Mari0: Evil Edition [SE]

Mods, guides how to use and install mods go right in here.
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MagicPillow
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Post » 03 Mar 2014, 05:14

That's right, the first ever SE mod!
I was inspired by this
Basically, the mod changes all default enemies (Except powerups) to hammerbros.
Screenshots:
Image Image
Download this insanity.

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MissingWorld
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Post » 03 Mar 2014, 05:22

I'm a bit disappointed that you didn't make it that all enemies throw hammers instead of simply being hammer bros.
Regardless, this is pretty interesting that this would be done at all.

B-Man99
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Post » 03 Mar 2014, 05:46

You should have made them all blue frogs Hey this is cool and it's working fine for me so thanks for showing this to us it's pretty neat
Nice job

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BobTheLawyer
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Post » 08 Mar 2014, 14:28

You could've made it a mappack....
Good job ither way, though!

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MagicPillow
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Post » 08 Mar 2014, 18:23

BobTheLawyer wrote:You could've made it a mappack....
Good job ither way, though!
Well not really, since it affects all mappacks with default enemies, not just SMB...

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Discord
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Post » 09 Mar 2014, 18:06

So, why exactly is Mario a weird blue block thing? I'm a bit confused on that part.

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MagicPillow
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Post » 09 Mar 2014, 18:09

Discord wrote:So, why exactly is Mario a weird blue block thing? I'm a bit confused on that part.
That's just my character.

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MissingWorld
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Post » 09 Mar 2014, 18:17

Why didn't you leave lakito as lakito anyways?

Also flying fish zones become absolute jokes.

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MagicPillow
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Post » 09 Mar 2014, 18:22

MissingWorld wrote:Why didn't you leave lakito as lakito anyways?
MagicPillow wrote: I was inspired by this
I'm pretty sure the mod this is based on changed lakito to hammerbros.

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MissingWorld
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Post » 09 Mar 2014, 18:46

MagicPillow wrote:
MissingWorld wrote:Why didn't you leave lakito as lakito anyways?
MagicPillow wrote: I was inspired by this
I'm pretty sure the mod this is based on changed lakito to hammerbros.
Nope.

Plus, in SMBC it isn't a mod, it's an unlockable cheat.

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MagicPillow
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Post » 09 Mar 2014, 18:53

Didn't know about that. I might update later.

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MissingWorld
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Post » 09 Mar 2014, 18:58

A few other suggestions; rather than just straight-up copying the hammer brothers to the other slots, modify the code so they better fit the situation they're put in. Such as:
-Add X velocity to the ones replacing bulletbills.
-Add Y velocity to the ones replacing flyingfishes.
-Add the appropriate sound effects for bulletbills and fires (not absolutely necessary)

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MagicPillow
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Post » 09 Mar 2014, 19:05

MissingWorld wrote:-Add X velocity to the ones replacing bulletbills.
I didn't see any hammerbros with X velocity in the videos.

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MissingWorld
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Post » 09 Mar 2014, 19:17

MagicPillow wrote:
MissingWorld wrote:-Add X velocity to the ones replacing bulletbills.
I didn't see any hammerbros with X velocity in the videos.
Are you sure you've been watching them closely, then?

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MagicPillow
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Post » 09 Mar 2014, 19:43

MissingWorld wrote:
MagicPillow wrote:
MissingWorld wrote:-Add X velocity to the ones replacing bulletbills.
I didn't see any hammerbros with X velocity in the videos.
Are you sure you've been watching them closely, then?
Hmm... That's strange...
I saw one shot out of a cannon, and it didn't have any velocity...

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MissingWorld
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Post » 09 Mar 2014, 20:53

MagicPillow wrote:Hmm... That's strange...
I saw one shot out of a cannon, and it didn't have any velocity...
Well velocity's velocity. It'd be wiser to add it anyways.

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SauloFX
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Post » 24 Mar 2014, 03:17

When i readed the topic title,i thought the edition would add,Demon Goombas,Demon Koopas ''n'' stuff,but nice job Pillow!

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Villager103
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Post » 18 Jun 2014, 11:58

Suggestions:
Make the enemies normal, except they throw hammers.
Add a cheat that makes all goombas throw goombas every 3 seconds.

Overall rating: 8/10

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alesan99
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Post » 18 Jun 2014, 13:12

Villager103 wrote:Suggestions:
Make the enemies normal, except they throw hammers.
Add a cheat that makes all goombas throw goombas every 3 seconds.
Magicpillow was making this.

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