[WIP]Samus/Metroid modification

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kyudoxp
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Joined: 05 Apr 2012, 06:46

Post » 17 Apr 2012, 06:04

Image
This project start like a spritesheet that by the time was forgot, I renove the Idea, but now with a mod and a map.
*Working on a new mode.
*I need to do big mario.
*finishing map for public release.
*uncoming METROIDS.
IMAGES:
Image
Colorize options
Image
Yay, Metroids
Image
Zebes...


Image
Want to take a trip?
Image
Some old dungeons...
Image
and other new
download[BETA]:http://www.mediafire.com/download.php?zmknatj4au04qpc
Last edited by kyudoxp on 28 Jul 2012, 17:50, edited 12 times in total.

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renhoek
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Post » 17 Apr 2012, 06:12

Image

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SpocKirk
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Post » 17 Apr 2012, 06:12

I like it!!

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Zlmpery
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Post » 17 Apr 2012, 06:14

That's actually pretty cool. Hopefully you can get the rest of the sprites done without error.
Last edited by Zlmpery on 04 May 2012, 04:27, edited 2 times in total.

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jmv3597
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Post » 17 Apr 2012, 14:27

Zlmpery wrote:That's actually pretty cool. Hopefully you can get the rest of the sprites done with error.
did you mean without error?

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Zlmpery
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Post » 17 Apr 2012, 16:35

jmv3597 wrote:
Zlmpery wrote:That's actually pretty cool. Hopefully you can get the rest of the sprites done with error.
did you mean without error?
Yes, yes I did. :P
Please release more screenshots as this character progresses!

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LightningFire
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Post » 18 Apr 2012, 04:01

xXxrenhoekxXx wrote:Image
I triple quadruple that!

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kyudoxp
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Post » 19 Apr 2012, 01:41

-NOTHING-
Last edited by kyudoxp on 29 Apr 2012, 11:44, edited 1 time in total.

DraconikXD
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Post » 23 Apr 2012, 00:17

Waaaaaaaaaaaaiiittt...how do you install it? On Mac?

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kyudoxp
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Post » 23 Apr 2012, 00:38

DraconikXD wrote:Waaaaaaaaaaaaiiittt...how do you install it? On Mac?
WHAT?

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RWLabs
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Post » 29 Apr 2012, 09:14

Spelling Spetsnaz to the rescue!

YOU SPELLED UPDATE AS "UPTADE"!!!!

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kyudoxp
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Post » 29 Apr 2012, 09:17

RWLabs wrote:Spelling Spetsnaz to the rescue!

YOU SPELLED UPDATE AS "UPTADE"!!!!
WOW, I think this thing was dead, but nobody sees that!
And for the person that is reading this, UPDATE SOON!

thunderfapper
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Post » 03 May 2012, 01:20

yay

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renhoek
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Post » 03 May 2012, 10:11

just saw the update
old xXxrenhoekxXx wrote:Image

cheese
PERMABANNED
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Post » 03 May 2012, 18:09

xXxrenhoekxXx wrote:just saw the update
old xXxrenhoekxXx wrote:Image
old xXxrenhoekxXx?
The old you, has ventured into Narnia.

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trosh
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Post » 03 May 2012, 19:12

the update looks great :D please do keep on posting about progression.

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HansAgain
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Post » 04 May 2012, 00:38

it's awesome

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renhoek
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Post » 04 May 2012, 10:06

cheese wrote:old xXxrenhoekxXx?
The old you, has ventured into Narnia.
he tried to go to narnia but the cupboard just fell over and crushed him.

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Mari0Lu1g1
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Post » 12 Jul 2012, 02:43

Is this dead?

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LightningFire
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Post » 12 Jul 2012, 02:57

Mari0Lu1g1 wrote:Is this dead?
Yes. kyudoxp stopped login in the forums for a while. But maybe someone will come and finish this.

DonThrash
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Post » 17 Jul 2012, 04:48

I would pay vast amounts of internets if this was ever finished.

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Mr.Q.Marx?
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Post » 18 Jul 2012, 17:39

I feel like the '[UPDATE]' should probably be removed here. However I really want to play the version in the pictures. The one I downloaded was seemingly just a playerskin unless I've missed something.

