Mod Request- Minecraft Mobs

Mods, guides how to use and install mods go right in here.
Post Reply
raptor980
Posts: 3
Joined: 21 Jun 2012, 23:42

Post » 22 Jun 2012, 00:00

It adds Minecraft Mobs in the game. Perfect for Minecraft Mode.

User avatar
Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54
Contact:

Post » 22 Jun 2012, 11:34

Maurice wrote:no!

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 22 Jun 2012, 13:18

supermarioportal2 wrote:no!
Dammit you were faster than me!
Last edited by Chippy348 on 22 Jun 2012, 13:32, edited 1 time in total.

Maurice
Stabyourself.net
Posts: 2145
Joined: 01 Feb 2012, 20:19

Post » 22 Jun 2012, 13:29

supermarioportal2 wrote:
Maurice wrote:no!
This is a mod request, it has nothing to do with me, and if you think it's a bad idea it has nothing to do with you either.
Stop it with the dumb replies.

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 29 Aug 2012, 02:08

I do agree with this. I don't sprite. Sprites are what we'd need. I could do everything except exploding creepers...

EDIT: Sorry I'm so late. I guess if someone decides to make sprites, I can maybe help them out... Maybe even the creeper...

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 29 Aug 2012, 03:20

BobTheLawyer wrote:I do agree with this. I don't sprite. Sprites are what we'd need. I could do everything except exploding creepers...

EDIT: Sorry I'm so late. I guess if someone decides to make sprites, I can maybe help them out... Maybe even the creeper...
The code for the creeper is simple.

In goomba.lua you replace "spikey" with "creeper" but add goomba:explode() function to it. The spikey follows Mario, and so would Creepers following someone on Minecraft.

User avatar
Lawnboy
Posts: 836
Joined: 03 Feb 2012, 02:24

Post » 29 Aug 2012, 06:10

BobTheLawyer wrote:I do agree with this. I don't sprite. Sprites are what we'd need. I could do everything except exploding creepers...

EDIT: Sorry I'm so late. I guess if someone decides to make sprites, I can maybe help them out... Maybe even the creeper...
You could probably just do a "goomba creeper" mod, and ignore spriting.

starmag99
Posts: 1
Joined: 29 Aug 2012, 19:21

Post » 29 Aug 2012, 19:28

So it would be called "Mine0"

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 30 Aug 2012, 04:10

Well I just got thinking about the explode function:

Code: Select all

function goomba:explode()
 if t == "creeper" then
  if nearestplayerx < self.x and nearestplayerx > self.x - 1 then
     self.drawable = false
     self.mask[3] = true
     objects["player"]:shrink() --determine WHICH player was hit though
end

victorymonster
Posts: 46
Joined: 30 Aug 2012, 08:19

Post » 30 Aug 2012, 10:33

what will you do with skeletons then

User avatar
Qcode
Posts: 1479
Joined: 05 Feb 2012, 18:00
Contact:

Post » 30 Aug 2012, 13:47

...
Last edited by Qcode on 21 Oct 2021, 08:30, edited 1 time in total.

victorymonster
Posts: 46
Joined: 30 Aug 2012, 08:19

Post » 30 Aug 2012, 13:52

how about reskinning the orignal mappack and changing the goombas, koopa etc. and an end portal at the end of 8-3 and bowser changes from all the mobs at the end of different worlds. that would be cool

User avatar
Mari064
Posts: 156
Joined: 15 Jul 2012, 18:40

Post » 05 Sep 2012, 01:55

Qcode wrote:Hey Turtle, Maurice made this code a while back when a different person asked for Minecraft mobs.

Code: Select all

for xp = -2, 2 do -- For the explosion
   for yp = -2, 2 do
      blockdestory(self.x-xp, self.y-yp)
   end
end
I posted that post!

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 05 Sep 2012, 02:01

Mari064 wrote:
Qcode wrote:Hey Turtle, Maurice made this code a while back when a different person asked for Minecraft mobs.

Code: Select all

for xp = -2, 2 do -- For the explosion
   for yp = -2, 2 do
      blockdestory(self.x-xp, self.y-yp)
   end
end
I posted that post!
I looked through all your posts,
no you didn't.

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 05 Sep 2012, 02:08

xXxrenhoekxXx wrote:
Mari064 wrote:
Qcode wrote:Hey Turtle, Maurice made this code a while back when a different person asked for Minecraft mobs.

Code: Select all

for xp = -2, 2 do -- For the explosion
   for yp = -2, 2 do
      blockdestory(self.x-xp, self.y-yp)
   end
end
I posted that post!
I looked through all your posts,
no you didn't.
alt. account?

User avatar
Mari064
Posts: 156
Joined: 15 Jul 2012, 18:40

Post » 06 Sep 2012, 23:23

xXxrenhoekxXx wrote:
Mari064 wrote:
Qcode wrote:Hey Turtle, Maurice made this code a while back when a different person asked for Minecraft mobs.

Code: Select all

for xp = -2, 2 do -- For the explosion
   for yp = -2, 2 do
      blockdestory(self.x-xp, self.y-yp)
   end
end
I posted that post!
I looked through all your posts,
no you didn't.
The post here( viewtopic.php?f=13&t=2183 ) is what i meant

User avatar
crazywafle
Posts: 16
Joined: 02 Sep 2012, 15:54

Post » 06 Oct 2012, 04:25

function goomba:explode()
if t == "creeper" then
if nearestplayerx < self.x and nearestplayerx > self.x - 1 then
self.drawable = false
self.mask[3] = true
objects["player"]:shrink() --determine WHICH player was hit though
end
for xp = -2, 2 do -- For the explosion
for yp = -2, 2 do
blockdestory(self.x-xp, self.y-yp)
end
end



where do i put this

User avatar
Qcode
Posts: 1479
Joined: 05 Feb 2012, 18:00
Contact:

Post » 06 Oct 2012, 05:35

...
Last edited by Qcode on 21 Oct 2021, 08:49, edited 1 time in total.

FaycalMenouar
Posts: 1069
Joined: 11 May 2012, 18:00

Post » 15 Oct 2012, 14:11

Image
what do you think of these ?

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 15 Oct 2012, 22:52

Nice Faycal...

FaycalMenouar
Posts: 1069
Joined: 11 May 2012, 18:00

Post » 15 Oct 2012, 23:40

BobTheLawyer wrote:Nice Faycal...
that's it ??? no stuff like : it needs more work ?? will somebody ever us them ?? oh come on guys !

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 15 Oct 2012, 23:48

FaycalMenouar wrote:
BobTheLawyer wrote:Nice Faycal...
that's it ??? no stuff like : it needs more work ?? will somebody ever us them ?? oh come on guys !
I think they are fine... I have never been one to be critical on people's work. I think they would be nice to be used....

Post Reply