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Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 14 Jun 2012, 12:37
by LightningFire
Hans1998 wrote:Mario! used flame
Image
is very effective
For a moment, I though that was lava, then I looked closer, and saw a lot of fireballs :P

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 14 Jun 2012, 13:31
by renhoek
it's lava to enemies.

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 15 Jun 2012, 10:16
by Flutter Skye
Now i know , what Saso mean't with ''Don't try maze's afterwards''
Image

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 15 Jun 2012, 12:26
by pbalazs
Don't try mazes after what?

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 15 Jun 2012, 12:30
by Flutter Skye
don't try my mazed when you change it to shoot portal's of the screen. maybe you add a gravity gun or make 99jump or make the the rainboom gun also destroys entities like goombas

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 15 Jun 2012, 12:53
by pbalazs
Thanks, so I should make it possible to disable off-screen portals.
Killing goombas with the rainboom gun is done already, it will be in the next update...

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 15 Jun 2012, 12:57
by Flutter Skye
you don't must disable the offscreen portal's but in mazes when you shoot a portal straight and them go trought 1 portal it lags very and them you come out of a invisible wall like in the pixture

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 15 Jun 2012, 13:04
by Flutter Skye
sorry for double post but maybe you make it when you press a random key like 2 them you will turn to stone and will be invicible

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 15 Jun 2012, 13:59
by pbalazs
supermarioportal2 wrote:sorry for double post but maybe you make it when you press a random key like 2 them you will turn to stone and will be invicible
Nah, I don't like that idea. There's the star if you want invincibility, and in the next update, the star's timer will not be excluded from bullet time with mario. This means, if you are starred and freeze the time, the invincibilty will last forever.

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 16 Jun 2012, 00:15
by pbalazs
Image

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 16 Jun 2012, 08:13
by Flutter Skye
i was reading when watched this
''GROUNDPOUND''
I want this now!

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 16 Jun 2012, 12:25
by pbalazs
Groundpound = destroy blocks by stomping on them.
But there will be a new cheat too: METEOR SHOWER

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 16 Jun 2012, 12:47
by FaycalMenouar
pbalazs wrote:Groundpound = destroy blocks by stomping on them.
But there will be a new cheat too: METEOR SHOWER
dude . this is great . keep it up . please

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 16 Jun 2012, 13:13
by renhoek
pbalazs wrote:Image
off-topic here so ignore me
wait that backgrounds my mappack...
PEOPLE DO CARE :D

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

Posted: 16 Jun 2012, 17:56
by pbalazs
Meteor shower is epic.
Image

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 18:37
by Flutter Skye
how does the meteour shower work ?

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 18:40
by pbalazs
It's updated already, you can play with it.

Turn on meteor shower and goomba attack, and try to beat level 1 of the classic SMB :D

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 19:12
by Qcode
...

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 19:17
by Flutter Skye
i noticed a bug the meteour shover make's the background black

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 19:18
by pbalazs
supermarioportal2 wrote:i noticed a bug the meteour shover make's the background black
That's not a bug lol

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 19:24
by Flutter Skye
oh really ? maybe you change mushrooms into mega mushrooms and they make you big and you will destroy everything

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 19:26
by pbalazs
supermarioportal2 wrote:oh really ? maybe you change mushrooms into mega mushrooms and they make you big and you will destroy everything
How about no

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 19:31
by Flutter Skye
come on, im running out of ideas crusher's mega goombas poison mushrooms infinite jump shoot portal's in the air by selecting with the moyse where you want to p;lace the portal, super fast mario ,fire gun ,ice gun,exploding mario (like bombette from pm) a knife, ponie mode,nothing mode (everything is blank) no more ideas

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 19:33
by jokeman6125
So how do i make it work??

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 19:38
by FaycalMenouar
this is sick ! it realy deserves to be in te official release ! good job


Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 20:07
by pbalazs
supermarioportal2 wrote:come on, im running out of ideas crusher's mega goombas poison mushrooms infinite jump shoot portal's in the air by selecting with the moyse where you want to p;lace the portal, super fast mario ,fire gun ,ice gun,exploding mario (like bombette from pm) a knife, ponie mode,nothing mode (everything is blank) no more ideas
hmm thanks there are some ideas here I will consider...

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 16 Jun 2012, 22:37
by LightningFire
These are the best cheats I've ever seen. You, are awesome.