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b0-0m
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Post » 23 Jul 2012, 18:47

Mr.Q.Marx? wrote:I feel like the '[UPDATE]' should probably be removed here. However I really want to play the version in the pictures. The one I downloaded was seemingly just a playerskin unless I've missed something.
I improve this mod.
That's progress:

Added mod RailGun.
In the upper left corner of the screen (where it is written Mario) wrote Metroid.
Improved animation (two sites).
Slightly changed the texture of the laser.

The plans do MapPack.
(Sorry if there are errors I'm from Russia and I am 12 years old)

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Ness and Sonic
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Post » 24 Jul 2012, 02:32

b0-0m wrote: I improve this mod.
That's progress:

Added mod RailGun.
In the upper left corner of the screen (where it is written Mario) wrote Metroid.
Improved animation (two sites).
Slightly changed the texture of the laser.

The plans do MapPack.
(Sorry if there are errors I'm from Russia and I am 12 years old)
Could have fooled me. I noticed a few mistakes after reading it a few times, but they are not that big. Just little stuff like I would every now and then. Either way, I look forward to seeing your work on this. Best of luck.

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Mariobros2
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Post » 24 Jul 2012, 16:29

I improve this mod.
That's progress:

Added mod RailGun.
In the upper left corner of the screen (where it is written Mario) wrote Metroid.
Improved animation (two sites).
Slightly changed the texture of the laser.

The plans do MapPack.
(Sorry if there are errors I'm from Russia and I am 12 years old)
You should write Samus instead of Metroid, since Samus is the charecter you control.

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Hatninja
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Post » 24 Jul 2012, 17:13

.
Last edited by Hatninja on 25 Jul 2012, 19:09, edited 1 time in total.

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b0-0m
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Post » 25 Jul 2012, 17:31

mari0bros2 wrote:
I improve this mod.
That's progress:

Added mod RailGun.
In the upper left corner of the screen (where it is written Mario) wrote Metroid.
Improved animation (two sites).
Slightly changed the texture of the laser.

The plans do MapPack.
(Sorry if there are errors I'm from Russia and I am 12 years old)
You should write Samus instead of Metroid, since Samus is the charecter you control.
Oh sorry. I just now noticed it. Now redesigned.

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b0-0m
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Post » 25 Jul 2012, 17:41

I ask a silly question: as in the level editor to bind a button to the door? I know that is not on this topic but help me. Thanks in advance.

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BobTheLawyer
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Post » 25 Jul 2012, 20:37

b0-0m wrote:I ask a silly question: as in the level editor to bind a button to the door? I know that is not on this topic but help me. Thanks in advance.
Make the button and the door.
Now push escape to go back to where there are the tiles or entities,
Above the different Tileset options, it says, Main Tiles Tools Maps
Click tools.
The Box in green says "link tool"
Click that.
Left-click on the door, hold the mouse down, and drag it over to the door...

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b0-0m
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Post » 25 Jul 2012, 23:37

BobTheLawyer wrote:
b0-0m wrote:I ask a silly question: as in the level editor to bind a button to the door? I know that is not on this topic but help me. Thanks in advance.
Make the button and the door.
Now push escape to go back to where there are the tiles or entities,
Above the different Tileset options, it says, Main Tiles Tools Maps
Click tools.
The Box in green says "link tool"
Click that.
Left-click on the door, hold the mouse down, and drag it over to the door...
Thank you!

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Mr.Q.Marx?
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Joined: 15 May 2012, 18:35

Post » 26 Jul 2012, 16:56

I have just made a soundtrack pack for this mod, brings over a few tunes from Metroid.
However there is two ways of doing this.
1) Replace the default soundtrack.
This would make all levels on the previous soundtrack have the new soundtrack which might be a little odd but it'd bring the filesize down.
It's a simple way to do this:
Brinstar theme to overworld
Secret area theme to underground
Ending theme to princess music
Mother brain battle to castle

2) Add the soundtrack.
Add all 10/12 tracks to the game. Therefore allowing normal levels to have the normal soundtrack but raising the file size a bit.
Basically all these added to game:
Brinstar_Theme
Ending_Theme
Escape_Theme
Game_Start
Item_Discovery
Kraids_Hideout
Mother_Brain_Battle
Norfair_Theme
Ridleys_Hideout
Secret_Area
Title_Theme
Tourian_Theme

