Mari0: Portalgun Pedestal [v3.3]
I have been bored for the past 2 days. So, I made this mod. Included is:
A portalgun pedestal which has 3 rightclick values (shoot portal 1, 2, or both)
Custom portal colors
That's about it..
Enjoy guys!
v3.3
https://dl.dropboxusercontent.com/u/976 ... estal.love
Special Map:
http://www.mediafire.com/?oek6tw08cz9y82o
That's pretty much how I'd see people using the entity
HOW TO USE:
Right click on it for the value you want.
[1: Portal 1 only, 2: Portal 2 only, 3: Both portals]
Grab the gun, and run. Shoot stuff. Portal here, there. Everywhere.
Bug fixes:
Collision is all sides (left, right, top)
self.active = false on collide left and right
cannot grab pedestal
Angle not working. [on purpose because that frame did not have the gun. Fixed that.]
Nogun drawing Mario in front of a pipe
Pedestal shifting on touch
Credits:
Lawnboyinajar for the nogun sprites
Various people who have or will submit bugs
A portalgun pedestal which has 3 rightclick values (shoot portal 1, 2, or both)
Custom portal colors
That's about it..
Enjoy guys!
v3.3
https://dl.dropboxusercontent.com/u/976 ... estal.love
Special Map:
http://www.mediafire.com/?oek6tw08cz9y82o
That's pretty much how I'd see people using the entity
HOW TO USE:
Right click on it for the value you want.
[1: Portal 1 only, 2: Portal 2 only, 3: Both portals]
Grab the gun, and run. Shoot stuff. Portal here, there. Everywhere.
Bug fixes:
Collision is all sides (left, right, top)
self.active = false on collide left and right
cannot grab pedestal
Angle not working. [on purpose because that frame did not have the gun. Fixed that.]
Nogun drawing Mario in front of a pipe
Pedestal shifting on touch
Credits:
Lawnboyinajar for the nogun sprites
Various people who have or will submit bugs
Last edited by Turtle95 on 03 Jun 2013, 23:54, edited 19 times in total.
Looks like a cool mod, but when you grabbed the gun (both first and second) the shooting forward sprites were just classic Mario. You need to find some way to change the classic sprites with the sprites of him holding the portal gun somehow. Other than that, looks nice.
Yes, I do see that. But I'm not sure what I did wrong there.idiot9.0 wrote:Looks like a cool mod, but when you grabbed the gun (both first and second) the shooting forward sprites were just classic Mario. You need to find some way to change the classic sprites with the sprites of him holding the portal gun somehow. Other than that, looks nice.
- Assasin-Kiashi
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- Joined: 07 May 2012, 10:21
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I can tell it's still in progress, but good job! Hope you keep updating this an making it better :>
Last edited by Assasin-Kiashi on 02 Jul 2012, 12:06, edited 1 time in total.
- Flutter Skye
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it would just go down like mario in a pipe or leave the pedestal without the portal gunNickIAm wrote:can u make disappearing animation for pedestal?)
I could but I'm no good with quads. That's how Maurice animates everything. The next best thing would separate the gun and pedestal and remove the gun image. Something like that.NickIAm wrote:can u make disappearing animation for pedestal?)
Bugs:
1:if you pick up the gun on the right side, you can move the pedestal to the right side.
2:if you pick the gun 1 (or 2) and you point(or aiming. my english isn't very good) to the right or left, the gun disappear
3: when you pick up the portalgun, the pedestal is suspended in the air
but anyway this mod is a cool idea
edit:
second bug is fixed
1:if you pick up the gun on the right side, you can move the pedestal to the right side.
2:if you pick the gun 1 (or 2) and you point(or aiming. my english isn't very good) to the right or left, the gun disappear
3: when you pick up the portalgun, the pedestal is suspended in the air
but anyway this mod is a cool idea
edit:
second bug is fixed
1) No?Hans1998 wrote:Bugs:
1:if you pick up the gun on the right side, you can move the pedestal to the right side.
2:if you pick the gun 1 (or 2) and you point(or aiming. my english isn't very good) to the right or left, the gun disappear
3: when you pick up the portalgun, the pedestal is suspended in the air
but anyway this mod is a cool idea
edit:
second bug is fixed
3) No.
