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Super Mario Bros. 3 Mod

Posted: 23 Mar 2012, 09:24
by Mari0Lu1g1
Can somebody make it for my Level Pack?
viewtopic.php?f=12&t=1153
Things needed:
-Raccoon Mario (working on sprites)
-Retextured Enemies
-Fire Piranha Plant
-Flying Goombas
-All other SMB 3 enemies
-Other powerups (working on sprites)
-Falling blocks
-Musical blocks make you bounce

I would be very thankful if anyone made it!

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 23 Mar 2012, 09:35
by Camewel
That would require so much work. Adding all SMB3 entities is a thing that's been suggested before. You should probably try it yourself.

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 23 Mar 2012, 09:38
by Mari0Lu1g1
Camewel wrote:That would require so much work. Adding all SMB3 entities is a thing that's been suggested before. You should probably try it yourself.
I know, it's asking a lot... but it would be awesome for somebody to take up the torch.
Also, I have little LUA experience

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 23 Mar 2012, 09:57
by renhoek
I'd sugest doing what I'm doing with the smb2j mappack I was making
first make the mappack for the regular mari0 program unmodded
then see what you can do in the modding section, also I'd sugest putting in submaps for other levels so you can put more maps into one world.

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 23 Mar 2012, 10:00
by Mari0Lu1g1
xXxrenhoekxXx wrote:I'd sugest doing what I'm doing with the smb2j mappack I was making
first make the mappack for the regular mari0 program unmodded
then see what you can do in the modding section, also I'd suggest putting in submaps for other levels so you can put more maps into one world.
When your right your right...
I'll see what I can do
Also... How do you make a submap?

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 23 Mar 2012, 10:05
by renhoek
it's the place the player goes when he enters a warp pipe or climbs a vine,
Image
these things.

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 23 Mar 2012, 10:06
by Mari0Lu1g1
Thanks!

EDIT:

I'm going to bed now... it's 4:00 in the morning.

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 23 Mar 2012, 22:01
by MikeDX
Mari0Lu1g1 wrote:Can somebody make it for my Level Pack?
viewtopic.php?f=12&t=1153
Things needed:
-Raccoon Mario (working on sprites)
-Retextured Enemies
-Fire Piranha Plant
-Flying Goombas
-All other SMB 3 enemies
-Other powerups (working on sprites)
-Falling blocks
-Musical blocks make you bounce

I would be very thankful if anyone made it!
add me on google talk - mikedx at gmail and i'll help you :)

I have plenty of lua / love experience and am know how the mari0 code works :)

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 23 Mar 2012, 23:12
by Mari0Lu1g1
MikeDX wrote:
Mari0Lu1g1 wrote:Can somebody make it for my Level Pack?
viewtopic.php?f=12&t=1153
Things needed:
-Raccoon Mario (working on sprites)
-Retextured Enemies
-Fire Piranha Plant
-Flying Goombas
-All other SMB 3 enemies
-Other powerups (working on sprites)
-Falling blocks
-Musical blocks make you bounce

I would be very thankful if anyone made it!
add me on google talk - mikedx at gmail and i'll help you :)

I have plenty of lua / love experience and am know how the mari0 code works :)
Awesome! This is going to be sick

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 24 Mar 2012, 00:02
by MikeDX
Just got your email.

If you have any graphics / work in progress you might want to send them over to me

its my username @gmail.com :)

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 24 Mar 2012, 00:04
by mainegeek
I'm interested to see where this goes. It would be really cool to add all that stuff.

If you plan on being true to SMB3 then A LOT has to change in Mari0's code... you may as well just fork the project

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 24 Mar 2012, 00:21
by MikeDX
mainegeek wrote:I'm interested to see where this goes. It would be really cool to add all that stuff.

If you plan on being true to SMB3 then A LOT has to change in Mari0's code... you may as well just fork the project
My (personal) git repo has all publically released mario versions, one 'unofficial' version, several forks and a couple of mods.

This means we can fork the project and keep upstream updates!

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 24 Mar 2012, 00:41
by mainegeek
Nice! :)

My LUA skills are nil but I can code in many other languages... I've dabbled with Love but currently lack the LUA skills to develop anything more then an unanimated character (with horrible sprites) with limited movement around a single screen.

I'd be willing to help but I'm afraid I might slow the progress.

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 24 Mar 2012, 00:58
by MikeDX
mainegeek wrote:Nice! :)

My LUA skills are nil but I can code in many other languages... I've dabbled with Love but currently lack the LUA skills to develop anything more then an unanimated character (with horrible sprites) with limited movement around a single screen.

