Mari0: Portalgun Pedestal [v3.3]

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Turtle95
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Post » 29 Jun 2012, 05:35

I have been bored for the past 2 days. So, I made this mod. Included is:

A portalgun pedestal which has 3 rightclick values (shoot portal 1, 2, or both)
Custom portal colors

That's about it..



Enjoy guys!

v3.3
https://dl.dropboxusercontent.com/u/976 ... estal.love

Special Map:
http://www.mediafire.com/?oek6tw08cz9y82o

That's pretty much how I'd see people using the entity

HOW TO USE:
Right click on it for the value you want.

[1: Portal 1 only, 2: Portal 2 only, 3: Both portals]

Grab the gun, and run. Shoot stuff. Portal here, there. Everywhere.

Bug fixes:
Collision is all sides (left, right, top)
self.active = false on collide left and right
cannot grab pedestal
Angle not working. [on purpose because that frame did not have the gun. Fixed that.]
Nogun drawing Mario in front of a pipe
Pedestal shifting on touch

Credits:
Lawnboyinajar for the nogun sprites
Various people who have or will submit bugs
Last edited by Turtle95 on 03 Jun 2013, 23:54, edited 19 times in total.

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idiot9.0
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Post » 29 Jun 2012, 05:52

Looks like a cool mod, but when you grabbed the gun (both first and second) the shooting forward sprites were just classic Mario. You need to find some way to change the classic sprites with the sprites of him holding the portal gun somehow. Other than that, looks nice.

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Turtle95
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Post » 29 Jun 2012, 05:54

idiot9.0 wrote:Looks like a cool mod, but when you grabbed the gun (both first and second) the shooting forward sprites were just classic Mario. You need to find some way to change the classic sprites with the sprites of him holding the portal gun somehow. Other than that, looks nice.
Yes, I do see that. But I'm not sure what I did wrong there.

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Assasin-Kiashi
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Post » 29 Jun 2012, 12:10

I can tell it's still in progress, but good job! Hope you keep updating this an making it better :>
Last edited by Assasin-Kiashi on 02 Jul 2012, 12:06, edited 1 time in total.

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NickIAm
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Post » 29 Jun 2012, 12:51

can u make disappearing animation for pedestal?)

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Flutter Skye
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Post » 29 Jun 2012, 14:28

NickIAm wrote:can u make disappearing animation for pedestal?)
it would just go down like mario in a pipe or leave the pedestal without the portal gun

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Turtle95
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Post » 29 Jun 2012, 16:53

NickIAm wrote:can u make disappearing animation for pedestal?)
I could but I'm no good with quads. That's how Maurice animates everything. The next best thing would separate the gun and pedestal and remove the gun image. Something like that.

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HansAgain
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Post » 29 Jun 2012, 20:09

Bugs:
1:if you pick up the gun on the right side, you can move the pedestal to the right side.
2:if you pick the gun 1 (or 2) and you point(or aiming. my english isn't very good) to the right or left, the gun disappear
3: when you pick up the portalgun, the pedestal is suspended in the air

but anyway this mod is a cool idea
edit:
second bug is fixed

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Turtle95
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Post » 29 Jun 2012, 21:04

Hans1998 wrote:Bugs:
1:if you pick up the gun on the right side, you can move the pedestal to the right side.
2:if you pick the gun 1 (or 2) and you point(or aiming. my english isn't very good) to the right or left, the gun disappear
3: when you pick up the portalgun, the pedestal is suspended in the air

but anyway this mod is a cool idea
edit:
second bug is fixed
1) No?
3) No.

The third is not possible. Unless you're not using v2.6

EDIT: 1) Because it's gotta do self.active = false when you touch it, so you end up pushing it a tny bit.

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HansAgain
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Post » 29 Jun 2012, 23:33

thanks for fix it.

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Turtle95
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Post » 29 Jun 2012, 23:39

Hans1998 wrote:thanks for fix it.
No problem. Guys, don't be afraid to try my map, I'd love feedback on that.

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Flutter Skye
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Post » 30 Jun 2012, 07:25

i have now the portalgun all the time reseted mappacks setting but still no change

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Turtle95
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Post » 30 Jun 2012, 07:55

supermarioportal2 wrote:i have now the portalgun all the time reseted mappacks setting but still no change
What?

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Flutter Skye
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Post » 30 Jun 2012, 08:27

i mean when i place a pedestal on a map and start the level i have the portalgun on the start

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Turtle95
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Post » 30 Jun 2012, 09:41

supermarioportal2 wrote:i mean when i place a pedestal on a map and start the level i have the portalgun on the start
That shouldn't be.. Lemme see

EDIT: Don't put it right on top of Mario. or next to him. It's more of "get through challenges to get the gun"

FaycalMenouar
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Post » 30 Jun 2012, 11:56

somebomdy had to do it , awsome work .

