Classic Mode (with help from idiot9.0)

Mods, guides how to use and install mods go right in here.
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Lawnboy
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Post » 26 Apr 2012, 04:01

I saw a bunch of people "bitching" about 'unoriginal' scrolling in the game, so I decided to take like... 5 minutes to make this. I didn't bother to put the screen boundary thing in yet, but if you really want that, I'll make it.
Enjoy!
http://dl.dropbox.com/u/67827108/mari0_1.6.love

NEW EDIT: Basically finished. I think I fixed the underwater thing, so there's that. And the fact that portals can be shot does not bother me, because you can't aim them, or even find a good way to go through them. Enjoy.
http://dl.dropbox.com/u/67827108/classic_mari0.love
Ok well basically after I did all this, some guy made a I DONT WANNA PORTAL GUN THREAD so now there is this. Completely classic.
http://dl.dropbox.com/u/67827108/classi ... l_gun.love
Last edited by Lawnboy on 05 May 2012, 01:34, edited 3 times in total.

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RWLabs
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Post » 26 Apr 2012, 05:07

I don't get it. What are the people bitching about with the scrolling?

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Lawnboy
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Post » 26 Apr 2012, 05:15

RWLabs wrote:I don't get it. What are the people bitching about with the scrolling?
It was apparently untrue to the original, in which you were unable to turn around and go back. Stupid, if you ask me.

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idiot9.0
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Post » 26 Apr 2012, 05:19

Yes, in the original, you couldn't turn and go backwards. Yes, it's stupid to apply it to this game as some puzzles, and some mappacks, need mario to turn backwards.

As for this mod, it does what it's supposed to and does it well. I would suggest adding the border at the end so mario can't go offscreen, but otherwise good job.

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Lawnboy
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Post » 26 Apr 2012, 05:31

idiot9.0 wrote:Yes, in the original, you couldn't turn and go backwards. Yes, it's stupid to apply it to this game as some puzzles, and some mappacks, need mario to turn backwards.

As for this mod, it does what it's supposed to and does it well. I would suggest adding the border at the end so mario can't go offscreen, but otherwise good job.
yeah that's what I'm doing now.

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LightningFire
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Post » 26 Apr 2012, 05:35

You mean now? As in 12:00 in the night?

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Lawnboy
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Post » 26 Apr 2012, 05:36

LightningFire wrote:You mean now? As in 12:00 in the night?
No school tomorrow. Why not?

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LightningFire
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Post » 26 Apr 2012, 05:38

LawnboyInAJar wrote:
LightningFire wrote:You mean now? As in 12:00 in the night?
No school tomorrow. Why not?
What? NO WAY! Tomorrow's thursday!

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Lawnboy
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Post » 26 Apr 2012, 05:40

LightningFire wrote:
LawnboyInAJar wrote:
LightningFire wrote:You mean now? As in 12:00 in the night?
No school tomorrow. Why not?
What? NO WAY! Tomorrow's thursday!
Image
Ok enough OT stuff take this conversation to the chat room or something ;p

EDIT: Mod=complete
http://dl.dropbox.com/u/67827108/mari0_scroll.love

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Lawnboy
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Post » 27 Apr 2012, 04:06

Excuse this double post, but I decided to make this mod into a classic mode... All that's left now is to disable portals, but most recent progress is right here-->http://dl.dropbox.com/u/67827108/classic_mari0.love

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idiot9.0
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Post » 27 Apr 2012, 07:22

Although I still don't see why people can't just turn with a mouse or something like that, I will say that what you have done so far is an excellent job. It does what it's supposed to do and does it well. One thing I would suggest is to have an option to disable the portals, so people who just want the border on the left edge can still use it. Unless you're planning to keep this as two separate mods, and if that's the case nevermind.

Excellent mod anyway.

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Lawnboy
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Post » 27 Apr 2012, 13:18

idiot9.0 wrote:Although I still don't see why people can't just turn with a mouse or something like that, I will say that what you have done so far is an excellent job. It does what it's supposed to do and does it well. One thing I would suggest is to have an option to disable the portals, so people who just want the border on the left edge can still use it. Unless you're planning to keep this as two separate mods, and if that's the case nevermind.

Excellent mod anyway.
I'll look into that... Good idea.

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renhoek
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Post » 27 Apr 2012, 14:04

idiot9.0 wrote:Although I still don't see why people can't just turn with a mouse or something like that, I will say that what you have done so far is an excellent job. It does what it's supposed to do and does it well. One thing I would suggest is to have an option to disable the portals, so people who just want the border on the left edge can still use it. Unless you're planning to keep this as two separate mods, and if that's the case nevermind.

