Better Level Editor v1.4: Undo/redo, copy/paste tiles...
I think I understand. You mean like I select "mushroom platform", click and drag with the mouse, and the platform get resized properly (when resizing width, it adds tiles to the mushroom center, when resizing height it adds tiles to the stem part...)?
I was also thinking about this, but I don't really know how I would make it possible for the user to add these special objects and define the resizing rules.
I was also thinking about this, but I don't really know how I would make it possible for the user to add these special objects and define the resizing rules.
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Always think about selecting and changing the tipe of entities like gel, can u do it?
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saying about tiles with optionspbalazs wrote:wtf are you talking about?
I have added a keybind to switch between entites and tiles. Maybe this is what you mean. It'll be in the next version.
Small update. With a few extra features I found useful when creating my first mappack, Upside Down SMB.
- Assasin-Kiashi
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Thought I'd make that a love file for you;http://www.sendspace.com/file/du4476
Just for those people who don't wish to take there time copying and pasting the codes. :)
Just for those people who don't wish to take there time copying and pasting the codes. :)
- Assasin-Kiashi
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it contains all files, including the levelscreen.lua
- LightningFire
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In the new tab, there should be a lot of text. Copy it, go to your Mari0 file, and inside it, search for editor.lua, right click on it, click edit, select the whole code, and paste.
When I "Show Package Contents" I cant seem to find it in any of the folders, tried searching my computer in the search prompt and no luck either. maybe its a different file for the mac?Filio wrote:You use the GAME FILE, not the love 0.8 file.lerugray wrote:not super computer literate, can i just use stuffit expander to open up the love terminal thing? when i opened it up this pink pig is circling the screen.
Agh ok i get it, i would have to compile it from the source, i have the package already, and yeah this is probably too complicated for me. If anyone already has a modded mac copy of mari0 with this level editor already on it and feels like posting it, i would greatly appreciate it!
thanks
ray
thanks
ray
- Superjustinbros
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I may just end up placing this in my mod. All I do is replace editor.lua?
Also, can this editor be made so pipe exits always work properly (so you start at the proper out-pipe location than the starting area) and upon death in a sub level you do not return to the main level?
Also, can this editor be made so pipe exits always work properly (so you start at the proper out-pipe location than the starting area) and upon death in a sub level you do not return to the main level?
- LightningFire
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Well, pbalazs did make it so when you die while testing a level, you don't stop testing, so SJB's ideas are acceptable.
- Superjustinbros
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How about when selecting multiple tiles with Control the entities in the selected area are not deleted but rather move along with the tiles?
- Superjustinbros
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Whatever makes it so I don't have to re-add and configure every entity.pbalazs wrote:Maybe it's because I just woke up, but I don't understand that.
edit:
You mean adding the entities to the selection, right? Maybe it would be better to let users somehow set the selection thing to select tiles or entities or both.
Also, I've been having problems inserting the file that keeps you in test mode after death; My Mac keeps interpreting it as a standard .txt file and whenever I try to re-name it, the file doesn't convert correctly.
- Mari0Lu1g1
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Can you make it possible to change button configs, cause I use laptop :I
- LightningFire
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Well, it would be useful if someone can configure the buttons at their most confortable way.pbalazs wrote:I also use laptop.
Why do you want to change button config?
- Mari0Lu1g1
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Mouses cost $20, I don't want to buy one to use this great mod :Ipbalazs wrote:I also use laptop.
Why do you want to change button config?
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Suggestion ; Cancel last modification with CTRL + Z ?
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no problem , also can you help with my group project ? if u no busy of course :=)pbalazs wrote:Undo feature is a good idea, thanks, I'll think about the implementation.
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me neither , i think it has something to di with the mazes , i'm not sure thoughxXxrenhoekxXx wrote:you know I've never found out why those tiles exist in the tile sheet :|pbalazs wrote:Undo/redo up to 5 steps
- Mr.Q.Marx?
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Have you uploaded this version yet? There seems to be only a link to 1.3 in the first post.pbalazs wrote:Undo/redo up to 5 steps
- Superjustinbros
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Looks like I have to update my mod in the morning.
EDIT: What if you have a mouse wheel that can go left & right as well as up and down, could you use it to quickly scroll to the next row while editing the level?
EDIT: What if you have a mouse wheel that can go left & right as well as up and down, could you use it to quickly scroll to the next row while editing the level?
I realized that I forgot to make cutting/deleting undoable, it'll be in the next version.
There's no support for that in Love, also, I don't have a mouse like that to make it.Superjustinbros wrote:What if you have a mouse wheel that can go left & right as well as up and down, could you use it to quickly scroll to the next row while editing the level?
- Superjustinbros
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You will not believe how very helpfull this mod has been to me, and I'm somewhat saddened it's not going into SE, judging from maurice's screen marathon.
- BobTheLawyer
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Ok, so I pushed control+s after highlighting some tiles.
It worked, except one block disappeared,
This was the SMB mappack, so I reset all game mappacks.
Control+s only gives errors for me from now on...
It worked, except one block disappeared,
This was the SMB mappack, so I reset all game mappacks.
Control+s only gives errors for me from now on...
You should try to make a hotbar-type-thing with the scrolling wheel, where you can select which tiles you want on it and in which order. If possible maybe you could try to make it "game sensitive" so that you can choose whether you are using the default "all" section the "portal" section or the "SMB" section. This would be revolutionary, and i hope that Maurice will see the potential in this editor and add it into mari0 SE -Gemgamer
Wow, that's just about what I was planning. I told Maurice the idea this morning, few hours before your post..Gemgamer wrote:You should try to make a hotbar-type-thing with the scrolling wheel, where you can select which tiles you want on it and in which order. If possible maybe you could try to make it "game sensitive" so that you can choose whether you are using the default "all" section the "portal" section or the "SMB" section. This would be revolutionary, and i hope that Maurice will see the potential in this editor and add it into mari0 SE -Gemgamer
(I'm already working with Maurice on the SE level editor.)