Also if I didn't mess it up...
[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- I LÖVE LUA
- Posts: 222
- Joined: 12 Aug 2013, 13:19
I think it's not a storage issue, but a "image is too large and I refuse to decode it" issue. Maybe you could tell us the dimensions of the image, to see if that's the issue.
Also if I didn't mess it up...
Also if I didn't mess it up...
Last edited by I LÖVE LUA on 04 Nov 2023, 16:45, edited 1 time in total.
-
- Posts: 3
- Joined: 17 Sep 2023, 00:44
- Contact:
welpalesan99 wrote: ↑08 Sep 2013, 20:06UPDATE #13.1 (4/18/23)
Alesan99's entities adds many entities to Mari0! From Enemies to power ups you'll never run out of entities to make levels now!
It even has bonus features like online multiplayer, custom characters, custom enemies/powerups, animated tiles, infinite levels and music, vertical scrolling, tile properties, and more! FeaturesDOWNLOADS (current version: v13.1 (4/18/23))
LATEST:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)
Twitch Channel Youtube Channel
Github
Credits
- ME
- Maurice and Fakeuser for regular turrets
- Automatik for helping me with the poison mushroom
- Superjustinbros for some SMBS sprites
- Qcode for some code and advice
- Trosh for raccoon sprites from SE
- Galas for some power up sprites
- Bobthelawyer for mario's hammer physics code
- KGK64 for Dry beetle sprites
- Skysometric for animated quad cache code from Mari0 SE Community Edtion
- Oxiriar and Toonn from the Mari0 Gang Discord for smb3 item sprites
- NH1507 for toad and toadette character sprites
- HansAgain for new portal sprites, new mario sprites, and pneumatic tubes
- Subpixel for bowser3, rotodiscs, ninji, and splunkin sprites
- Critfish for overgrown portal sprites
- Aidan for general bugtesting and misc. contributions on github
- MadNyle for propeller sound effect and mega mushroom
- fußmatte for helping create a TON of new characters for the font and Esperanto Translation
- HugoBDesigner for Portugese-Br translation
- Los for Russian Translation
- WilliamFr0g and Kant for contributions on github
- All you guys for reporting bugs and making maps
-
- Posts: 3
- Joined: 17 Sep 2023, 00:44
- Contact:
try using gmail and send the image to yourself. go check your inbox, copy the image address, and you've got a shortened url.I LÖVE LUA wrote: ↑20 Oct 2023, 12:04I don't think it's not a storage issue, but a "image is too large and I refuse to decode it" issue. Maybe you could tell us the dimensions of the image, to see if that's the issue.
Also if I didn't mess it up...
-
- Posts: 20
- Joined: 03 Nov 2023, 00:04
1st character on this page lol. Anyways, INTRODUCING: SWITCH-ER-OO MARIO!
He can simply switch between the dual portal gun, the gel gun, and none at all. Pretty OP really.
He can simply switch between the dual portal gun, the gel gun, and none at all. Pretty OP really.
-
- Posts: 20
- Joined: 03 Nov 2023, 00:04
also you hold run and press down to switchWaluigiDaGreat wrote: ↑04 Nov 2023, 00:191st character on this page lol. Anyways, INTRODUCING: SWITCH-ER-OO MARIO!
He can simply switch between the dual portal gun, the gel gun, and none at all. Pretty OP really. Switcheroo Mario.zip
- BlooKidandPoppy
- Posts: 76
- Joined: 16 Feb 2023, 00:25
- Contact:
I see…SankeySMM2 wrote: ↑20 Oct 2023, 10:18nope, my computer uses 20 GB out of 1 TB on storage, there's plenty of space for any fileBlooKidandPoppy wrote: ↑17 Oct 2023, 14:09Is it that your computer has no more storage? Mine's did that many times before and has gotten me annoyed in the past.SankeySMM2 wrote: ↑16 Oct 2023, 19:51I terribly wanna delete Mari0 AE, everytime I load a mappack of like...10 KB, it shows this error, especially when I don't change anything in a single mappack:
Error
spriteloader.lua:1854: Could not decode PNG image (memory allocation failed)
Traceback [13.0124]
main.lua:2993: in function <main.lua:2948>
[C]: in function 'newImageData'
spriteloader.lua:1854: in function 'loadtiles'
menu.lua:1680: in function 'loadbackground'
menu.lua:75: in function 'menu_load'
intro.lua:111: in function 'intro_finish'
intro.lua:99: in function 'intro_mousepressed'
main.lua:2279: in function <main.lua:2254>
[C]: in function 'xpcall'
version: 13.0124
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
- Contact:
it's fixed now, I just had to remove some useless music files
-
- Posts: 20
- Joined: 03 Nov 2023, 00:04
Lemme guess, the crash logs folder.