Excellent mod anyway.
every 1 out of 5 users who log on here are completely and utterly helpless and cannot be bothered to do anything
(seriously I've seen requests from people asking to have an automatic mod loader and map loader and image editor.)

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idiot9.0
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Post » 28 Apr 2012, 13:53

xXxrenhoekxXx wrote: every 1 out of 5 users who log on here are completely and utterly helpless and cannot be bothered to do anything
(seriously I've seen requests from people asking to have an automatic mod loader and map loader and image editor.)
You've a good point there my good sir. I'm willing to bet somewhere down the line that one of those kind of people will find this mod, play it, then complain that Mario's still holding the portal gun and ask it to be changed. Ugh.

Also, while using this mod to play the SMB Special mappack (it fits perfectly, I recommend playing it that way at least once :D), I noticed that while underwater, Mario will never face to the left. He'll move that way, but never face it. I tested it with all forms of Mario as well.
(It does make for one kick-ass moonwalk though :3 )

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Lawnboy
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Post » 28 Apr 2012, 15:31

idiot9.0 wrote:
xXxrenhoekxXx wrote: every 1 out of 5 users who log on here are completely and utterly helpless and cannot be bothered to do anything
(seriously I've seen requests from people asking to have an automatic mod loader and map loader and image editor.)
You've a good point there my good sir. I'm willing to bet somewhere down the line that one of those kind of people will find this mod, play it, then complain that Mario's still holding the portal gun and ask it to be changed. Ugh.

Also, while using this mod to play the SMB Special mappack (it fits perfectly, I recommend playing it that way at least once :D), I noticed that while underwater, Mario will never face to the left. He'll move that way, but never face it. I tested it with all forms of Mario as well.
(It does make for one kick-ass moonwalk though :3 )
Yeah after posting the mod, I saw that I forgot to update the 'underwater' function... I'll update it in the op.

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popcan12
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Post » 03 May 2012, 19:49

Hey, someone told me that you could disable the trace line, you go to line 1601

Code: Select all

		if levelfinished == false then
But then replace false with true and BAM! You won't see the green or red line.

Camewel
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Post » 03 May 2012, 20:15

That is a bad idea. That would make it show up during the flag sequence. A better option would be simple to erase the bit that said 'levelfinished ==' and just leave it saying 'if false then' as that will always evaluate to be false.

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popcan12
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Post » 03 May 2012, 20:21

Smart. Now if only there was a way to delete the portal projectile and the gun itself...

Maurice
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Post » 03 May 2012, 20:52

How hard can it be to remove features

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Lawnboy
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Post » 03 May 2012, 21:50


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popcan12
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Post » 04 May 2012, 02:42

Now all we need to do is get new sprites of Mario.

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idiot9.0
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Post » 04 May 2012, 02:55

LawnboyInAJar wrote:You guys are lazy.
Agreed.
popcan12 wrote:Now all we need to do is get new sprites of Mario.
Look at the previous quote. Also, it's not that hard to go into the source and replace the existing ones with the original game's sprites.
(I also knew someone would complain about that)

As for the mod, it's still very well done. And the underwater thing got fixed as well. I've said this before, but great job Lawnboy.

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Lexsym
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Post » 04 May 2012, 04:40

idiot9.0 wrote:Also, it's not that hard to go into the source and replace the existing ones with the original game's sprites.
Then prove us wrong and do it yourself.

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Lawnboy
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Post » 04 May 2012, 05:04

Lexsym wrote:
idiot9.0 wrote:Also, it's not that hard to go into the source and replace the existing ones with the original game's sprites.
Then prove us wrong and do it yourself.
fight fight fight fight

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idiot9.0
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Post » 04 May 2012, 06:35

Lexsym wrote:
idiot9.0 wrote:Also, it's not that hard to go into the source and replace the existing ones with the original game's sprites.
Then prove us wrong and do it yourself.
Done. Didn't take that long.
http://dl.dropbox.com/u/51013077/mari0/ ... l_gun.love
(note: the normal sprites aren't on the title screen or options. Don't know why. Also, underwater sprites look weird, as the game does something with the underwater sprites.)

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Lawnboy
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Post » 04 May 2012, 13:11

idiot9.0 wrote: Done. Didn't take that long.
http://dl.dropbox.com/u/51013077/mari0/ ... l_gun.love
(note: the normal sprites aren't on the title screen or options. Don't know why. Also, underwater sprites look weird, as the game does something with the underwater sprites.)
Good job!!

mainegeek
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Post » 06 May 2012, 08:22

I can't comprehend why you "wasted" (yes, wasted... sorry!) your time to build a bug ridden fork of Mari0 v1.6!!!

Has anyone listened to me???? I've stated this at least 3 times already. Set your portal axis to the same as your move access and set your portal triggers to something out of reach. Mari0 WILL face properly and the portals are no longer an issue.

