Mod Request- Minecraft Mobs
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
Maurice wrote:no!
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
I do agree with this. I don't sprite. Sprites are what we'd need. I could do everything except exploding creepers...
EDIT: Sorry I'm so late. I guess if someone decides to make sprites, I can maybe help them out... Maybe even the creeper...
EDIT: Sorry I'm so late. I guess if someone decides to make sprites, I can maybe help them out... Maybe even the creeper...
The code for the creeper is simple.BobTheLawyer wrote:I do agree with this. I don't sprite. Sprites are what we'd need. I could do everything except exploding creepers...
EDIT: Sorry I'm so late. I guess if someone decides to make sprites, I can maybe help them out... Maybe even the creeper...
In goomba.lua you replace "spikey" with "creeper" but add goomba:explode() function to it. The spikey follows Mario, and so would Creepers following someone on Minecraft.
You could probably just do a "goomba creeper" mod, and ignore spriting.BobTheLawyer wrote:I do agree with this. I don't sprite. Sprites are what we'd need. I could do everything except exploding creepers...
EDIT: Sorry I'm so late. I guess if someone decides to make sprites, I can maybe help them out... Maybe even the creeper...
Well I just got thinking about the explode function:
Code: Select all
function goomba:explode()
if t == "creeper" then
if nearestplayerx < self.x and nearestplayerx > self.x - 1 then
self.drawable = false
self.mask[3] = true
objects["player"]:shrink() --determine WHICH player was hit though
end
...
Last edited by Qcode on 21 Oct 2021, 08:30, edited 1 time in total.
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- Posts: 46
- Joined: 30 Aug 2012, 08:19
how about reskinning the orignal mappack and changing the goombas, koopa etc. and an end portal at the end of 8-3 and bowser changes from all the mobs at the end of different worlds. that would be cool
I posted that post!Qcode wrote:Hey Turtle, Maurice made this code a while back when a different person asked for Minecraft mobs.
Code: Select all
for xp = -2, 2 do -- For the explosion for yp = -2, 2 do blockdestory(self.x-xp, self.y-yp) end end
I looked through all your posts,Mari064 wrote:I posted that post!Qcode wrote:Hey Turtle, Maurice made this code a while back when a different person asked for Minecraft mobs.
Code: Select all
for xp = -2, 2 do -- For the explosion for yp = -2, 2 do blockdestory(self.x-xp, self.y-yp) end end
no you didn't.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
alt. account?xXxrenhoekxXx wrote:I looked through all your posts,Mari064 wrote:I posted that post!Qcode wrote:Hey Turtle, Maurice made this code a while back when a different person asked for Minecraft mobs.
Code: Select all
for xp = -2, 2 do -- For the explosion for yp = -2, 2 do blockdestory(self.x-xp, self.y-yp) end end
no you didn't.
The post here( viewtopic.php?f=13&t=2183 ) is what i meantxXxrenhoekxXx wrote:I looked through all your posts,Mari064 wrote:I posted that post!Qcode wrote:Hey Turtle, Maurice made this code a while back when a different person asked for Minecraft mobs.
Code: Select all
for xp = -2, 2 do -- For the explosion for yp = -2, 2 do blockdestory(self.x-xp, self.y-yp) end end
no you didn't.
- crazywafle
- Posts: 16
- Joined: 02 Sep 2012, 15:54
function goomba:explode()
if t == "creeper" then
if nearestplayerx < self.x and nearestplayerx > self.x - 1 then
self.drawable = false
self.mask[3] = true
objects["player"]:shrink() --determine WHICH player was hit though
end
for xp = -2, 2 do -- For the explosion
for yp = -2, 2 do
blockdestory(self.x-xp, self.y-yp)
end
end
where do i put this
if t == "creeper" then
if nearestplayerx < self.x and nearestplayerx > self.x - 1 then
self.drawable = false
self.mask[3] = true
objects["player"]:shrink() --determine WHICH player was hit though
end
for xp = -2, 2 do -- For the explosion
for yp = -2, 2 do
blockdestory(self.x-xp, self.y-yp)
end
end
where do i put this
...
Last edited by Qcode on 21 Oct 2021, 08:49, edited 1 time in total.
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- Posts: 1069
- Joined: 11 May 2012, 18:00
that's it ??? no stuff like : it needs more work ?? will somebody ever us them ?? oh come on guys !BobTheLawyer wrote:Nice Faycal...
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
I think they are fine... I have never been one to be critical on people's work. I think they would be nice to be used....FaycalMenouar wrote:that's it ??? no stuff like : it needs more work ?? will somebody ever us them ?? oh come on guys !BobTheLawyer wrote:Nice Faycal...