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
- Contact:
no, the music that I used for my old game 2 years ago
-
- Posts: 20
- Joined: 03 Nov 2023, 00:04
You have given us an enemy we didn't want.. but needed.
-
- Posts: 20
- Joined: 03 Nov 2023, 00:04
Hey William, can you help me with a character I'm making? It's supposed to be Beebo from robot 64. Here's his moveset in game if you want to try to replicate that for some reason: A spin attack, diving, ground-pounding, a backflip, a long jump, a double jump, and that's all. The only issue I'm having is with the config, the sprite sheet is fine but when loading the character it, well, honestly do I have to explain it? I'm new to Mari0 still and it's the first character I've ever created, so.. (Note: YOU WILL BE CREDITTED!)
- BlooKidandPoppy
- Posts: 76
- Joined: 16 Feb 2023, 00:25
- Contact:
(Original Name is AstroFlare)
A question for anyone to answer-
How exactly do I find both x and y offsets of a sprite(s)/frame(s)? Each time I had the incorrect offsets, I had to use the enemy maker to fix 'em.
Another question...
How can I toggle hitboxes when in-game..?
A question for anyone to answer-
How exactly do I find both x and y offsets of a sprite(s)/frame(s)? Each time I had the incorrect offsets, I had to use the enemy maker to fix 'em.
Another question...
How can I toggle hitboxes when in-game..?
-
- Posts: 229
- Joined: 21 Jul 2020, 20:10
- Contact:
The offsets are more closely related to the hitbox size than the image size; the image shape is what determines the quadcenters
offsetX will usually be about width*8 and offsetY will usually be 8-width*8, if I recall correctly
Also, you toggle hitboxes with f10 while in the editor
offsetX will usually be about width*8 and offsetY will usually be 8-width*8, if I recall correctly
Also, you toggle hitboxes with f10 while in the editor
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
- Contact:
What does each and every fn-number button do in the game? Just out of curiousity.WilliamFrog wrote: ↑06 Dec 2023, 22:55The offsets are more closely related to the hitbox size than the image size; the image shape is what determines the quadcenters
offsetX will usually be about width*8 and offsetY will usually be 8-width*8, if I recall correctly
Also, you toggle hitboxes with f10 while in the editor
Edit: For the next update, I should see an option to preserve time limit when loading a level (instantly). If a player triggers an animation to move to a subzone of a level and there is 50 seconds on the clock, the clock should show 50 seconds when the player enters the area. This can be toggled in the "loadlevel(instant)" animation.
-
- Posts: 229
- Joined: 21 Jul 2020, 20:10
- Contact:
f10 shows hitboxes, f11 shows fps, and f12 toggles mouse lock
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
- Contact:
I'm adding a feature for my mod where f9 shows coordinates above the player
- Marlee_Goat
- Posts: 85
- Joined: 06 Jul 2018, 22:30
- Contact:
you can already show the player's coordinates using Alt?SankeySMM2 wrote: ↑10 Dec 2023, 12:34I'm adding a feature for my mod where f9 shows coordinates above the player
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
- Contact:
oh that's the cursor position in editor, in my mod you can show the player coordinates with f9Marlee_Goat wrote: ↑22 Jan 2024, 15:46you can already show the player's coordinates using Alt?SankeySMM2 wrote: ↑10 Dec 2023, 12:34I'm adding a feature for my mod where f9 shows coordinates above the player
- Marlee_Goat
- Posts: 85
- Joined: 06 Jul 2018, 22:30
- Contact:
ohhhh, i seeSankeySMM2 wrote: ↑23 Jan 2024, 06:44oh that's the cursor position in editor, in my mod you can show the player coordinates with f9Marlee_Goat wrote: ↑22 Jan 2024, 15:46you can already show the player's coordinates using Alt?SankeySMM2 wrote: ↑10 Dec 2023, 12:34I'm adding a feature for my mod where f9 shows coordinates above the player
- kriptopsix
- Posts: 28
- Joined: 14 Jan 2024, 13:33
can be found somewhere characters Rainbow Dash Is this a mod for?