I feel like a broken record.

As for left scrolling... two words... SELF CONTROL

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idiot9.0
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Post » 06 May 2012, 09:18

mainegeek wrote:I can't comprehend why you "wasted" (yes, wasted... sorry!) your time to build a bug ridden fork of Mari0 v1.6!!!

Has anyone listened to me???? I've stated this at least 3 times already. Set your portal axis to the same as your move access and set your portal triggers to something out of reach. Mari0 WILL face properly and the portals are no longer an issue.

I feel like a broken record.

As for left scrolling... two words... SELF CONTROL
That post can be easily answered with this one.
xXxrenhoekxXx wrote: every 1 out of 5 users who log on here are completely and utterly helpless and cannot be bothered to do anything
(seriously I've seen requests from people asking to have an automatic mod loader and map loader and image editor.)
Trust me, you're not the only one who's said they should just map the portal axis to the same as the move axis. And yet people still complained. Some people are that incompetent. They'd rather complain until someone, in this case Lawnboy, actually gives them what they want instead of listening to everyone's workaround.
But as for you calling this mod wasted time, I disagree. Even though this mod didn't need to happen, Lawnboy proved that it could. I don't know how easy or hard it was, but it's still a fantastic mod.

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renhoek
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Post » 06 May 2012, 09:43

xXxrenhoekxXx wrote: every 1 out of 5 users who log on here are completely and utterly helpless and cannot be bothered to do anything
(seriously I've seen requests from people asking to have an automatic mod loader and map loader and image editor.)
Trust me, you're not the only one who's said they should just map the portal axis to the same as the move axis. And yet people still complained. Some people are that incompetent. They'd rather complain until someone, in this case Lawnboy, actually gives them what they want instead of listening to everyone's workaround.
But as for you calling this mod wasted time, I disagree. Even though this mod didn't need to happen, Lawnboy proved that it could. I don't know how easy or hard it was, but it's still a fantastic mod.[/quote]

well I'll give the mod this much,
Lawnboy made a simple mod,
I can't make a simple mod.

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idiot9.0
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Post » 10 May 2012, 10:32

Sort of an update on the version with no portal gun.
Because I am nitpicky, and since it was bugging me, I decided to try changing the main menu/options menu Mario sprites to make them not have portal guns as well.
So now, other than on the options screen where Mario is falling between the two portals, all of Mario's sprites should be changed now to have no portal gun.
Download below. See if I broke something.
http://dl.dropbox.com/u/51013077/mari0/ ... l_gun.love

(Another reason I did this is it's 2:30 am, I can't sleep, and I have nothing better to do.)

Maurice
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Post » 10 May 2012, 10:45

You just have to replace the sprites in graphics/SMB/options/.

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idiot9.0
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Post » 10 May 2012, 12:38

Maurice wrote:You just have to replace the sprites in graphics/SMB/options/.
That's what I did. I just didn't feel like replacing the falling-in-infinite-loop sprite at the time, nor did I think it would really matter.

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Lawnboy
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Post » 11 Jul 2012, 00:06

Bump of epic proportions.
So would you guys want a version without the HUD?

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Mr.Q.Marx?
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Post » 11 Jul 2012, 17:24

LawnboyInAJar wrote:Bump of epic proportions.
So would you guys want a version without the HUD?
That wouldn't be Classic Mode though as SMB has that HUD. Some people have already stated interest in this however so maybe a mod would be nice but I wouldn't post it as a Classic Mode mod.

cbailey78
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Post » 16 Sep 2012, 01:48

Another suggestion I would like to have is to limit the mario falling speed when it reaches a certain speed.

Chippy348
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Post » 16 Sep 2012, 04:54

That's actually smart. According to the variables.lua: the maximum falling speed in Mari0 is '100', while in SMB is '14'
I could be wrong, though. Cause I don't even know what "maxyspeed" really mean

cbailey78
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Post » 16 Sep 2012, 08:31

HA! I figured it out in the variable.lua and modified the maxyspeed to the speed I want and it worked PERFECT! THANKS!
Also I would like to have a square screen like 16 X 16 tiles instead of the rectangle screen if it's possible, thanks!

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BobTheLawyer
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Post » 16 Sep 2012, 23:22

Chippy348 wrote:That's actually smart. According to the variables.lua: the maximum falling speed in Mari0 is '100', while in SMB is '14'
I could be wrong, though. Cause I don't even know what "maxyspeed" really mean
Think about it. Mario originally didn't need to go so fast. For portal loops, it makes sense...

Chippy348
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Post » 17 Sep 2012, 11:42

BobTheLawyer wrote:Think about it. Mario originally didn't need to go so fast. For portal loops, it makes sense...
I knew that

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