[TINY-UPDATE] Alesan99's Entities (Tiny Goombas, & more!)

Mods, guides how to use and install mods go right in here.
Eden GT
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Post » 26 Jan 2017, 06:03

alesan99 wrote:
Eden GT wrote:Thanks.
Request: Which worlds Bowser will throw hammers.

Do you want an option to change which worlds?
In case you just want the worlds, its currently world 6 and above.


Well, if you want to. Would be quite convenient when it comes to easy/difficult mappacks created with the mod.
Another common problem in mari0: When set to "Intermission", Mario stops while stepping on a springboard, etc.

jermboy27
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Post » 05 Feb 2017, 02:05

alesan99 wrote:[center]0.10.0 UPDATE #7.1
DOWNLOADS (current version: 0.10.0 v7.1)
LATEST:
--->Windows (.exe) <---
--->OSX (.app) (slightly outdated)<---
--->Linux (.love) (slightly outdated)<---
--->Source (LOVE 0.10.0) <---

Speaking of downloads. Where's the online multiplayer version?

Technochips
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Post » 05 Feb 2017, 04:51

look at the date of the post announcing multiplayer

Isosceles
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Post » 17 Feb 2017, 06:13

I'd like to say adhesion gel is very fun on platform tiles...

(What I don't understand is why putting another platform in the way slows Mario down.)

Also I can't seem to place the single gel entity, I have to use a dropper. When I place it on any surface, regardless of the gel id, it doesn't show up.

Technochips
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Post » 17 Feb 2017, 15:14

have you tried right clicking the gel entity, and checking any direction? i think that's how you do it, not sure tho

QwertymanO07
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Post » 17 Feb 2017, 22:28

Ah dingy dangus, it doesn't work in SE:
Image

HugoBDesigner
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Post » 18 Feb 2017, 00:52

Deceased Mari0:HEC is guilty too:
Image

QwertymanO07
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Post » 18 Feb 2017, 04:29

I just wonder if this could be used to simulate VVVVVV.

Isosceles
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Post » 18 Feb 2017, 07:28

Technochips wrote:have you tried right clicking the gel entity, and checking any direction? i think that's how you do it, not sure tho

The only thing I can change is the gel id. (I'm barely starting to simply understand Lua, but the gel problem could be due to the fact that I stuck the latest .love into the latest OSX app. It might have also messed up some other entities but I'm not entirely sure on which. I can live with it)

QwertymanO07 wrote:I just wonder if this could be used to simulate VVVVVV.

I could see this. It'd probably be a pain to set up and platforms being solid on top might prove to be a problem. Though i'd love to see VVVVV entities like the gravity flipper... line thing? does that even have an official name?

alesan99
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Post » 18 Feb 2017, 17:17

Isosceles wrote:The only thing I can change is the gel id. (I'm barely starting to simply understand Lua, but the gel problem could be due to the fact that I stuck the latest .love into the latest OSX app. It might have also messed up some other entities but I'm not entirely sure on which. I can live with it)

I updated the app. I don't know if it works.
https://www.dropbox.com/s/rpjbpcn6xgqunwx/alesan99s_entities_0-10-0_7-1_osx.zip?dl=1

Isosceles
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Post » 22 Feb 2017, 03:04

:/ Still had the same problems. I'm in an odd situation with my Mac so its very possible its because of something on my end. Thank you for updating the Mac .app though!

Edit:
I...
Image

alesan99
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Post » 25 Feb 2017, 17:55

Isosceles wrote::/ Still had the same problems. I'm in an odd situation with my Mac so its very possible its because of something on my end. Thank you for updating the Mac .app though!

Oh, are you placing the gel on the tile? That could be the problem. Otherwise I have no idea...
Image

Isosceles wrote:Edit:
I...
Image

May or may not be an easter egg that changes sprites.

DLF, The Meme Lord
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Post » 27 Feb 2017, 21:59

doea this work on mari0 special edition

alesan99
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Post » 28 Feb 2017, 01:14

DLF, The Meme Lord wrote:doea this work on mari0 special edition

I'm not quite sure what you mean.
This mod is seperate from SE, it runs on its own. It does have a lot of SE features though, its just not compatible with SE maps.

