Mari0 1.6: Chell Edition v1.3
This mod uses Chell sprites which replace the Mario ones which were the default.
Credits:
idiot9.0's/theKMM's Chell sprite, so they get that credit
TheSeek for the .lua files on Chell's image on the titlescreen, options, and map loading screens as well as "Chell" not "Mario" with the score and other places
Key:
new
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This mod includes:
Portal 2 sounds
Chell sprites
Custom Portal Colors
Custom Portal Colors:
Set them from your "Co-Op Colors" option. They will be seen in-game. To reset to the default blue/orange, press R at the options screen.
Sounds:
Pushbuttonup.ogg
Pushbuttondown.ogg
jump.ogg (it's Chell's jump from Portal 2)
portal1.ogg
portal2.ogg (the portal 2 portal shot noises)
portalfizzle.ogg (now it's the portal 2 fizzler noise)
door_open.ogg
door_close.ogg
floor_down.ogg
floor_up.ogg
faith.ogg
laser_on.ogg
laser_off.ogg
Etc Stuff:
Titlescreen, options, and loading map (1-1 type screen) show "Chell" not "Mario"
Future sounds to be added:
Door open/close
Better jump noise quality
Floorbutton up/down
CURRENT VERSION (v1.3):
http://www.mediafire.com/?j69li88i4p9dhtj
PREVIOUS VERSIONS:
http://www.mediafire.com/?q6s5vdmfdvmmi55 1.2
http://www.mediafire.com/?ocjcf5cjtq2dbp2 1.1
http://www.mediafire.com/?mg472w1nr5gccy8 1.0
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Chell can have custom skin colors, but if you just want her to be more Chell-colored like she would be in Portal 2, this seems to be how I like the colors:
playercolors:1:242.8,20.8,67.4,0,0,0,255,220.2,0;
NOTE: Floor_up/down only plays with an input as well as door_open/close.
Maurice you can use this. IT'S NOT in my name.
Credits:
idiot9.0's/theKMM's Chell sprite, so they get that credit
TheSeek for the .lua files on Chell's image on the titlescreen, options, and map loading screens as well as "Chell" not "Mario" with the score and other places
Key:
new
-----
This mod includes:
Portal 2 sounds
Chell sprites
Custom Portal Colors
Custom Portal Colors:
Set them from your "Co-Op Colors" option. They will be seen in-game. To reset to the default blue/orange, press R at the options screen.
Sounds:
Pushbuttonup.ogg
Pushbuttondown.ogg
jump.ogg (it's Chell's jump from Portal 2)
portal1.ogg
portal2.ogg (the portal 2 portal shot noises)
portalfizzle.ogg (now it's the portal 2 fizzler noise)
door_open.ogg
door_close.ogg
floor_down.ogg
floor_up.ogg
faith.ogg
laser_on.ogg
laser_off.ogg
Etc Stuff:
Titlescreen, options, and loading map (1-1 type screen) show "Chell" not "Mario"
Future sounds to be added:
Door open/close
Better jump noise quality
Floorbutton up/down
CURRENT VERSION (v1.3):
http://www.mediafire.com/?j69li88i4p9dhtj
PREVIOUS VERSIONS:
http://www.mediafire.com/?q6s5vdmfdvmmi55 1.2
http://www.mediafire.com/?ocjcf5cjtq2dbp2 1.1
http://www.mediafire.com/?mg472w1nr5gccy8 1.0
----------
Chell can have custom skin colors, but if you just want her to be more Chell-colored like she would be in Portal 2, this seems to be how I like the colors:
playercolors:1:242.8,20.8,67.4,0,0,0,255,220.2,0;
NOTE: Floor_up/down only plays with an input as well as door_open/close.
Maurice you can use this. IT'S NOT in my name.
Last edited by Turtle95 on 08 Jun 2012, 20:28, edited 11 times in total.
I know. I prefer no hat. Although I am trying to get sounds (mentioned in first post) and fix the white shirt and shoes not showing. If you can get those sounds, that'd be great. Anyone is welcome to help.
Updated with the sounds. Also, I did update the sprites, but they don't seem to work for me. Anyone else having problems?
- LightningFire
- Posts: 1828
- Joined: 10 Mar 2012, 17:24
- Contact:
Why would this be a cheat? And I think it's already on SE.
Updated to v1.3 with more sounds!
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
can you give me the link to the new sound because i want to add this to a update of mari0 :ME i give you credit
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
For the record: changing icon.gif in graphics would probably make sense too.
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
i did this to update of my mod use if you wantMr.Q.Marx? wrote:For the record: changing icon.gif in graphics would probably make sense too.
Um just look for the sounds in my source. They are listed inside the first post. However! For laserdetector.lua when you use the laser sounds, make a variable, I called mine snd. Set it to 0. Then when it's on:supermarioportal2 wrote:can you give me the link to the new sound because i want to add this to a update of mari0 :ME i give you credit
Code: Select all
if self.input == "on" and snd == 0 then
playsound(laser_on)
snd = 1
end
if self.input == "off" and snd == 1 then
playsound(laser_off)
snd = 0
end
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
i wanted you to give me a direct link to the sound because to copy the sounds from you game i must unrar this with zip but i don't have 7-zip and where i must change the code from the luaTurtle95 wrote:Um just look for the sounds in my source. They are listed inside the first post. However! For laserdetector.lua when you use the laser sounds, make a variable, I called mine snd. Set it to 0. Then when it's on:supermarioportal2 wrote:can you give me the link to the new sound because i want to add this to a update of mari0 :ME i give you credit
Don't worry, it'll turn out like my mod's laser sound.Code: Select all
if self.input == "on" and snd == 0 then playsound(laser_on) snd = 1 end if self.input == "off" and snd == 1 then playsound(laser_off) snd = 0 end
Oh ok. You can get WinRAR but whatever. I'll get you the sounds. Would you like the modded files as well?supermarioportal2 wrote:i wanted you to give me a direct link to the sound because to copy the sounds from you game i must unrar this with zip but i don't have 7-zip and where i must change the code from the luaTurtle95 wrote:Um just look for the sounds in my source. They are listed inside the first post. However! For laserdetector.lua when you use the laser sounds, make a variable, I called mine snd. Set it to 0. Then when it's on:supermarioportal2 wrote:can you give me the link to the new sound because i want to add this to a update of mari0 :ME i give you credit
Don't worry, it'll turn out like my mod's laser sound.Code: Select all
if self.input == "on" and snd == 0 then playsound(laser_on) snd = 1 end if self.input == "off" and snd == 1 then playsound(laser_off) snd = 0 end
EDIT: Here you go. Have fun. http://www.mediafire.com/?ddobyanx6fha16p
Maurice, you can use these too for Chell in SE.
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
error
audio.lua:27: could not open file sound/use_fail.ogg does not exist
audio.lua:27: could not open file sound/use_fail.ogg does not exist
Oops. Go into main.lua and do CTRL+F to find use_fail's creation in Audio. I was going to use this but I didn't. Me and forgetting..supermarioportal2 wrote:error
audio.lua:27: could not open file sound/use_fail.ogg does not exist
Well, it's an old mod, and besides, Chell is in SE.Kathy! wrote:It says Invalid or deleted file
i would like to have this mod too
Well if ANYONE has the mod, they should kindly upload it via dropbox or mediafire and post it here. But Don't forget to check out my other mod, extra entities! TBH, that's better than this.