Custom groundlights

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cavejohnson99
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Joined: 09 May 2012, 08:37

Post » 09 Jul 2012, 08:52

Does anyone know where the sprites for groundlights are? I'm working on an Old Aperture-themed texture pack to go with my map.

Maurice
Stabyourself.net
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Post » 09 Jul 2012, 09:16

It actually uses the graphics from entities.png

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cavejohnson99
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Post » 09 Jul 2012, 09:24

Thanks.
I've had a closer look at the code and it actually changes the whole light's color.
Any solution to that, or does it just change any blue to orange?
(the old Aperture lights are a blue or orange ring surrounded by black)

Another question: I've changed the box.png and the box in entities.png, but the box ingame stays the same.
Any solution to that either?

Before anyone asks, I have no experience with LOVE and very little with anything else (beginner with C++)

Maurice
Stabyourself.net
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Post » 09 Jul 2012, 10:00

It colors them using love.graphics.setColor(). Black won't be colored.
box.png should be right, make sure you replaced it right.

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cavejohnson99
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Post » 09 Jul 2012, 10:04

Does that mean I need to change the colors in the code to my preferred colors with the lights?
Do i need mari0_1.6.love in a certain place? All i did was go into the two images and edit the pictures.

Maurice
Stabyourself.net
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Post » 09 Jul 2012, 10:24

It means what I said it means. The picture will be "colored in" with orange and blue.
And no. Doesn't matter where mari0_1.6.love is. I think you didn't replace the graphics properly.

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cavejohnson99
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Post » 09 Jul 2012, 10:42

I don't see what I'm doing wrong. All that's different now is that entities.png has been changed slightly, but nothing ingame is different. That's all, nothing else.
If there's something really obvious that I'm missing, apologies for being an idiot.

Maurice
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Post » 09 Jul 2012, 10:56

Did you update the .love file with the graphics?

FaycalMenouar
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Post » 09 Jul 2012, 11:07

if you want to modify the look of your box you have to do it with paint.net there is a box.png in the graphics/smb/:=

check it out if you need help , just tell me .

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cavejohnson99
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Post » 09 Jul 2012, 13:21

Maurice wrote:Did you update the .love file with the graphics?
How exactly do I do that?
It's something like compiling everything into a zip or rar, and then converting to love, right?
Last edited by cavejohnson99 on 09 Jul 2012, 13:24, edited 1 time in total.

FaycalMenouar
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Post » 09 Jul 2012, 13:23

pick'n'drop all the files you modified into the mario1.6.love , including graphics .

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cavejohnson99
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Post » 09 Jul 2012, 13:26

It's not letting me...
Edit: Yep, got it using WinRAR, copy/paste. Thanks!

FaycalMenouar
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Post » 09 Jul 2012, 13:41

cavejohnson99 wrote:It's not letting me...
Edit: Yep, got it using WinRAR, copy/paste. Thanks!
no problem pal .

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cavejohnson99
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Post » 09 Jul 2012, 15:06

What's bubble.png for?
Also, how does the animated fizzler work with the one png?

Maurice
Stabyourself.net
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Post » 09 Jul 2012, 15:14

bubble is for underwater.
The fizzlers just move up and down inside the range and stuff. There's more than 1 "fizzle" in the graphic to save performance.

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