I'd be willing to help but I'm afraid I might slow the progress.
The LUA part isn't necessarily an issue, as lua is 'simple'

the problem is knowing and learing the Love API, although that isn't hard either

I have already noticed something that will have to be addressed almost immediately in this version - blocks that can be walked through sideways, but you can stand on them.

also up/down scrolling


LOTS to do to make this work, although in fairness once any sort of SMB+ mod was created, further games are easy (or easy-ish)

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 24 Mar 2012, 15:35
by Mari0Lu1g1
Have you got my emails?

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 25 Mar 2012, 10:57
by d_0o_d
Hey I'd like to help. I'm working on a different mod by myself tho. But I can't get my ass up if I'm working alone, I need pressure :)
Maybe I could implement a world map in general and world map for the level editor, so you can select the map you want to edit by hitting the correct level, instead of this Image
(this shouldn't be hard I guess, cause Maurice has some fancy functions to do this nicely).

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 26 Mar 2012, 13:25
by Mari0Lu1g1
d_0o_d wrote:Hey I'd like to help. I'm working on a different mod by myself tho. But I can't get my ass up if I'm working alone, I need pressure :)
Maybe I could implement a world map in general and world map for the level editor, so you can select the map you want to edit by hitting the correct level, instead of this Image
(this shouldn't be hard I guess, cause Maurice has some fancy functions to do this nicely).
That would be nice! It'd make testing easier

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 26 Mar 2012, 13:28
by renhoek
we'll also have to look into extending the amounts of maps can be put into 1 world.

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 26 Mar 2012, 13:47
by d_0o_d
Sure that would come along of course. I'll start as soon as I can ;) (around Wednesday I guess).

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 26 Mar 2012, 14:57
by renhoek
I'm already working on sprites
Image
(from mappack thread)
I'll continue with this in my spare time.

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 26 Mar 2012, 22:02
by Mari0Lu1g1
xXxrenhoekxXx wrote:I'm already working on sprites
Image
(from mappack thread)
I'll continue with this in my spare time.
That's awesome! Now I'm waiting for my coder to respond...

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 28 Mar 2012, 02:24
by Mari0Lu1g1
I dunno why my coder hasn't responded to any of my emails... but if anyone would like to code, be my guess :)

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 30 Mar 2012, 10:46
by renhoek
copy and pasted from mappack thread:
hatless cuz I just figured out hat goes unused now :P
Image
and I need this graphics tested (mainly water mario :P)

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 30 Mar 2012, 10:54
by Mari0Lu1g1
xXxrenhoekxXx wrote:copy and pasted from mappack thread:
hatless cuz I just figured out hat goes unused now :P
Image
and I need this graphics tested (mainly water mario :P)
That's great! Unfotunatley, I do not know how to add this to the game :(

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 30 Mar 2012, 11:23
by renhoek
how come you're acting as if though these were new?
you saw them in the mappack thread for the smb3 remake :P

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 30 Mar 2012, 13:02
by d_0o_d
Here is the mod with koopas and goombas since that's what you wanted, right? :)
http://www.file-upload.net/download-422 ... 3.zip.html

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 30 Mar 2012, 13:26
by Mari0Lu1g1
xXxrenhoekxXx wrote:how come you're acting as if though these were new?
you saw them in the mappack thread for the smb3 remake :P
I was trying to express myself before waking up and after
d_0o_d wrote:Here is the mod with koopas and goombas since that's what you wanted, right? :)
http://www.file-upload.net/download-422 ... 3.zip.html
That's beast, going to start updating after school

Re: Super Mario Bros. 3 Mod

Posted: 01 Apr 2012, 10:57
by jornanders
i dont know how i put all the mario enemys and mario from mario 3

Re: Super Mario Bros. 3 Mod

Posted: 01 Apr 2012, 12:00
by renhoek
jornanders wrote:i dont know how i put all the mario enemys and mario from mario 3
wait for the mod to be done (lol I don't even know how to insert the mario :P)

Re: Super Mario Bros. 3 Mod

Posted: 01 Apr 2012, 12:07
by Mari0Lu1g1
xXxrenhoekxXx wrote:
jornanders wrote:i dont know how i put all the mario enemys and mario from mario 3
wait for the mod to be done (lol I don't even know how to insert the mario :P)
For the Mario Enemies, put all the contents in the LOVE folder
Windows Key + R > type '%appdata%' (without the ') > Copy contents in LOVE folder

alternately

Download LOVE (latest build) > extract folder > Drag the folder on top of the LOVE.exe

Re: Super Mario Bros. 3 Mod

Posted: 06 Apr 2012, 00:47
by MikeDX
Hello

I did try to reply but the emails you sent won't let me reply!

Can you send directly to me please? I'm sure you have my email. Don't message me through the site, its essentially impossible to reply....