Edit: Title screen
Image

DonThrash
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Joined: 17 Jul 2012, 04:43

Post » 26 Jul 2012, 22:20

Mr.Q.Marx? wrote:I have just made a soundtrack pack for this mod, brings over a few tunes from Metroid.
However there is two ways of doing this.
1) Replace the default soundtrack.
This would make all levels on the previous soundtrack have the new soundtrack which might be a little odd but it'd bring the filesize down.
It's a simple way to do this:
Brinstar theme to overworld
Secret area theme to underground
Ending theme to princess music
Mother brain battle to castle

2) Add the soundtrack.
Add all 10/12 tracks to the game. Therefore allowing normal levels to have the normal soundtrack but raising the file size a bit.
Basically all these added to game:
Brinstar_Theme
Ending_Theme
Escape_Theme
Game_Start
Item_Discovery
Kraids_Hideout
Mother_Brain_Battle
Norfair_Theme
Ridleys_Hideout
Secret_Area
Title_Theme
Tourian_Theme

Edit: Title screen
Image
I would vote for the 2nd option, adds a bit of variety and freedom when making levels.

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Mr.Q.Marx?
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Post » 27 Jul 2012, 14:51

DonThrash wrote:
Mr.Q.Marx? wrote: 2) Add the soundtrack.
Add all 10/12 tracks to the game. Therefore allowing normal levels to have the normal soundtrack but raising the file size a bit.
I would vote for the 2nd option, adds a bit of variety and freedom when making levels.
Add this after "princess music" (line 97) in musicloader.lua

Code: Select all

	
	--oh and now for the metroid bit :D
	"Brinstar_Theme",
	"Ending_Theme",
	"Escape_Theme",
	"Game_Start",
	"Item_Discovery",
	"Kraids_Hideout",
	"Mother_Brain_Battle",
	"Norfair_Theme",
	"Ridleys_Hideout",
	"Secret_Area",
	"Title_Theme",
	"Tourian_Theme",
Add this to main.lua under starmusicfast = love.audio.newSource("sounds/starmusic-fast.ogg", "stream");starmusicfast:setLooping(true)

Code: Select all

	--Metroid Music
	Brinstar_Theme = love.audio.newSource("sounds/Brinstar_Theme.ogg", "stream");Brinstar_Theme:setLooping(true)
	Ending_Theme = love.audio.newSource("sounds/Ending_Theme.ogg", "stream");Ending_Theme:setLooping(true)
	Escape_Theme = love.audio.newSource("sounds/Escape_Theme.ogg", "stream");Escape_Theme:setLooping(true)
	Game_Start = love.audio.newSource("sounds/Game_Start.ogg", "stream");Game_Start:setLooping(true)
	Item_Discovery = love.audio.newSource("sounds/Item_Discovery.ogg", "stream");Item_Discovery:setLooping(true)
	Kraids_Hideout = love.audio.newSource("sounds/Kraids_Hideout.ogg", "stream");Kraids_Hideout:setLooping(true)
	Mother_Brain_Battle = love.audio.newSource("sounds/Mother_Brain_Battle.ogg", "stream");Mother_Brain_Battle:setLooping(true)
	Norfair_Theme = love.audio.newSource("sounds/Norfair_Theme.ogg", "stream");Norfair_Theme:setLooping(true)
	Ridleys_Hideout = love.audio.newSource("sounds/Ridleys_Hideout.ogg", "stream");Ridleys_Hideout:setLooping(true)
	Secret_Area = love.audio.newSource("sounds/Secret_Area.ogg", "stream");Secret_Area:setLooping(true)
	Title_Theme = love.audio.newSource("sounds/Title_Theme.ogg", "stream");Title_Theme:setLooping(true)
	Tourian_Theme = love.audio.newSource("sounds/Tourian_Theme.ogg", "stream");Tourian_Theme:setLooping(true)
Add these to the "sounds" folder:
http://www.mediafire.com/?8i66ce7v7fwaecq

If I've missed something (as in making them appear in editor) feel free to mention it. Also a solution would be nice.
Last edited by Mr.Q.Marx? on 28 Jul 2012, 13:46, edited 1 time in total.