DLF, The Meme Lord
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Post » 28 Feb 2017, 16:16

ok

yellowX3
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Post » 03 Mar 2017, 00:51

It crashed when I (accidently) started a 2-player game:

Error

main.lua:2159: attempt to index a nil value


Traceback

main.lua:2452: in function '__index'
main.lua:2159: in function 'getHat'
game.lua:5326: in function 'downkey'
mario.lua:1648: in function 'update'
game.lua:550: in function 'game_update'
main.lua:1214: in function 'update'
[C]: in function 'xpcall'

alesan99
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Post » 04 Mar 2017, 02:59

yellowX3 wrote:It crashed when I (accidently) started a 2-player game:


EDIT: I fixed multiplayer in the source download. controllers wont work but it wont crash anymore
Download: https://www.dropbox.com/s/np3r3u9nbmsrx ... .love?dl=1

yellowX3
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Post » 24 Mar 2017, 12:23

Is it possible to change the mushroom cursor on the title screen with the custom graphics tab? I can't find it in the list.

Squidish
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Post » 25 Mar 2017, 16:25

yellowX3 wrote:Is it possible to change the mushroom cursor on the title screen with the custom graphics tab? I can't find it in the list.

No, unfortunately.

Hyperfenix
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Post » 15 Apr 2017, 07:30

So, if this bumps then R.I.P. but I have an issue, where if I try to add more than one tile, the game glitches. My first tile will be smooshed to combine both tiles if sideways (have test vertical because yeah) and the second tile will be a clone of the original. Any reason why?

EDIT: So basically I just have to have a 17x(anything * 17) tileset. using anything with a width greater than 17 destroys everything.

alesan99
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Post » 15 Apr 2017, 16:15

Hyperfenix wrote:So, if this bumps then R.I.P. but I have an issue, where if I try to add more than one tile, the game glitches. My first tile will be smooshed to combine both tiles if sideways (have test vertical because yeah) and the second tile will be a clone of the original. Any reason why?

Please post your tileset so I know whats going on.

You could try using a template though: Image

Hyperfenix
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Post » 15 Apr 2017, 17:56

This is was my image: Image
and it would give me the error, however I did make one update to that one. the spikes now have collision (I don't know why that would affect it)

mariOLover63
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Post » 15 Apr 2017, 23:57

Could you help with adding custom characters? Just a quick tutorial would be nice

alesan99
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Post » 16 Apr 2017, 00:45

Hyperfenix wrote:This is was my image: Image
and it would give me the error, however I did make one update to that one. the spikes now have collision (I don't know why that would affect it)

It works just fine for me.
Are you sure you're adding it correctly? In the level editor go to the "custom" tab and click on "tiles". Drag the image file in the window and see if it works.

mariOLover63 wrote:Could you help with adding custom characters? Just a quick tutorial would be nice

Use this template and place it in the characters folder: https://www.dropbox.com/s/bfe08lgq2sn7e ... e.zip?dl=1
Select it with the [ and ] keys in the options

mariOLover63
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Post » 18 Apr 2017, 00:36

Thank you. Also I already had the template.
Last edited by mariOLover63 on 22 Apr 2017, 21:16, edited 1 time in total.

The Snivy
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Post » 22 Apr 2017, 02:21

If your still taking suggestions, Red/Purple coins and Power Stars would be nice additions.

Hyperfenix
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Post » 23 Apr 2017, 20:42

alesan99 wrote:
Hyperfenix wrote:This is was my image: Image
and it would give me the error, however I did make one update to that one. the spikes now have collision (I don't know why that would affect it)

It works just fine for me.
Are you sure you're adding it correctly? In the level editor go to the "custom" tab and click on "tiles". Drag the image file in the window and see if it works.


I did add it right, but see if disabling collision on the spikes would reproduce it.

alesan99
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Post » 23 Apr 2017, 21:21

Hyperfenix wrote:I did add it right, but see if disabling collision on the spikes would reproduce it.

It still works fine.
But looking at your previous post you said...
Hyperfenix wrote:So basically I just have to have a 17x(anything * 17) tileset.

Which is normal, tilesets are supposed to be sized in multiples of 17 so I don't really see anything I need to fix.


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