 Aug 2012, 22:51

Mr.Q.Marx? wrote:So what you were thinking is a kind of 'maxium level time - current level time = points to add' sort of deal?
Where maxium is the time set in Mapmaker mode and the current is the seconds you have left?
No, I just wanted the game to do a Time Bonus after a castle level like SMB2J, and maybe a Lives Bonus after 8-4.

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