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 17 Jun 2012, 00:54
by pbalazs
It would be cool if someone made a rainboom gun mappack where you have to dig through the level
Like this, but with enemies, lasers, and stuff:
Image

EDIT: if anyone interested, with this updated editor.lua file, you can place 9 tiles at once in level editor with keyboard X key:
https://dl.dropbox.com/u/5831485/editor.lua
I'll include it in the next release.

EDIT2: check out my other project, a level editor mod:
Mari0 Better Level Editor viewtopic.php?f=13&t=1954

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 17 Jun 2012, 08:53
by Flutter Skye
noticed a bug when you smash a block with a star the star won't come out

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 19 Jun 2012, 01:11
by Cake
Try running through levels as fast as you can with the meteor shower on. It's too epic.

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 19 Jun 2012, 11:23
by pbalazs
imaginary cake wrote:Try running through levels as fast as you can with the meteor shower on. It's too epic.
Mario Armageddon :D
But without the double jump it's quite hard.

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 20 Jun 2012, 20:23
by jokeman6125
so how do i make he mod to wrk i can't figure it out

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 20 Jun 2012, 20:27
by pbalazs
jokeman6125 wrote:so how do i make he mod to wrk i can't figure it out
Download the latest LÖVE2D from https://love2d.org/

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 20 Jun 2012, 21:50
by Cake
For some reason, entities like mushrooms and warp pipes disappear, like in World 1-1, the top ? box near the koopa doesn't spawn anything.

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 20 Jun 2012, 23:21
by pbalazs
imaginary cake wrote:For some reason, entities like mushrooms and warp pipes disappear, like in World 1-1, the top ? box near the koopa doesn't spawn anything.
Well I've been modifying the hitblock function so yes, I may have messed up something. But I tried it now in world 1-1 with the current version I have (newer than the one released) and it seems to be working all right.

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 24 Jun 2012, 02:47
by pbalazs
drugged mario, lol

Image

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 24 Jun 2012, 02:49
by renhoek
Fells like I've seen that before...
That should actually be a cheat in game imo.

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 24 Jun 2012, 09:57
by Flutter Skye
yes finally a good idea who everyone will like (i'm watching you renhoek) Rainbow Dash mode ! mario wil be changing colors to the rainbow every second (like in starman but 1000000% fasteer) and when you move a rainbow comes out of you but it dissapears after some second when you get a powerup it can be any you will change into mario rainbooom and will attaack everyone he will be flying and dashing in everyone and rainbow will come out of him and he will destroy everything !

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 25 Jun 2012, 16:14
by FaycalMenouar
pbalazs wrote:drugged mario, lol

Image
playing Acid Trap using this will be epic ! make it .

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 26 Jun 2012, 11:47
by eraykaan
FaycalMenouar wrote:
pbalazs wrote:drugged mario, lol

Image
playing Acid Trap using this will be epic ! make it .
Angry nyan cat XD

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 02 Jul 2012, 13:43
by pbalazs
In progress: merging with the Hat loader mod and the Better Level Editor. Aronmario suggested and canI kindly let me include his stuff in my mod!

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 02 Jul 2012, 14:06
by FaycalMenouar
pbalazs wrote:In progress: merging with the Hat loader mod and the Better Level Editor. Aronmario suggested and canI kindly let me include his stuff in my mod!
good news .

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 02 Jul 2012, 14:07
by idiot9.0
pbalazs wrote:In progress: merging with the Hat loader mod and the Better Level Editor. Aronmario suggested and canI kindly let me include his stuff in my mod!
CanI's still around? I thought he was gone. Cool stuff though.

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 03 Jul 2012, 22:17
by pbalazs
Image

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 03 Jul 2012, 23:05
by LightningFire
pbalazs wrote:Image
Jetpack = Awesomeness.
You never cease to impress me.

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 04 Jul 2012, 01:01
by pbalazs
this stuff is quite fun
Image
PRO Jetpack Pilot

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 04 Jul 2012, 02:09
by renhoek
I'm glad you liked the sprites I made you :)

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 04 Jul 2012, 09:51
by Assasin-Kiashi
pbalazs wrote:this stuff is quite fun
Image
PRO Jetpack Pilot
first mari0 gets a portal gun now he gets a JET-PACK? dayum!

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 04 Jul 2012, 11:59
by FaycalMenouar
pbalazs wrote:this stuff is quite fun
Image
PRO Jetpack Pilot
this is so awsome . great job

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

Posted: 04 Jul 2012, 14:31
by LightningFire
Someone could make a mappack with that cheat....