Re: Super Mario Bros. 3 Mod

Posted: 06 Apr 2012, 00:54
by Mari0Lu1g1
MikeDX wrote:Hello

I did try to reply but the emails you sent won't let me reply!

Can you send directly to me please? I'm sure you have my email. Don't message me through the site, its essentially impossible to reply....
Ok, I'll send you all the sprites/info/mods.

Re: Super Mario Bros. 3 Mod

Posted: 02 May 2012, 01:39
by Mari0Lu1g1
Need a Modder still...
Mikedx hasen't responded to my emails in almost a month

Re: Super Mario Bros. 3 Mod

Posted: 02 May 2012, 03:45
by Lawnboy
Mari0Lu1g1 wrote:Need a Modder still...
Mikedx hasen't responded to my emails in almost a month
Waddya need?

Re: Super Mario Bros. 3 Mod

Posted: 02 May 2012, 21:14
by Mari0Lu1g1
LawnboyInAJar wrote:
Mari0Lu1g1 wrote:Need a Modder still...
Mikedx hasen't responded to my emails in almost a month
Waddya need?
For right now?
Slopes (Maurice has said on my thread there is no guarantee they will be added)
Angry Sun
Paragoomba
Red Paragoomba

Re: Super Mario Bros. 3 Mod

Posted: 02 May 2012, 21:59
by Lawnboy
Mari0Lu1g1 wrote: Paragoomba
Red Paragoomba
I could easily make that. Sprite?

Re: Super Mario Bros. 3 Mod

Posted: 02 May 2012, 23:46
by Mari0Lu1g1
LawnboyInAJar wrote:
Mari0Lu1g1 wrote: Paragoomba
Red Paragoomba
I could easily make that. Sprite?
Just realised that they Red is the same as normal XD
Red Paragoomba: http://www.mariowiki.com/Red_Paragoomba
Can you do this also?
Pile Driver Micro-Goomba: http://www.mariowiki.com/Pile_Driver_Micro-Goomba
http://i.imgur.com/V3OjK.png

The code atm is: http://www.2shared.com/file/NJ8uNaRj/smb3.html

Re: Super Mario Bros. 3 Mod

Posted: 09 Jun 2012, 02:04
by MARI0andLUIGI
LOL i just posted here becouse this thread is more likely dead.





(so get posting!!!!)

Re: Super Mario Bros. 3 Mod

Posted: 09 Jun 2012, 03:25
by renhoek
MARI0andLUIGI wrote:LOL i just posted here becouse this thread is more likely dead.





(so get posting!!!!)
that's not how it works,
plus
Saso wrote:Bumping threads is fine as long as you add something to the discussion or bring up to date information regarding it. Bumping with just "this is cool/terrible/whatever" is pointless and wastes everyone's time. If your thread is inactive, you can use the board's Bump Thread feature, which is available after 3 days of inactivity in the lower left corner of the page.
I'm actually considering doing a full smb3 re-skin though.

Re: [REQ] Super Mario Bros. 3 Mod

Posted: 20 Jun 2012, 19:21
by Mr.Q.Marx?
xXxrenhoekxXx wrote:copy and pasted from mappack thread:
hatless cuz I just figured out hat goes unused now :P
Image
and I need this graphics tested (mainly water mario :P)
I made each bit white, put it in game... lining up doesn't really work, honestly.

Re: Super Mario Bros. 3 Mod

Posted: 21 Jun 2012, 07:15
by renhoek
yeah the graphics I made need tweaking,
I now know how to test them as that was before I even touched the source code.

Re: Super Mario Bros. 3 Mod

Posted: 21 Jun 2012, 19:42
by rokit
I could code SOME stuff.

Re: Super Mario Bros. 3 Mod

Posted: 26 Sep 2012, 05:27
by Mari0Lu1g1
rokit boy wrote:I could code SOME stuff.
REALLY? What?

Re: Super Mario Bros. 3 Mod

Posted: 26 Sep 2012, 13:59
by BobTheLawyer
I want to help make stuff...

Re: Super Mario Bros. 3 Mod

Posted: 03 Oct 2012, 14:25
by Warren2997
Can,t Help You With Coding But I Do Sprites (The Only Coding I Can Do Is On GM8PRO (Gamemaker 8 Pro)

Re: Super Mario Bros. 3 Mod

Posted: 03 Sep 2014, 18:43
by 2_3DGamerFTW
Is this Forum Post dead? Cuz if it isn't, help me with the SMB3 Mod.

Re: Super Mario Bros. 3 Mod

Posted: 03 Sep 2014, 18:45
by Mari0Maker
Yup, the person who started the project doesn't come to the forums anymore, but you could use some of the assets here like the SMB3 Mario sprites with no hat, giving credit to Renhoek of course.
And if you need help with your mod, feel free to post about what you need help with. :)