The third is not possible. Unless you're not using v2.6
EDIT: 1) Because it's gotta do self.active = false when you touch it, so you end up pushing it a tny bit.
No problem. Guys, don't be afraid to try my map, I'd love feedback on that.Hans1998 wrote:thanks for fix it.
- Flutter Skye
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i have now the portalgun all the time reseted mappacks setting but still no change
What?supermarioportal2 wrote:i have now the portalgun all the time reseted mappacks setting but still no change
- Flutter Skye
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i mean when i place a pedestal on a map and start the level i have the portalgun on the start
That shouldn't be.. Lemme seesupermarioportal2 wrote:i mean when i place a pedestal on a map and start the level i have the portalgun on the start
EDIT: Don't put it right on top of Mario. or next to him. It's more of "get through challenges to get the gun"
Well, I might make it for SE (unless Maurice were to add it which I kinda doubt) because there's world portals in SE which can be linked to the player or to each other.Filio wrote:This looks really neat. Now the only other use for this is if there can be portals placed by the pedestal gun or portals that were already placed, since having one portal doesn't help at all.
This really great!
I have a suggestion:
an option to initiate with or without the portal gun.
I have a suggestion:
an option to initiate with or without the portal gun.
That I should do. Not today though--I'm not in the mood.Hans1998 wrote:This really great!
I have a suggestion:
an option to initiate with or without the portal gun.
BUG: If mario has no portal gun, he goes in front of a pipe when he goes in it, when he should go behind.
I'm not sure how to fix it. Working on it.. Unless someone figures it out..Lone Wolf wrote:BUG: If mario has no portal gun, he goes in front of a pipe when he goes in it, when he should go behind.
- LightningFire
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I know this is OT, but can you make a mod loader version of the hat loader? It would be awesome if someone would do it.rokit boy wrote:If I have permission I'll port it.
Hat loader edit's the core files, and I can't think of a workaround so sorry.LightningFire wrote:I know this is OT, but can you make a mod loader version of the hat loader? It would be awesome if someone would do it.rokit boy wrote:If I have permission I'll port it.
Sure. Why not? I'll give ya credit for making the modloader version.rokit boy wrote:If I have permission I'll port it.lolpoop89 wrote:Will you make a mod loader version?
Oh, right. I completely forgot. Does he exist? Lol jk.LawnboyInAJar wrote:*Cough* Why don't you give credit to that Lawnboy fellow? :p*cough*
I actually think you did a good job with this mod. Congrats!
@Smb64:
No. That's pointless. You can if you want.
An old mod of mine. I decided to clean it up. A lot. So I ripped the shit out of the old code and rewrote it. Now all modded stuff is only in the ped.lua file. I also added an animation for the pedestal to go back down when you grab the gun. It's also gonna shoot portals and rotate like in portal 1 when you're about to get them. It is not done yet but hopefully will be tomorrow afternoon.
EDIT:
New version is up. I'm making this also work for the GLaDOS voice mod, but I need sprites of Chell not holding the gun.
EDIT:
New version is up. I'm making this also work for the GLaDOS voice mod, but I need sprites of Chell not holding the gun.
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What files exactly did you edit in total? I found main entities, you added activate and charging.ogg and you added some graphics, what else did you edit?
There's also the ped.lua file that I changed, game.lua for the object's table, and adding it to a map. Other than that I might have not changed anything. I think I have some variables in variables.lua, but I don't remember.Bloody Spork wrote:What files exactly did you edit in total? I found main entities, you added activate and charging.ogg and you added some graphics, what else did you edit?
- Snowburger
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Very nice mod:D Is this compatible with HugoBSDesigner's Mari0 +Portal mod?
- HugoBDesigner
- Posts: 2189
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Sorry, Snowburger, but it isn't. Most mods aren't compatible with each other. You can still make a "fake" portal gun pedestal with Animated Tiles/Overlaydata/Custom Indicators, a Trigger and a Commander. I made it before, and it works fine.
One little hint: avoid bumping threads. This thread's last post was from last year, so it's better to post in more recent threads...
One little hint: avoid bumping threads. This thread's last post was from last year, so it's better to post in more recent threads...