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b0-0m
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Post » 27 Jul 2012, 20:28

Image

Here's a quick result to Use if my version. (BETA)

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Mr.Q.Marx?
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Post » 28 Jul 2012, 13:50

b0-0m wrote: Here's a quick result to Use if my version. (BETA)
I'm looking forward to this, honestly the title you used is a lot better.
Also I updated the code on my post, released I messed up on like every line.

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b0-0m
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Post » 28 Jul 2012, 17:03

A new screenshot:

Image

Rewritten animation Portals (each in its own) and converted the animation anti-particles (derived from the Old Aperture).

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kyudoxp
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Post » 28 Jul 2012, 17:44

sorry guys, but I cant continue it, so I left my work to b0-0m
make me proud my friend XD
to b0-0m:I will be sending you my last works soons.
(this could be last the post I should made)

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b0-0m
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Post » 28 Jul 2012, 19:01

kyudoxp wrote:sorry guys, but I cant continue it, so I left my work to b0-0m
make me proud my friend XD
to b0-0m:I will be sending you my last works soons.
(this could be last the post I should made)
Thank you!

But I need help. Who can and knows how to work with Lua and Love help me. Make additionatile (this title)(because I do not want to change the texture mari0 in new textures). Send me the file.

b0-0m2
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Post » 29 Jul 2012, 21:34

I'm sorry but I have switched off the Internet and the information in the cache of retired D:
And now it's my new nickname.

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BobTheLawyer
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Post » 02 Aug 2012, 22:16

b0-0m2 wrote:I'm sorry but I have switched off the Internet and the information in the cache of retired D:
And now it's my new nickname.
Looks like everything is lost...

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Mr.Q.Marx?
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Post » 06 Aug 2012, 22:33

BobTheLawyer wrote:
b0-0m2 wrote:I'm sorry but I have switched off the Internet and the information in the cache of retired D:
And now it's my new nickname.
Looks like everything is lost...
Lost? Hmmmm ok some of kyudoxp's stuff might be if he doesn't remember the password but b0-0m made progress, that's still there.

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kyudoxp
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Post » 09 Aug 2012, 21:32

well, I re-send the file(.love file and map)

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Mr.Q.Marx?
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Post » 14 Aug 2012, 21:29

kyudoxp wrote:well, I re-send the file(.love file and map)
You are good and you should feel good.

b0-0m2
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Post » 02 Sep 2012, 18:04

First beta test!!
http://dl.dropbox.com/u/102297145/Metr0id.love

Changes:

* Removed modes RailGun. (From him did not work Level Editor).
* Added sounds from Portal 2.
* Again modified texture.

In the future:

Added Companion Cube.
Add special tab for Metroid tiles
Make a big mario.

If there are bugs email me!

b0-0m2
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Post » 09 Sep 2012, 15:22

Image

This is just an idea so do not take this screen real! (Program for creating and editing images Paint.NET) What would make this a reality I need help a man who knows a lot about .lua .

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Mr.Q.Marx?
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Post » 12 Sep 2012, 12:19

The editor.lua would look something like this: (credit pbalazs)
http://www.mediafire.com/?8uzzbwf7f3azzdy

The main would depend but basically every reference to portal tile set add one to metroid tile set.

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cavejohnson99
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Post » 13 Sep 2012, 07:52

The emancipation grills in the previous screenshot looks slightly like my Old Aperture one (no real accusation intended).
Apart from that, looks nice!

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Mr.Q.Marx?
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Post » 13 Sep 2012, 14:43

cavejohnson99 wrote:The emancipation grills in the previous screenshot looks slightly like my Old Aperture one (no real accusation intended).
b0-0m wrote:...and converted the animation anti-particles (derived from the Old Aperture).

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ManSnowThe
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Post » 13 Sep 2012, 18:47

Mario and metroid, it's awesome!

b0-0m2
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Post » 16 Sep 2012, 16:02

Who can tell, I created a file cbox.lua (companion cube), but how to display the object in the level editor? (image cube has, cbox.lua this change box.lua)

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