How to mod? (i.e. custom tiles, entities)

Mods, guides how to use and install mods go right in here.
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jackrc11
Posts: 3
Joined: 17 Mar 2012, 00:46

Post » 17 Mar 2012, 00:49

I'm really interested in making mods for Mari0, but I'm not sure what files to go in and what to use to make sprites, or anything else like that. What files do i go to to edit sprites, tiles, etc?

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rokit
Posts: 2095
Joined: 03 Feb 2012, 00:47

Post » 17 Mar 2012, 01:11

Steps:
1. Know that they can go anywhere you wan't as long as it is in the love file
2. Learn lua (if you haven't already)
3. make an epic mod.
4. make a forum post a brag about it

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 17 Mar 2012, 01:18

You'd be best using one of the mod loaders already made. Look at the code for other enemies and get a feel for what you can recycle and what Maurice has already made global for you. Then write in your code and make a nice custom entity.

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EntranceJew
Posts: 93
Joined: 05 Mar 2012, 05:37

Post » 17 Mar 2012, 01:26

One of the first posts in this forum was an entity tutorial.
Use a tool like GIMP or paint.net to edit graphics with alpha.
Use a tool like notepad++ for hardcore .lua editing.
Use a tool like IZArc or 7zip for archive managing.
Over here I wrote a tool for downloading the latest version of the source and compiling it.
Last edited by EntranceJew on 17 Mar 2012, 02:17, edited 1 time in total.

jackrc11
Posts: 3
Joined: 17 Mar 2012, 00:46

Post » 17 Mar 2012, 01:54

Aye, that seems very complicated. I should probably start simpler. How do i make just tiles? like, blocks that are either collison/portalable/both/none?

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AceAstren
Posts: 18
Joined: 04 Mar 2012, 07:31

Post » 17 Mar 2012, 02:00

jackrc11 wrote:Aye, that seems very complicated. I should probably start simpler. How do i make just tiles? like, blocks that are either collison/portalable/both/none?
That would be making a custom tile set, you could use this viewtopic.php?p=6321#p6321 or you could do what i did and just use the original smb one as a template and draw over it

jackrc11
Posts: 3
Joined: 17 Mar 2012, 00:46

Post » 17 Mar 2012, 04:28

AceAstren wrote:
jackrc11 wrote:Aye, that seems very complicated. I should probably start simpler. How do i make just tiles? like, blocks that are either collison/portalable/both/none?
That would be making a custom tile set, you could use this viewtopic.php?p=6321#p6321 or you could do what i did and just use the original smb one as a template and draw over it
The custom tile set thing seems very complicated. I think it's be easier to copy over an smb sprite. How do i access those?

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Lexsym
Posts: 84
Joined: 04 Feb 2012, 05:32
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Post » 17 Mar 2012, 18:44

Grab the source code, as well as a copy of one of the latest Love2D 0.8.0 (scroll down and download the .exe and install). Then browse to: "graphics/SMB/smbtiles.png" and open in an editor like Photoshop or Paint.NET, and edit to your heart's content.

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