i would like help modding in a new mob

Mods, guides how to use and install mods go right in here.
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Mari064
Posts: 156
Joined: 15 Jul 2012, 18:40

Post » 01 Aug 2012, 03:59

this new mob will be a creeper and a mario like figure that you have to fight
the mario figure will just be a black and white mario that is like metaknight

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BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 01 Aug 2012, 04:09

Mari064 wrote:this new mob will be a creeper and a mario like figure that you have to fight
the mario figure will just be a black and white mario that is like metaknight
Creeper like minecraft, as in blow up?

Work with player collision codes, and base something off an enemy. Make it jump and move towards your x cords...

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Mari064
Posts: 156
Joined: 15 Jul 2012, 18:40

Post » 01 Aug 2012, 04:14

i dont know how to code all i know is how to half code in mini mushroom.

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BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 01 Aug 2012, 04:17

Mari064 wrote:i dont know how to code all i know is how to half code in mini mushroom.
Don't mod Mari0 to learn..
It is what I am trying.
DO NOT DO IT UNLESS YOU CAN PROGRAM ELSEWHERE!!!
Learn Love.
Make your own small game first....

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Qcode
Posts: 1479
Joined: 05 Feb 2012, 18:00
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Post » 01 Aug 2012, 04:43

...
Last edited by Qcode on 21 Oct 2021, 08:32, edited 1 time in total.

Maurice
Stabyourself.net
Posts: 2145
Joined: 01 Feb 2012, 20:19

Post » 01 Aug 2012, 08:39

Qcode wrote:Yeah if you can't understand what bob is talking about in his first post then you probably wouldn't be able to mod by yourself anyway. He could use

Code: Select all

for i = 1, 5 do
   for g = 1, 5 do
      blockdestory(x-(i-1), y-(g-1))
   end
end
for the explosion though that will only explode in one direction. I could think of a better solution but I'm too tired to right now.

Code: Select all

for xp = -2, 2 do
   for yp = -2, 2 do
      blockdestory(x-xp, y-yp)
   end
end
?

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