Mari0 1.6: Chell Edition v1.3

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Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
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Post » 31 May 2012, 19:26

This mod uses Chell sprites which replace the Mario ones which were the default.

Credits:
idiot9.0's/theKMM's Chell sprite, so they get that credit
TheSeek for the .lua files on Chell's image on the titlescreen, options, and map loading screens as well as "Chell" not "Mario" with the score and other places

Key:
new
-----

This mod includes:

Portal 2 sounds
Chell sprites
Custom Portal Colors

Custom Portal Colors:
Set them from your "Co-Op Colors" option. They will be seen in-game. To reset to the default blue/orange, press R at the options screen.


Sounds:
Pushbuttonup.ogg
Pushbuttondown.ogg
jump.ogg (it's Chell's jump from Portal 2)
portal1.ogg
portal2.ogg (the portal 2 portal shot noises)
portalfizzle.ogg (now it's the portal 2 fizzler noise)
door_open.ogg
door_close.ogg
floor_down.ogg
floor_up.ogg
faith.ogg
laser_on.ogg
laser_off.ogg




Etc Stuff:
Titlescreen, options, and loading map (1-1 type screen) show "Chell" not "Mario"

Future sounds to be added:
Door open/close
Better jump noise quality
Floorbutton up/down


CURRENT VERSION (v1.3):
http://www.mediafire.com/?j69li88i4p9dhtj


PREVIOUS VERSIONS:
http://www.mediafire.com/?q6s5vdmfdvmmi55 1.2
http://www.mediafire.com/?ocjcf5cjtq2dbp2 1.1
http://www.mediafire.com/?mg472w1nr5gccy8 1.0

----------
Chell can have custom skin colors, but if you just want her to be more Chell-colored like she would be in Portal 2, this seems to be how I like the colors:

playercolors:1:242.8,20.8,67.4,0,0,0,255,220.2,0;


NOTE: Floor_up/down only plays with an input as well as door_open/close.



Maurice you can use this. IT'S NOT in my name.
Last edited by Turtle95 on 08 Jun 2012, 20:28, edited 11 times in total.

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Lawnboy
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Post » 31 May 2012, 21:36

Nice! though hats look horrible.

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Turtle95
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Post » 01 Jun 2012, 19:07

I know. I prefer no hat. Although I am trying to get sounds (mentioned in first post) and fix the white shirt and shoes not showing. If you can get those sounds, that'd be great. Anyone is welcome to help.

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Turtle95
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Post » 01 Jun 2012, 22:12

Updated with the sounds. Also, I did update the sprites, but they don't seem to work for me. Anyone else having problems?

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Ganondalf
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Post » 02 Jun 2012, 23:56

Sweet mod dude! I hope Maurice adds this as a cheat or something.

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LightningFire
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Post » 03 Jun 2012, 00:53

Why would this be a cheat? And I think it's already on SE.

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Turtle95
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Post » 03 Jun 2012, 21:40

Updated to v1.3 with more sounds!

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Flutter Skye
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Post » 05 Jun 2012, 20:47

can you give me the link to the new sound because i want to add this to a update of mari0 :ME i give you credit

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Mr.Q.Marx?
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Post » 05 Jun 2012, 21:24

For the record: changing icon.gif in graphics would probably make sense too.

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Flutter Skye
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Post » 05 Jun 2012, 21:52

Mr.Q.Marx? wrote:For the record: changing icon.gif in graphics would probably make sense too.
i did this to update of my mod use if you want
Image

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Turtle95
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Post » 06 Jun 2012, 05:26

supermarioportal2 wrote:can you give me the link to the new sound because i want to add this to a update of mari0 :ME i give you credit
Um just look for the sounds in my source. They are listed inside the first post. However! For laserdetector.lua when you use the laser sounds, make a variable, I called mine snd. Set it to 0. Then when it's on:

Code: Select all

if self.input == "on" and snd == 0 then
playsound(laser_on)
snd = 1
end

if self.input == "off" and snd == 1 then
playsound(laser_off)
snd = 0
end
Don't worry, it'll turn out like my mod's laser sound.

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Flutter Skye
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Post » 06 Jun 2012, 08:07

Turtle95 wrote:
supermarioportal2 wrote:can you give me the link to the new sound because i want to add this to a update of mari0 :ME i give you credit
Um just look for the sounds in my source. They are listed inside the first post. However! For laserdetector.lua when you use the laser sounds, make a variable, I called mine snd. Set it to 0. Then when it's on:

Code: Select all

if self.input == "on" and snd == 0 then
playsound(laser_on)
snd = 1
end

if self.input == "off" and snd == 1 then
playsound(laser_off)
snd = 0
end
Don't worry, it'll turn out like my mod's laser sound.
i wanted you to give me a direct link to the sound because to copy the sounds from you game i must unrar this with zip but i don't have 7-zip and where i must change the code from the lua

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Turtle95
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Post » 06 Jun 2012, 21:23

supermarioportal2 wrote:
Turtle95 wrote:
supermarioportal2 wrote:can you give me the link to the new sound because i want to add this to a update of mari0 :ME i give you credit
Um just look for the sounds in my source. They are listed inside the first post. However! For laserdetector.lua when you use the laser sounds, make a variable, I called mine snd. Set it to 0. Then when it's on:

Code: Select all

if self.input == "on" and snd == 0 then
playsound(laser_on)
snd = 1
end

if self.input == "off" and snd == 1 then
playsound(laser_off)
snd = 0
end
Don't worry, it'll turn out like my mod's laser sound.
i wanted you to give me a direct link to the sound because to copy the sounds from you game i must unrar this with zip but i don't have 7-zip and where i must change the code from the lua
Oh ok. You can get WinRAR but whatever. I'll get you the sounds. Would you like the modded files as well?

EDIT: Here you go. Have fun. http://www.mediafire.com/?ddobyanx6fha16p

Maurice, you can use these too for Chell in SE.

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Flutter Skye
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Post » 06 Jun 2012, 21:30

thanks

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Flutter Skye
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Post » 06 Jun 2012, 21:46

error
audio.lua:27: could not open file sound/use_fail.ogg does not exist

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Turtle95
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Post » 07 Jun 2012, 00:29

supermarioportal2 wrote:error
audio.lua:27: could not open file sound/use_fail.ogg does not exist
Oops. Go into main.lua and do CTRL+F to find use_fail's creation in Audio. I was going to use this but I didn't. Me and forgetting..

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Ganondalf
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Joined: 03 Feb 2012, 00:05

Post » 09 Jun 2012, 02:46

LightningFire wrote:Why would this be a cheat? And I think it's already on SE.
Meaning, you have to unlock the ability to play as Chell, just like the rest of the cheats.

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Kathy!
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Joined: 07 Sep 2012, 17:46

Post » 08 Sep 2012, 16:32

It says Invalid or deleted file

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Turtle95
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Post » 08 Sep 2012, 17:01

Kathy! wrote:It says Invalid or deleted file
Well, it's an old mod, and besides, Chell is in SE.

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Kathy!
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Post » 08 Sep 2012, 18:35

But I want the new sounds on 1.6
And I don't think Maurice will add these.

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Hatninja
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Post » 08 Sep 2012, 23:56

i would like to have this mod too

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Turtle95
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Post » 09 Sep 2012, 00:03

Well if ANYONE has the mod, they should kindly upload it via dropbox or mediafire and post it here. But Don't forget to check out my other mod, extra entities! TBH, that's better than this.

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