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Filio
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Post » 30 Jun 2012, 16:13

This looks really neat. Now the only other use for this is if there can be portals placed by the pedestal gun or portals that were already placed, since having one portal doesn't help at all.

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Turtle95
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Post » 30 Jun 2012, 16:36

Filio wrote:This looks really neat. Now the only other use for this is if there can be portals placed by the pedestal gun or portals that were already placed, since having one portal doesn't help at all.
Well, I might make it for SE (unless Maurice were to add it which I kinda doubt) because there's world portals in SE which can be linked to the player or to each other.

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HansAgain
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Post » 30 Jun 2012, 21:54

This really great!
I have a suggestion:
an option to initiate with or without the portal gun.

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Turtle95
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Post » 30 Jun 2012, 23:56

Hans1998 wrote:This really great!
I have a suggestion:
an option to initiate with or without the portal gun.
That I should do. Not today though--I'm not in the mood.

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Lone Wolf
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Post » 01 Jul 2012, 06:33

BUG: If mario has no portal gun, he goes in front of a pipe when he goes in it, when he should go behind.

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Turtle95
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Post » 01 Jul 2012, 06:52

Lone Wolf wrote:BUG: If mario has no portal gun, he goes in front of a pipe when he goes in it, when he should go behind.
I'm not sure how to fix it. Working on it.. Unless someone figures it out..

Dark[Ol(U23)leneri]
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Post » 01 Jul 2012, 11:13

how to install it?

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lolpoop89
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Post » 01 Jul 2012, 13:44

Will you make a mod loader version?

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rokit
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Post » 01 Jul 2012, 13:46

lolpoop89 wrote:Will you make a mod loader version?
If I have permission I'll port it.

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LightningFire
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Post » 01 Jul 2012, 15:46

rokit boy wrote:If I have permission I'll port it.
I know this is OT, but can you make a mod loader version of the hat loader? It would be awesome if someone would do it.

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rokit
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Post » 01 Jul 2012, 16:01

LightningFire wrote:
rokit boy wrote:If I have permission I'll port it.
I know this is OT, but can you make a mod loader version of the hat loader? It would be awesome if someone would do it.
Hat loader edit's the core files, and I can't think of a workaround so sorry.

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Turtle95
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Post » 01 Jul 2012, 16:50

rokit boy wrote:
lolpoop89 wrote:Will you make a mod loader version?
If I have permission I'll port it.
Sure. Why not? I'll give ya credit for making the modloader version.

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Lawnboy
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Post » 03 Jul 2012, 17:49

*Cough* Why don't you give credit to that Lawnboy fellow? :p*cough*
I actually think you did a good job with this mod. Congrats!

smb64
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Post » 03 Jul 2012, 20:32

hey could u rename the file, cause the file name is mari0_1.6 which is the same as the original game's name?

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Turtle95
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Post » 03 Jul 2012, 22:04

LawnboyInAJar wrote:*Cough* Why don't you give credit to that Lawnboy fellow? :p*cough*
I actually think you did a good job with this mod. Congrats!
Oh, right. I completely forgot. Does he exist? Lol jk.

@Smb64:
No. That's pointless. You can if you want.

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Turtle95
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Post » 03 Jun 2013, 07:28

An old mod of mine. I decided to clean it up. A lot. So I ripped the shit out of the old code and rewrote it. Now all modded stuff is only in the ped.lua file. I also added an animation for the pedestal to go back down when you grab the gun. It's also gonna shoot portals and rotate like in portal 1 when you're about to get them. It is not done yet but hopefully will be tomorrow afternoon.

EDIT:
New version is up. I'm making this also work for the GLaDOS voice mod, but I need sprites of Chell not holding the gun.

Bloody Spork
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Post » 25 Jun 2013, 22:56

What files exactly did you edit in total? I found main entities, you added activate and charging.ogg and you added some graphics, what else did you edit?

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Turtle95
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Post » 26 Jun 2013, 03:47

Bloody Spork wrote:What files exactly did you edit in total? I found main entities, you added activate and charging.ogg and you added some graphics, what else did you edit?
There's also the ped.lua file that I changed, game.lua for the object's table, and adding it to a map. Other than that I might have not changed anything. I think I have some variables in variables.lua, but I don't remember.

Azril
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Post » 18 Sep 2013, 19:57

Hey found a crash issue. So when both portalgun pedestals fire at the same time the game crashes. Oh yeah 1st one is using 1 and 2nd is using 2.

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Snowburger
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Post » 12 Jul 2014, 19:07

Very nice mod:D Is this compatible with HugoBSDesigner's Mari0 +Portal mod?

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HugoBDesigner
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Post » 12 Jul 2014, 19:13

Sorry, Snowburger, but it isn't. Most mods aren't compatible with each other. You can still make a "fake" portal gun pedestal with Animated Tiles/Overlaydata/Custom Indicators, a Trigger and a Commander. I made it before, and it works fine.

One little hint: avoid bumping threads. This thread's last post was from last year, so it's better to post in more recent threads...

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