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K00pa/Hammer Br0.

Mods, guides how to use and install mods go right in here.
BobTheLawyer
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Post » 19 Jul 2012, 23:33

So I am trying to learn Love.
I was going to decide to make something big first (bob-omb), but pbalazs told me I should start smaller (so this is *smaller*, man I wasn't smart back then).
pbalazs told me to mess around with the variables, and I decided to make fire balls operate like hammers (I really needed mental help when I wrote this, obviously).

Image

What Is Made
small Mario-Koopa-Less move, less jump
Big Mario-Flying Koopa- Mario move, Extra jump
fire mario-Hammer Bros-throws hammers (operates like hammers)


What do you guys think?
Anything that MUST go in this mod? (that is doable)

Includes Super 0' Bros

Modder-BobTheLawyer (who is asking continuous questions from people like pbalazs and Maurice)

Spriter-SMP2 BobTheLawyer LightningFire


More Details
Koopa
Slower
Jump Less


Flying Koopa
Jump Higer
Move a Little Faster


Hammer Bro
Throw hammers,
Flying koopa speed
little more jump

Jump through blocks with push of a button. (same key that you climb up vines)

Push down to go in koopa shell! You go super fast, can jump high, but you can't control your move. You move like a koopa. If you have no x speed, you will just sit there, and enemies can not hurt you.


GRAPHICS PRIMARILY BY LIGHTNING FIRE!
Help by Lyra (I promised months ago to credit Maurice with that name), FlutterPie (SMP2 at the time), pbalazs, Baf for his mappack (I asked his permission months ago, and it fits because of the shell puzzles, right?), and various others (like Turtle and QCode, I believe).

DOWNLOAD LINK:
http://www.mediafire.com/?dxk9qp8fcvbgpws
Last edited by BobTheLawyer on 11 Feb 2013, 00:00, edited 20 times in total.

Qcode
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Post » 19 Jul 2012, 23:35

I'm confused. What do you plan to make? What you said is confusing.

BobTheLawyer
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Post » 19 Jul 2012, 23:36

Qcode wrote:I'm confused. What do you plan to make? What you said is confusing.

I edited first post.
Did that help?

Qcode
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Post » 19 Jul 2012, 23:39

No? Are you planning on modding mario into a koopa, flying koopa and hammer bro?
Also if you need more help for modding, you can ask me, I've been modding for a while and I'm not as busy as pbalazs or Maurice.

BobTheLawyer
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Post » 19 Jul 2012, 23:49

Qcode wrote:No? Are you planning on modding mario into a koopa, flying koopa and hammer bro?
Also if you need more help for modding, you can ask me, I've been modding for a while and I'm not as busy as pbalazs or Maurice.

Yes, that is exactly what I am doing.
Expect me to take you up on your offer.

Cake
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Post » 19 Jul 2012, 23:55

You know, making a bob-omb mod for MS would be amazing.

BobTheLawyer
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Post » 20 Jul 2012, 00:28

imaginary cake wrote:You know, making a bob-omb mod for MS would be amazing.

MS?
And that is what I say.
No one but you agrees with me.

Qcode
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Post » 20 Jul 2012, 00:37

MS is somewhat like a modding API/modloader, though I've tried it and i think normal modding is easier

Cake
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Post » 20 Jul 2012, 16:27

I know several mappacks that require this mod. viewtopic.php?f=13&t=782&hilit=Mods+Loader

Cake
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Post » 20 Jul 2012, 16:29

Poison mushrooms and Bob-ombs just make the world go round.

BobTheLawyer
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Post » 20 Jul 2012, 17:19

imaginary cake wrote:Poison mushrooms and Bob-ombs just make the world go round.

Are you being sarcastic?
And anyways, I wouldn't use MS.
I want to learn Love, not MS anyways.

(Depending on how this works, my next project is a bob-omb)

BobTheLawyer
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Post » 20 Jul 2012, 17:55

More details added in original post.

BobTheLawyer
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Post » 21 Jul 2012, 03:09

I've decided to try to include the much needed, shell movement.
Like the one in New Super Mario Bros. with the shell.
It'll work like that.
Someone give me an opinion! Should he be able to jump in that state like in New Super Mario Bros. (DS) or no?

WillWare
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Post » 21 Jul 2012, 03:34

Yes.
Please add shell-jumping.

FaycalMenouar
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Post » 21 Jul 2012, 04:50

BobTheLawyer wrote:I've decided to try to include the much needed, shell movement.
Like the one in New Super Mario Bros. with the shell.
It'll work like that.
Someone give me an opinion! Should he be able to jump in that state like in New Super Mario Bros. (DS) or no?

i would use your work in the my Project so please do :) i'll add you to the modders list ;)

Flutter Skye
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Post » 21 Jul 2012, 09:00

well... hammer bro could be a problem...

