Question about Modding
- MonkeyMan12
- Posts: 29
- Joined: 11 Mar 2012, 01:29
Will multiple mods be able to work together like say Minecraft. Example: Your playing the game and you kill a turret (Turrets by Fakeuser) and you level up (Mari0 RPG by Hylario) aswell.
Also does anyone know where i can get a good tutorial or so on making Mari0 mods?
Also does anyone know where i can get a good tutorial or so on making Mari0 mods?
As mods are distributed in .love form, it's not possible to use them together unless the creator offers a patch version (which I bet fakeuser will be more than up for doing) and you patch it in yourself.
There is no tutorial for making Mari0 mods as such. All you need to do is download the source, decompress it and edit the lua files. You'll need to learn lua and love2d first though.
There is no tutorial for making Mari0 mods as such. All you need to do is download the source, decompress it and edit the lua files. You'll need to learn lua and love2d first though.
Turrets mod has a version that could be loaded with Maro Modding System already. If the RPG mod does have such a version, then yes, the mods could be run simultaneously. There is a slight chance (-> 0%) that global variables with same names are used and then one of the mods will not behave properly. However this will most likely not happen. BUT. I have the feeling that RPG mod will not be able to handle turrets like any other enemy as they are custom objects. I am not aware of it's implementation though.
What Camewel said is pretty much all that could be said. And that is exactly why two mods are not necessarily expected to run well together - there are no rules how a mod should be written.
What Camewel said is pretty much all that could be said. And that is exactly why two mods are not necessarily expected to run well together - there are no rules how a mod should be written.
I know what you meant. Patching is as easy as copying one folder and adding
at the right place. That is pretty much what the MMS version does too. You will agree that most of the users don't really understand what's the difference between adding that line on line 2 or line 200. That's why I advertised the ready-to-use version
Code: Select all
require "mods/turrets/loader"
Did you really leave all the original files untouched? If so, I'm impressed.
Anyway, this will teach you about using Lua, and this contains all the info you will ever need on using LÖVE's functions.
Anyway, this will teach you about using Lua, and this contains all the info you will ever need on using LÖVE's functions.
Download a fresh source copy of the game and extract it, extract the turrets folder from the latest release of the mod, add it into the new game folder (or into %appdata%/LOVE/mari0) and then add in main.lua on line 241Camewel wrote:Did you really leave all the original files untouched? If so, I'm impressed.
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require "turrets/loader"
Edit: inclusion line added, in bold
- MonkeyMan12
- Posts: 29
- Joined: 11 Mar 2012, 01:29
Thank you but I was looking for a step-by-step video for beginners.Camewel wrote:Did you really leave all the original files untouched? If so, I'm impressed.
Anyway, this will teach you about using Lua, and this contains all the info you will ever need on using LÖVE's functions.
Programming is not learnt by step-by-step videos... You could however google for some tutorials http://lua-users.org/wiki/LuaTutorial