automatik and Turtle95's GLaDOS voice v9
This mod adds a GLaDOS voice entity which plays up to any amount of sounds. However, to put more sounds, you must add them yourself by zipping the .love and placing the files into gladosvoice.
Chell (9):
https://dl.dropbox.com/u/97639347/Proje ... icev9.love
ADDED:
v1: GLaDOSvoice1
v3: GLaDOSvoice2
v4: Triggers, Portalgun Pedestal
v5: Single Trigger (Only used one time instead of multiple)
v6: fakeuser's turrets
v7: Load sounds in mari0/mappacks/<<mappack name>>/voice(voice2)
v7.1: Chell & Ability to use a scrollbar to see the other sounds which may be offscreen on the rightclick menu
v7.2: The audio is loaded quicker now.
v7.4: Audio is now stopped if another piece of audio is playing. Also, SFX entity reads voice/voice2 for bgm.
v7.6: POTaTOS gun modded in, and a third GLaDOSvoice entity as well. Put sounds in mari0/mappacks/<<mappack name>>/voice3
v8: POTaTOS gun toggle-able in Main for the Editor. It saves a string to the level to say, "HI YOU HAVE A POTATO GUN FOR THIS LEVEL!"
v9: Added GLaDOS boss
Installing Sounds:
Go into the game.zip and go in here: %appdata%
inside mari0, create a gladosvoice folder. Name the files above 5.ogg
It will show up when you rightclick the GLaDOS voice entity.
Video:
CREDITS:
85% of the credit goes to automatic_ for the coding he provided. The 15% of credit left goes to me for supplying the voice clips to auto.
Fakeuser for his turret mod.
Voice Lines:
GLaDOS:
http://theportalwiki.com/wiki/GLaDOS_voice_lines
Cave Johnson:
http://theportalwiki.com/wiki/Cave_Johnson_voice_lines
Caroline (For Cave stuff as well?)
http://theportalwiki.com/wiki/Caroline_voice_lines
Wheatley:
http://theportalwiki.com/wiki/Wheatley_voice_lines
Announcer (Portal 2's intro for chambers from aged Aperture)
http://theportalwiki.com/wiki/Announcer_voice_lines
You have to convert to ogg vorbis using this:
http://audio.online-convert.com/convert-to-ogg
-------------
It would be great for once SE comes out, so auto and me could port it. This way you can also trigger it from field triggers. This will only happen if it's not going to be in SE.
Mappack Example:
viewtopic.php?f=12&t=2166&p=39082#p39082
v4 notes: Fixed triggers occurring multiple times.
My map:
viewtopic.php?f=12&t=2166
Chell (9):
https://dl.dropbox.com/u/97639347/Proje ... icev9.love
ADDED:
v1: GLaDOSvoice1
v3: GLaDOSvoice2
v4: Triggers, Portalgun Pedestal
v5: Single Trigger (Only used one time instead of multiple)
v6: fakeuser's turrets
v7: Load sounds in mari0/mappacks/<<mappack name>>/voice(voice2)
v7.1: Chell & Ability to use a scrollbar to see the other sounds which may be offscreen on the rightclick menu
v7.2: The audio is loaded quicker now.
v7.4: Audio is now stopped if another piece of audio is playing. Also, SFX entity reads voice/voice2 for bgm.
v7.6: POTaTOS gun modded in, and a third GLaDOSvoice entity as well. Put sounds in mari0/mappacks/<<mappack name>>/voice3
v8: POTaTOS gun toggle-able in Main for the Editor. It saves a string to the level to say, "HI YOU HAVE A POTATO GUN FOR THIS LEVEL!"
v9: Added GLaDOS boss
Installing Sounds:
Go into the game.zip and go in here: %appdata%
inside mari0, create a gladosvoice folder. Name the files above 5.ogg
It will show up when you rightclick the GLaDOS voice entity.
Video:
CREDITS:
85% of the credit goes to automatic_ for the coding he provided. The 15% of credit left goes to me for supplying the voice clips to auto.
Fakeuser for his turret mod.
