[WIP]Samus/Metroid modification
This project start like a spritesheet that by the time was forgot, I renove the Idea, but now with a mod and a map.
*Working on a new mode.
*I need to do big mario.
*finishing map for public release.
*uncoming METROIDS.
IMAGES:
Colorize options
Yay, Metroids
Zebes...
Want to take a trip?
Some old dungeons...
and other new
download[BETA]:http://www.mediafire.com/download.php?zmknatj4au04qpc
Last edited by kyudoxp on 28 Jul 2012, 17:50, edited 12 times in total.
That's actually pretty cool. Hopefully you can get the rest of the sprites done without error.
Last edited by Zlmpery on 04 May 2012, 04:27, edited 2 times in total.
Yes, yes I did. :Pjmv3597 wrote:did you mean without error?Zlmpery wrote:That's actually pretty cool. Hopefully you can get the rest of the sprites done with error.
Please release more screenshots as this character progresses!
- LightningFire
- Posts: 1828
- Joined: 10 Mar 2012, 17:24
- Contact:
I triple quadruple that!xXxrenhoekxXx wrote:
-
- Posts: 8
- Joined: 23 Apr 2012, 00:13
Waaaaaaaaaaaaiiittt...how do you install it? On Mac?
Spelling Spetsnaz to the rescue!
YOU SPELLED UPDATE AS "UPTADE"!!!!
YOU SPELLED UPDATE AS "UPTADE"!!!!
- LightningFire
- Posts: 1828
- Joined: 10 Mar 2012, 17:24
- Contact:
Yes. kyudoxp stopped login in the forums for a while. But maybe someone will come and finish this.Mari0Lu1g1 wrote:Is this dead?
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
I feel like the '[UPDATE]' should probably be removed here. However I really want to play the version in the pictures. The one I downloaded was seemingly just a playerskin unless I've missed something.
I improve this mod.Mr.Q.Marx? wrote:I feel like the '[UPDATE]' should probably be removed here. However I really want to play the version in the pictures. The one I downloaded was seemingly just a playerskin unless I've missed something.
That's progress:
Added mod RailGun.
In the upper left corner of the screen (where it is written Mario) wrote Metroid.
Improved animation (two sites).
Slightly changed the texture of the laser.
The plans do MapPack.
(Sorry if there are errors I'm from Russia and I am 12 years old)
- Ness and Sonic
- Posts: 9
- Joined: 09 Mar 2012, 23:28
Could have fooled me. I noticed a few mistakes after reading it a few times, but they are not that big. Just little stuff like I would every now and then. Either way, I look forward to seeing your work on this. Best of luck.b0-0m wrote: I improve this mod.
That's progress:
Added mod RailGun.
In the upper left corner of the screen (where it is written Mario) wrote Metroid.
Improved animation (two sites).
Slightly changed the texture of the laser.
The plans do MapPack.
(Sorry if there are errors I'm from Russia and I am 12 years old)
- Mariobros2
- Posts: 293
- Joined: 03 May 2012, 20:10
- Contact:
You should write Samus instead of Metroid, since Samus is the charecter you control.I improve this mod.
That's progress:
Added mod RailGun.
In the upper left corner of the screen (where it is written Mario) wrote Metroid.
Improved animation (two sites).
Slightly changed the texture of the laser.
The plans do MapPack.
(Sorry if there are errors I'm from Russia and I am 12 years old)
.
Last edited by Hatninja on 25 Jul 2012, 19:09, edited 1 time in total.
Oh sorry. I just now noticed it. Now redesigned.mari0bros2 wrote:You should write Samus instead of Metroid, since Samus is the charecter you control.I improve this mod.
That's progress:
Added mod RailGun.
In the upper left corner of the screen (where it is written Mario) wrote Metroid.
Improved animation (two sites).
Slightly changed the texture of the laser.
The plans do MapPack.
(Sorry if there are errors I'm from Russia and I am 12 years old)
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Make the button and the door.b0-0m wrote:I ask a silly question: as in the level editor to bind a button to the door? I know that is not on this topic but help me. Thanks in advance.
Now push escape to go back to where there are the tiles or entities,
Above the different Tileset options, it says, Main Tiles Tools Maps
Click tools.