Qcode
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Post » 27 Jul 2012, 06:02

Has the original post been updated yet? Because you seemed like you had gotten pretty far when I was testing and helping you, close enough for a release even. Do you need any more help.

Flutter Skye
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Post » 27 Jul 2012, 12:34


Qcode
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Post » 27 Jul 2012, 21:05

smp2 I have a more updated version than that.

BobTheLawyer
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Post » 30 Jul 2012, 12:52

Qcode wrote:smp2 I have a more updated version than that.

Been away since thursday . Will work more tomorrow. How are those sprites coming smp2?

BobTheLawyer
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Post » 31 Jul 2012, 03:32

Is anyone willing to sprite before SE comes out?
SMP2 refuses, and I would like to get this done...

Flutter Skye
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Post » 31 Jul 2012, 09:46

You annoy me Bob
Image
Last edited by Flutter Skye on 13 Feb 2014, 21:46, edited 1 time in total.

FaycalMenouar
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Post » 31 Jul 2012, 10:13

supermarioportal2 wrote:You annoy me Bob
Image
(it's not completed btw)


you don't say ??? anyways , it looks like you made those in 3 seconds get efforts in your work or don't bother doinge them at all , my point . not being a dick

Flutter Skye
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Post » 31 Jul 2012, 11:34

I didn't even want to do it. it was midnight and I was really tired. When he requested I make the sprites, I said "Maybe I will do it"
Last edited by Flutter Skye on 13 Feb 2014, 21:47, edited 1 time in total.

Chippy348
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Post » 31 Jul 2012, 12:18

supermarioportal2 wrote:i don't even wanted to do it. it was 23.30 and i was fucking tired, when he asked me to make the sprites i said ''maybe i do it''

You could just said "Maybe I'll do it tomorrow"
I mean, look at that shit
And also, Mari0 sprites limit make this "Shell Power-up" can't be done, maybe just for "big" Mario 'cause he can duck, but the shell won't spin like NSMB
Why not just wait until SE come out, then working on the sprites
You guys could modding while SE is WIP, and when SE come out just "transport" those codes to SE, then make the sprites

BobTheLawyer
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Post » 31 Jul 2012, 14:04

Chippy348 wrote:
supermarioportal2 wrote:i don't even wanted to do it. it was 23.30 and i was fucking tired, when he asked me to make the sprites i said ''maybe i do it''

You could just said "Maybe I'll do it tomorrow"
I mean, look at that shit
And also, Mari0 sprites limit make this "Shell Power-up" can't be done, maybe just for "big" Mario 'cause he can duck, but the shell won't spin like NSMB
Why not just wait until SE come out, then working on the sprites
You guys could modding while SE is WIP, and when SE come out just "transport" those codes to SE, then make the sprites

Cause I want to learn coding now.
And for only 'big' mario can duck, please remember, I am modding....

Chippy348
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Post » 31 Jul 2012, 14:36

BobTheLawyer wrote:Cause I want to learn coding now.
And for only 'big' mario can duck, please remember, I am modding....

Yeah I know that you want to learn coding now. Didn't I say that "you go modding now, sprites later"?

BobTheLawyer
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Post » 31 Jul 2012, 14:46

Chippy348 wrote:
BobTheLawyer wrote:Cause I want to learn coding now.
And for only 'big' mario can duck, please remember, I am modding....

Yeah I know that you want to learn coding now. Didn't I say that "you go modding now, sprites later"?

I will have to redo it all if I wait for SE...

Chippy348
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Post » 31 Jul 2012, 16:58

BobTheLawyer wrote:
Chippy348 wrote:
BobTheLawyer wrote:Cause I want to learn coding now.
And for only 'big' mario can duck, please remember, I am modding....

Yeah I know that you want to learn coding now. Didn't I say that "you go modding now, sprites later"?

I will have to redo it all if I wait for SE...

I don't think that SE will fuck things up. All you have to do is somehow copy the part that you modified/code and move them to SE and see if it work or not.....
Sound alright to me..

BobTheLawyer
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Post » 31 Jul 2012, 17:04

Chippy348 wrote:I don't think that SE will fuck things up. All you have to do is somehow copy the part that you modified/code and move them to SE and see if it work or not.....
Sound alright to me..

Not to the modder.
End of discussion.

BobTheLawyer
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Post » 01 Aug 2012, 21:52

I have gotten good progress. Plan to finish this week.
I still need sprites....
WiiWare said he would help me...

popcan12
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Post » 01 Aug 2012, 23:15

Bug: You can't run as small Mari0.

BobTheLawyer
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Post » 02 Aug 2012, 03:25

popcan12 wrote:Bug: You can't run as small Mari0.

