Mods, guides how to use and install mods go right in here.
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HansAgain
- Posts: 1111
- Joined: 03 Feb 2012, 18:51
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» 20 Apr 2012, 02:03
i found this in "game.lua": line 3237
Code: Select all
--To stop people from portalling under the vine, which caused problems, but was fixed elsewhere (and betterer)
--[[for i, v in pairs(objects["vine"]) do
if x == v.cox and y == v.coy and side == "top" then
return false, 1
end
end--]]
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LightningFire
- Posts: 1828
- Joined: 10 Mar 2012, 17:24
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» 20 Apr 2012, 02:15
So....... what's the problem?
EDIT: Lol, betterer.
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HansAgain
- Posts: 1111
- Joined: 03 Feb 2012, 18:51
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» 20 Apr 2012, 02:21
it isn't an error
I just want to know what that is.
a code, a cheat, etc.
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Turtle95
- Posts: 1246
- Joined: 21 Mar 2012, 21:48
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» 20 Apr 2012, 02:26
Hans1998 wrote:it isn't an error
I just want to know what that is.
a code, a cheat, etc.
Just code to prevent portals under the damned vine, simple as that. That's what comments are for, to let others know what the frig you are doing there.
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HansAgain
- Posts: 1111
- Joined: 03 Feb 2012, 18:51
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» 20 Apr 2012, 02:39
sorry, but i'm from Peru
(in Peru, Spanish is spoken. but, There are English classes.)
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renhoek
- Posts: 4545
- Joined: 11 Feb 2012, 10:04
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» 20 Apr 2012, 04:47
GUYS I FOUND A CHEATS
Code: Select all
mario = class:new()
function mario:init(x, y, i, animation, size, t)
self.playernumber = i or 1
if bigmario then
self.size = 1
else
self.size = size or 1
end
self.t = t or "portal"
--PHYSICS STUFF
self.speedx = 0
self.speedy = 0
self.x = x
self.width = 12/16
self.height = 12/16
if bigmario then
self.width = self.width*scalefactor
self.height = self.height*scalefactor
end
wat does mean?
-serious mode-
yeah code totally equals cheat
also it clearly said
Code: Select all
--To stop people from portalling under the vine, which caused problems, but was fixed elsewhere (and betterer)