The Box in green says "link tool"
Click that.
Left-click on the door, hold the mouse down, and drag it over to the door...
Thank you!BobTheLawyer wrote:Make the button and the door.b0-0m wrote:I ask a silly question: as in the level editor to bind a button to the door? I know that is not on this topic but help me. Thanks in advance.
Now push escape to go back to where there are the tiles or entities,
Above the different Tileset options, it says, Main Tiles Tools Maps
Click tools.
The Box in green says "link tool"
Click that.
Left-click on the door, hold the mouse down, and drag it over to the door...
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
I have just made a soundtrack pack for this mod, brings over a few tunes from Metroid.
However there is two ways of doing this.
1) Replace the default soundtrack.
This would make all levels on the previous soundtrack have the new soundtrack which might be a little odd but it'd bring the filesize down.
It's a simple way to do this:
Brinstar theme to overworld
Secret area theme to underground
Ending theme to princess music
Mother brain battle to castle
2) Add the soundtrack.
Add all 10/12 tracks to the game. Therefore allowing normal levels to have the normal soundtrack but raising the file size a bit.
Basically all these added to game:
Brinstar_Theme
Ending_Theme
Escape_Theme
Game_Start
Item_Discovery
Kraids_Hideout
Mother_Brain_Battle
Norfair_Theme
Ridleys_Hideout
Secret_Area
Title_Theme
Tourian_Theme
Edit: Title screen
However there is two ways of doing this.
1) Replace the default soundtrack.
This would make all levels on the previous soundtrack have the new soundtrack which might be a little odd but it'd bring the filesize down.
It's a simple way to do this:
Brinstar theme to overworld
Secret area theme to underground
Ending theme to princess music
Mother brain battle to castle
2) Add the soundtrack.
Add all 10/12 tracks to the game. Therefore allowing normal levels to have the normal soundtrack but raising the file size a bit.
Basically all these added to game:
Brinstar_Theme
Ending_Theme
Escape_Theme
Game_Start
Item_Discovery
Kraids_Hideout
Mother_Brain_Battle
Norfair_Theme
Ridleys_Hideout
Secret_Area
Title_Theme
Tourian_Theme
Edit: Title screen
I would vote for the 2nd option, adds a bit of variety and freedom when making levels.Mr.Q.Marx? wrote:I have just made a soundtrack pack for this mod, brings over a few tunes from Metroid.
However there is two ways of doing this.
1) Replace the default soundtrack.
This would make all levels on the previous soundtrack have the new soundtrack which might be a little odd but it'd bring the filesize down.
It's a simple way to do this:
Brinstar theme to overworld
Secret area theme to underground
Ending theme to princess music
Mother brain battle to castle
2) Add the soundtrack.
Add all 10/12 tracks to the game. Therefore allowing normal levels to have the normal soundtrack but raising the file size a bit.
Basically all these added to game:
Brinstar_Theme
Ending_Theme
Escape_Theme
Game_Start
Item_Discovery
Kraids_Hideout
Mother_Brain_Battle
Norfair_Theme
Ridleys_Hideout
Secret_Area
Title_Theme
Tourian_Theme
Edit: Title screen
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Add this after "princess music" (line 97) in musicloader.luaDonThrash wrote:I would vote for the 2nd option, adds a bit of variety and freedom when making levels.Mr.Q.Marx? wrote: 2) Add the soundtrack.
Add all 10/12 tracks to the game. Therefore allowing normal levels to have the normal soundtrack but raising the file size a bit.