Koopa is slower.
If anyone else wants my beta version of this mod, PM me

BobTheLawyer
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Post » 02 Aug 2012, 22:25

Do people think this needs a custom mappack?
Just wondering. If you want to make one, I can include it in the mod...

popcan12
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Post » 03 Aug 2012, 05:50

Yes, needs a custom mappack, like one where you go through walls.

WillWare
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Post » 03 Aug 2012, 06:06

BobTheLawyer wrote:I still need sprites....
WiiWare said he would help me...

Um, what?
1. You misread my name.
2. I've stated on several occasions that I can't sprite.
3. Where the heck did I say I would help with this???

popcan12
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Post » 03 Aug 2012, 06:19

Wasn't it in the chat?

WillWare
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Post » 03 Aug 2012, 06:19

popcan12 wrote:Wasn't it in the chat?

No.
I wish you the best, though.

BobTheLawyer
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Post » 03 Aug 2012, 14:41

WillWare wrote:
BobTheLawyer wrote:I still need sprites....
WiiWare said he would help me...

Um, what?
1. You misread my name.
2. I've stated on several occasions that I can't sprite.
3. Where the heck did I say I would help with this???

I said WiiWare.
I asked if you had connections to him during the chat.
You said no.
WiiWare only uses IRC chat.
He agreed. Not you.

BobTheLawyer
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Post » 15 Aug 2012, 15:06

ALMOST DONE!
Sprites by LF...

BobTheLawyer
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Post » 10 Feb 2013, 05:13

ALMOST DONE!
Sprites by LF...
Should Have V.9 Out Tomorrow

BobTheLawyer
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Post » 10 Feb 2013, 19:36

As promised in my last post, I finally got around to fixing a few things. (actually, you probably don't know I promised anything because it is in size one font)
Release in first post!

Legend_of_Kirby
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Post » 10 Feb 2013, 20:24

Got this when starting level 2:Image

Firaga
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Post » 10 Feb 2013, 20:38

When you fire a hammer, you go down one block.

Get a game over once (lose all 3 lives) in the original level, game will act like you only have 1 life every game after.

Shell-slamming into whats supposed to be the wings, you get the hammer power-up instead.

Same thing : Can't get to 1-2-1.

BobTheLawyer
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Post » 10 Feb 2013, 20:52

Legend_of_Kirby wrote:Got this when starting level 2:*image*

Fixed
Firaga41 wrote:When you fire a hammer, you go down one block.

Hmm, I'll have to check that out.
EDIT: Is your up key (thing you use to climb vines) the same as run?
Pushing up allows you to go through blocks like a hammer bro.

Firaga41 wrote:Get a game over once (lose all 3 lives) in the original level, game will act like you only have 1 life every game after.

Odd. I'll look into that.
EDIT: should be fixed.

Firaga
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Post » 10 Feb 2013, 21:01

With wings, if you are standing still to the left of a solid object, then you go into a shell, when you get back out, you will go 1 block below you.

With wings, if you go into a moving shell and stop, you will go to the nearest block.

You die twice when hit by an enemy.

Fireworks sprites are a little messed up.

Fireball Stick in castles sprites are hammers. Also off center a bit. (Idk if intentional or not)

If you look left while grabbing an Axe, you will 'moonwalk'.

Feather Item looks 'stretched'.

(I sorta feel like I'm an unofficial bug tester =P)

BobTheLawyer wrote:Hmm, I'll have to check that out.
EDIT: Is your up key (thing you use to climb vines) the same as run?
Pushing up allows you to go through blocks like a hammer bro.


Yes, that's probably why. My left shift key broke, and I hardly use the UP key for anything. Thanks.

TheJonyMyster
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Post » 10 Feb 2013, 21:56

Good Idea adding 0 Bros.

Flutter Skye
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Post » 10 Feb 2013, 22:04

Firaga try to run with space, and jump with "W"
Also Bob as you know i promised you a video of it ,but for now, get a video of the first world with bugs. :

TheJonyMyster
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Post » 10 Feb 2013, 22:26

TheJonyMyster wrote:Great! look:
ImageImage
BTW I always check modding.

BobTheLawyer
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Post » 10 Feb 2013, 22:32

Firaga41 wrote:1.With wings, if you are standing still to the left of a solid object, then you go into a shell, when you get back out, you will go 1 block below you.

2.With wings, if you go into a moving shell and stop, you will go to the nearest block.

3.You die twice when hit by an enemy.

4.Fireworks sprites are a little messed up.

5.Fireball Stick in castles sprites are hammers. Also off center a bit. (Idk if intentional or not)

6.If you look left while grabbing an Axe, you will 'moonwalk'.

7.Feather Item looks 'stretched'.

(I sorta feel like I'm an unofficial bug tester =P)

1. 2. Can't figure out how to fix... :(

3. I'll look into it.

4. 5. I'll fix

6. Not sure if I will fix.

7. Don't know if it is supposed to look like that


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