[Request] Time Bonus after Castle Level
- Superjustinbros
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A feature only the Lost Levels employ, I was thinking a mod could be developed that causes time bonus after finishing a castle level, right after a Toad's dialogue sequence and right when Princess Peach finishes all her dialogue (the later could also include a lives bonus, 100,000 points for each life the player has (counts everyone's lives in multiplayer)).
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
You want this for one mappack already in the IRC? Or something you want to make?Superjustinbros wrote:A feature only the Lost Levels employ, I was thinking a mod could be developed that causes time bonus after finishing a castle level, right after a Toad's dialogue sequence and right when Princess Peach finishes all her dialogue (the later could also include a lives bonus, 100,000 points for each life the player has (counts everyone's lives in multiplayer)).
IRC? Or do you mean the DLC remake I made?BobTheLawyer wrote:You want this for one mappack already in the IRC? Or something you want to make?Superjustinbros wrote:A feature only the Lost Levels employ, I was thinking a mod could be developed that causes time bonus after finishing a castle level, right after a Toad's dialogue sequence and right when Princess Peach finishes all her dialogue (the later could also include a lives bonus, 100,000 points for each life the player has (counts everyone's lives in multiplayer)).
- BobTheLawyer
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- Joined: 01 May 2012, 21:00
Sorry, I meant DLC...xXxrenhoekxXx wrote:IRC? Or do you mean the DLC remake I made?BobTheLawyer wrote:You want this for one mappack already in the IRC? Or something you want to make?Superjustinbros wrote:A feature only the Lost Levels employ, I was thinking a mod could be developed that causes time bonus after finishing a castle level, right after a Toad's dialogue sequence and right when Princess Peach finishes all her dialogue (the later could also include a lives bonus, 100,000 points for each life the player has (counts everyone's lives in multiplayer)).
- Superjustinbros
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I meant just a Mod that works with any mappack.
- BobTheLawyer
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I feel that a mod that gives points is unnecessary.Superjustinbros wrote:I meant just a Mod that works with any mappack.
Points have never been important...
- Superjustinbros
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Well if this was Vs. Super Mario Bros (the arcade version), or if one was Score-Attacking, points would have been important.BobTheLawyer wrote:I feel that a mod that gives points is unnecessary.Superjustinbros wrote:I meant just a Mod that works with any mappack.
Points have never been important...
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
So what you were thinking is a kind of 'maxium level time - current level time = points to add' sort of deal?
Where maxium is the time set in Mapmaker mode and the current is the seconds you have left?
Where maxium is the time set in Mapmaker mode and the current is the seconds you have left?
- Superjustinbros
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No, I just wanted the game to do a Time Bonus after a castle level like SMB2J, and maybe a Lives Bonus after 8-4.Mr.Q.Marx? wrote:So what you were thinking is a kind of 'maxium level time - current level time = points to add' sort of deal?
Where maxium is the time set in Mapmaker mode and the current is the seconds you have left?