How to mod? (i.e. custom tiles, entities)
- EntranceJew
- Posts: 93
- Joined: 05 Mar 2012, 05:37
One of the first posts in this forum was an entity tutorial.
Use a tool like GIMP or paint.net to edit graphics with alpha.
Use a tool like notepad++ for hardcore .lua editing.
Use a tool like IZArc or 7zip for archive managing.
Over here I wrote a tool for downloading the latest version of the source and compiling it.
Use a tool like GIMP or paint.net to edit graphics with alpha.
Use a tool like notepad++ for hardcore .lua editing.
Use a tool like IZArc or 7zip for archive managing.
Over here I wrote a tool for downloading the latest version of the source and compiling it.
Last edited by EntranceJew on 17 Mar 2012, 02:17, edited 1 time in total.
That would be making a custom tile set, you could use this viewtopic.php?p=6321#p6321 or you could do what i did and just use the original smb one as a template and draw over itjackrc11 wrote:Aye, that seems very complicated. I should probably start simpler. How do i make just tiles? like, blocks that are either collison/portalable/both/none?
The custom tile set thing seems very complicated. I think it's be easier to copy over an smb sprite. How do i access those?AceAstren wrote:That would be making a custom tile set, you could use this viewtopic.php?p=6321#p6321 or you could do what i did and just use the original smb one as a template and draw over itjackrc11 wrote:Aye, that seems very complicated. I should probably start simpler. How do i make just tiles? like, blocks that are either collison/portalable/both/none?
Grab the source code, as well as a copy of one of the latest Love2D 0.8.0 (scroll down and download the .exe and install). Then browse to: "graphics/SMB/smbtiles.png" and open in an editor like Photoshop or Paint.NET, and edit to your heart's content.