Code: Select all
--oh and now for the metroid bit :D
"Brinstar_Theme",
"Ending_Theme",
"Escape_Theme",
"Game_Start",
"Item_Discovery",
"Kraids_Hideout",
"Mother_Brain_Battle",
"Norfair_Theme",
"Ridleys_Hideout",
"Secret_Area",
"Title_Theme",
"Tourian_Theme",
Code: Select all
--Metroid Music
Brinstar_Theme = love.audio.newSource("sounds/Brinstar_Theme.ogg", "stream");Brinstar_Theme:setLooping(true)
Ending_Theme = love.audio.newSource("sounds/Ending_Theme.ogg", "stream");Ending_Theme:setLooping(true)
Escape_Theme = love.audio.newSource("sounds/Escape_Theme.ogg", "stream");Escape_Theme:setLooping(true)
Game_Start = love.audio.newSource("sounds/Game_Start.ogg", "stream");Game_Start:setLooping(true)
Item_Discovery = love.audio.newSource("sounds/Item_Discovery.ogg", "stream");Item_Discovery:setLooping(true)
Kraids_Hideout = love.audio.newSource("sounds/Kraids_Hideout.ogg", "stream");Kraids_Hideout:setLooping(true)
Mother_Brain_Battle = love.audio.newSource("sounds/Mother_Brain_Battle.ogg", "stream");Mother_Brain_Battle:setLooping(true)
Norfair_Theme = love.audio.newSource("sounds/Norfair_Theme.ogg", "stream");Norfair_Theme:setLooping(true)
Ridleys_Hideout = love.audio.newSource("sounds/Ridleys_Hideout.ogg", "stream");Ridleys_Hideout:setLooping(true)
Secret_Area = love.audio.newSource("sounds/Secret_Area.ogg", "stream");Secret_Area:setLooping(true)
Title_Theme = love.audio.newSource("sounds/Title_Theme.ogg", "stream");Title_Theme:setLooping(true)
Tourian_Theme = love.audio.newSource("sounds/Tourian_Theme.ogg", "stream");Tourian_Theme:setLooping(true)
http://www.mediafire.com/?8i66ce7v7fwaecq
If I've missed something (as in making them appear in editor) feel free to mention it. Also a solution would be nice.
Last edited by Mr.Q.Marx? on 28 Jul 2012, 13:46, edited 1 time in total.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
I'm looking forward to this, honestly the title you used is a lot better.b0-0m wrote: Here's a quick result to Use if my version. (BETA)
Also I updated the code on my post, released I messed up on like every line.
Thank you!kyudoxp wrote:sorry guys, but I cant continue it, so I left my work to b0-0m
make me proud my friend XD
to b0-0m:I will be sending you my last works soons.
(this could be last the post I should made)
But I need help. Who can and knows how to work with Lua and Love help me. Make additionatile (this title)(because I do not want to change the texture mari0 in new textures). Send me the file.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Looks like everything is lost...b0-0m2 wrote:I'm sorry but I have switched off the Internet and the information in the cache of retired D:
And now it's my new nickname.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Lost? Hmmmm ok some of kyudoxp's stuff might be if he doesn't remember the password but b0-0m made progress, that's still there.BobTheLawyer wrote:Looks like everything is lost...b0-0m2 wrote:I'm sorry but I have switched off the Internet and the information in the cache of retired D:
And now it's my new nickname.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
You are good and you should feel good.kyudoxp wrote:well, I re-send the file(.love file and map)
First beta test!!
http://dl.dropbox.com/u/102297145/Metr0id.love
Changes:
* Removed modes RailGun. (From him did not work Level Editor).
* Added sounds from Portal 2.
* Again modified texture.
In the future:
Added Companion Cube.
Add special tab for Metroid tiles
Make a big mario.
If there are bugs email me!
http://dl.dropbox.com/u/102297145/Metr0id.love
Changes:
* Removed modes RailGun. (From him did not work Level Editor).
* Added sounds from Portal 2.
* Again modified texture.
In the future:
Added Companion Cube.
Add special tab for Metroid tiles
Make a big mario.
If there are bugs email me!
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
The editor.lua would look something like this: (credit pbalazs)
http://www.mediafire.com/?8uzzbwf7f3azzdy
The main would depend but basically every reference to portal tile set add one to metroid tile set.
http://www.mediafire.com/?8uzzbwf7f3azzdy
The main would depend but basically every reference to portal tile set add one to metroid tile set.
- cavejohnson99
- Posts: 185
- Joined: 09 May 2012, 08:37
The emancipation grills in the previous screenshot looks slightly like my Old Aperture one (no real accusation intended).
Apart from that, looks nice!
Apart from that, looks nice!
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
cavejohnson99 wrote:The emancipation grills in the previous screenshot looks slightly like my Old Aperture one (no real accusation intended).
b0-0m wrote:...and converted the animation anti-particles (derived from the Old Aperture).