Voice Lines:
GLaDOS:
http://theportalwiki.com/wiki/GLaDOS_voice_lines
Cave Johnson:
http://theportalwiki.com/wiki/Cave_Johnson_voice_lines
Caroline (For Cave stuff as well?)
http://theportalwiki.com/wiki/Caroline_voice_lines
Wheatley:
http://theportalwiki.com/wiki/Wheatley_voice_lines
Announcer (Portal 2's intro for chambers from aged Aperture)
http://theportalwiki.com/wiki/Announcer_voice_lines
You have to convert to ogg vorbis using this:
http://audio.online-convert.com/convert-to-ogg
-------------
It would be great for once SE comes out, so auto and me could port it. This way you can also trigger it from field triggers. This will only happen if it's not going to be in SE.
Mappack Example:
viewtopic.php?f=12&t=2166&p=39082#p39082
v4 notes: Fixed triggers occurring multiple times.
My map:
viewtopic.php?f=12&t=2166
Last edited by Turtle95 on 10 Nov 2012, 05:52, edited 22 times in total.
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
very nice mod , but its there a sound limit ? like you can have only 10 sounds ?
No.supermarioportal2 wrote:very nice mod , but its there a sound limit ? like you can have only 10 sounds ?
-
- Posts: 1069
- Joined: 11 May 2012, 18:00
Maurice should make the same thing for Mari0 SE
@FayCal, as stated, if that does not happen, well, I'll mod it into SE.
Also, updated the mod to 7.6.
Also, updated the mod to 7.6.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
This is amazing, but what does the potato gun do?
- Mariobros2
- Posts: 293
- Joined: 03 May 2012, 20:10
- Contact:
I think it just sticks POTaTOS on the portal gun.BobTheLawyer wrote:This is amazing, but what does the potato gun do?
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Just for looks?mari0bros2 wrote:I think it just sticks POTaTOS on the portal gun.BobTheLawyer wrote:This is amazing, but what does the potato gun do?
I did that because:mari0bros2 wrote:I think so.
1) For looks
2) Because my mappack needed it.
-
- Posts: 1069
- Joined: 11 May 2012, 18:00
so you can add your own voice instead of glados's and configure so when someone is stuck on a test or something like that , the osunds plays and you explain to him how to beat a level or sth
Or use text to speech.
http://translate.google.com/translate_t ... .net&tl=en
http://translate.google.com/translate_t ... .net&tl=en
- LightningFire
- Posts: 1828
- Joined: 10 Mar 2012, 17:24
- Contact:
Or you can put music so it seems like there's different custom music.
LightningFire wrote:Or you can put music so it seems like there's different custom music.
FaycalMenouar wrote: so you can add your own voice instead of glados's and configure so when someone is stuck on a test or something like that , the osunds plays and you explain to him how to beat a level or sth[/quore]
Both are very good points. I used LF's idea before he mentioned it in my Mari0 2 mappack. Faycal, I'd like to see a mappack using that idea.
-
- Posts: 1069
- Joined: 11 May 2012, 18:00
well to how the mod succes and popularity has gone , i don't think i'll do it if it's your point , but if you make it easier than it is right now however , i WILL do it , i'll record my self talking to explain some dificult tests !
Uh what. It's not my point. I was just agreeing with you and LF's ideas. It's easy to use. When you have your ogg files of yourself, name them 01-09 for 1-9 so you can use more than 9 sounds (otherwise it won't work well). Make your mappack and make a folder called voice. Put 01-09.ogg into there. Edit your mappack by placing gladosvoice1 entities anywhere and triggers to link them (which i did, but you can use buttons/floor buttons too!). Then you can watch yourself be awesome by telling yourself and future mappers who play it how to complete each test. Or describing the test more likely.FaycalMenouar wrote:well to how the mod succes and popularity has gone , i don't think i'll do it if it's your point , but if you make it easier than it is right now however , i WILL do it , i'll record my self talking to explain some dificult tests !
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- Posts: 1069
- Joined: 11 May 2012, 18:00
that 's my point , i'll try to mae one if i have more time
Oh ok. I'd love to see someone other than me making a map(pack) with this!FaycalMenouar wrote:that 's my point , i'll try to mae one if i have more time
Mod updated, added the GLaDOS boss from Extra Entities so that it can allow custom boss battle puzzles.