What is it?!!!!

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HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
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Post » 20 Apr 2012, 02:03

i found this in "game.lua": line 3237

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--To stop people from portalling under the vine, which caused problems, but was fixed elsewhere (and betterer)
		--[[for i, v in pairs(objects["vine"]) do
			if x == v.cox and y == v.coy and side == "top" then
				return false, 1
			end
		end--]]

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LightningFire
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Joined: 10 Mar 2012, 17:24
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Post » 20 Apr 2012, 02:15

So....... what's the problem?

EDIT: Lol, betterer.

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HansAgain
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Joined: 03 Feb 2012, 18:51
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Post » 20 Apr 2012, 02:21

it isn't an error
I just want to know what that is.
a code, a cheat, etc.

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Turtle95
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Joined: 21 Mar 2012, 21:48
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Post » 20 Apr 2012, 02:26

Hans1998 wrote:it isn't an error
I just want to know what that is.
a code, a cheat, etc.
Just code to prevent portals under the damned vine, simple as that. That's what comments are for, to let others know what the frig you are doing there.

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HansAgain
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Joined: 03 Feb 2012, 18:51
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Post » 20 Apr 2012, 02:39

sorry, but i'm from Peru
(in Peru, Spanish is spoken. but, There are English classes.)

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 20 Apr 2012, 04:47

GUYS I FOUND A CHEATS

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mario = class:new()

function mario:init(x, y, i, animation, size, t)
	self.playernumber = i or 1
	if bigmario then
		self.size = 1
	else
		self.size = size or 1
	end
	self.t = t or "portal"
	
	--PHYSICS STUFF
	self.speedx = 0
	self.speedy = 0
	self.x = x
	self.width = 12/16
	self.height = 12/16
	
	if bigmario then
		self.width = self.width*scalefactor
		self.height = self.height*scalefactor
	end
wat does mean?

-serious mode-
yeah code totally equals cheat
Image
also it clearly said

Code: Select all

--To stop people from portalling under the vine, which caused problems, but was fixed elsewhere (and betterer)

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