-
- Posts: 9
- Joined: 23 Jan 2024, 14:04
yes i do.kriptopsix wrote: ↑24 Jan 2024, 00:28can be found somewhere characters Rainbow Dash Is this a mod for?
Last edited by GoombaFan73 on 23 Mar 2024, 13:20, edited 1 time in total.
- kriptopsix
- Posts: 28
- Joined: 14 Jan 2024, 13:33
Where to download and how to install some characters ?GoombaFan73 wrote: ↑24 Jan 2024, 20:29idkkriptopsix wrote: ↑24 Jan 2024, 00:28can be found somewhere characters Rainbow Dash Is this a mod for?
- BlooKidandPoppy
- Posts: 76
- Joined: 16 Feb 2023, 00:25
- Contact:
Look in the AE custom character thread in “Mari0 discussion”.kriptopsix wrote: ↑24 Jan 2024, 21:22Where to download and how to install some characters ?GoombaFan73 wrote: ↑24 Jan 2024, 20:29idkkriptopsix wrote: ↑24 Jan 2024, 00:28can be found somewhere characters Rainbow Dash Is this a mod for?
- kriptopsix
- Posts: 28
- Joined: 14 Jan 2024, 13:33
I played today with my daughter and at level 4-4 there was this error.
So what's now?
Version Mari0 AE alesan99s_entities_13.1_win The game stopped turning on.
So what's now?
Version Mari0 AE alesan99s_entities_13.1_win The game stopped turning on.
- kriptopsix
- Posts: 28
- Joined: 14 Jan 2024, 13:33
I deleted everything and unpacked it again, now the question is how to pass 5-1?
UPD: I get it... I need to turn on portal mode, I played the classic one. Here is the video on YouTubehttps://www.youtube.com/watch?v=58jTK--kTbM
UPD: I get it... I need to turn on portal mode, I played the classic one. Here is the video on YouTubehttps://www.youtube.com/watch?v=58jTK--kTbM
- BlooKidandPoppy
- Posts: 76
- Joined: 16 Feb 2023, 00:25
- Contact:
I think it was for mari0 se (idk).kriptopsix wrote: ↑24 Jan 2024, 00:28can be found somewhere characters Rainbow Dash Is this a mod for?
- kriptopsix
- Posts: 28
- Joined: 14 Jan 2024, 13:33
Yes, mari0 se has it! But my gamepad doesn't work there. I decided that I could live without Rainbow Dash but with a gamepad
i downloaded it and windows said it had a virus
Windows, as well as pretty much every antivirus program, will often give false positives for more obscure programs. The code is available on GitHub for people to check, and besides that, if there was anything malicious then Sašo would've banned Alesan and closed the thread a long time ago
-
- Posts: 229
- Joined: 21 Jul 2020, 20:10
- Contact:
Windows will say "Windows has protected your pc from an unknown program" but that doesn't mean it has anything malicious or even that it's a false positive, it's just because it's unknown
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Apparently I’m the only person who doesn’t know how Custom Character Quads work
- vladimirdog2021
- Posts: 110
- Joined: 09 Aug 2022, 15:44
- Contact:
Does Microsoft Security Essentials (or any antivirus program) detect any malicious executable (like Mari0 Alesan's Entities) in Windows XP and newer?
I've always wondered about this.
I've always wondered about this.
-
- Posts: 229
- Joined: 21 Jul 2020, 20:10
- Contact:
AE is not malicious and won't be actually flagged as harmful, it just stops you before opening it the first time