[Drugs] Acid Trip (Mappack)
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
- Contact:
Mari0: Acid Trip
This mappack is now avaliable as a DLC in the game, get it now!
Tired of using a portal gun? Want some drugs? Then this is the map for you!
Don't forget to press down to use. To USE.
Features:
-High quality 100% original graphics!
-Immersive story with lots of twists and turns!
-Exclamation marks!
This mappack is now avaliable as a DLC in the game, get it now!
Tired of using a portal gun? Want some drugs? Then this is the map for you!
Don't forget to press down to use. To USE.
Features:
-High quality 100% original graphics!
-Immersive story with lots of twists and turns!
-Exclamation marks!
Last edited by Raicuparta on 16 Mar 2012, 01:36, edited 4 times in total.
Is there an actual ending or does it just loop?
Aside from that, A+ Mappack, would play again. perv.
Aside from that, A+ Mappack, would play again. perv.
- rAALph SiC
- Posts: 46
- Joined: 09 Mar 2012, 06:12
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dude! its been so long... i had forgotten what it was like :)
Mr Leary would approve this mappack
Mr Leary would approve this mappack
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
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It isn't supposed to loop. But the ending is quite similar to the beginning.Lexsym wrote:Is there an actual ending or does it just loop?
Aside from that, A+ Mappack, would play again. perv.
I have to say, this map was pretty awesome. It managed to be challenging while still giving you a bunch of items. Also, that shit was fucked up. :D
Do you mind if I borrow the idea of having a false flag? I thought that was pretty clever.
Do you mind if I borrow the idea of having a false flag? I thought that was pretty clever.
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
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Sure, why not.Pyr0saur wrote:I have to say, this map was pretty awesome. It managed to be challenging while still giving you a bunch of items. Also, that shit was fucked up. :D
Do you mind if I borrow the idea of having a false flag? I thought that was pretty clever.
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
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Yeah, I guess. Probably wouldn't have thought of this if I hadn't played don't eat the mushroom. By the way, that tree was actually made for a Knytt Stories tileset of mine ( http://i.imgur.com/J3Gw3.png ).xXxrenhoekxXx wrote:is this meant to be a tribute to don't eat the mushroom.
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
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Updated with message to press down.
But you didn't say he could use this as a DLC.Raicuparta wrote:Updated with message to press down.
You just gotta love these levels :D
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
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I made it non linear on purpose, just to make things a bit more fucked up. And about the difficulty, I actually think it is too hard as it is. I wanted it to be almost completely challenge free, that's why there are so many starman powers everywhere, but some of the platforming can be tricky.trosh wrote:You could try to make the first levels slightly more better (maybe harder dunno) and maybe make the levels linear (1-1, 1-2, 1-3, etc.)
god this is fun
Maybe it isn't too obvious, you can easily go through that part without the portal gun, theres a koopa to the left of the spinies, just steop on it and kick it towards the spinies. Yes, it works underwater as well.d_0o_d wrote:In 3-1 I feel like playing lemmings with a portal gun...
- Kyle Prior
- Posts: 469
- Joined: 02 Feb 2012, 23:38
Yeah, this is way too much fun. I have a feeling I'm gonna be playing this tonight and tomorrow and so on..
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
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Yeah you only need that if you have big mario, with small mario the jump is doable.trosh wrote:the constant use of starman is impeccable. i was gonna say previously that this mappack had nothing to do with portals but then I remembered that in one level you have to use them to go under a wall so that's ok. awesome :D
And for everyone who already played the game: When this map gets released as DLC (with 1.5), be sure to try the new DLC version, it is eve trippier!
- ShadowWolf937
- Posts: 4
- Joined: 10 Mar 2012, 22:30
What did I just.
I don't even.
What if... Matrix.
- alphaOrionis
- Posts: 11
- Joined: 08 Mar 2012, 00:07
This map doesn't make sense at all ... i love it!!!
the only mappack i've played multiple times and still enjoy as i did the first time playing. and now with parallax scrolling and custom backgrounds - as you said - even trippier.
Awesome!!
the only mappack i've played multiple times and still enjoy as i did the first time playing. and now with parallax scrolling and custom backgrounds - as you said - even trippier.
Awesome!!
- Hen Barrison
- Posts: 157
- Joined: 02 Feb 2012, 23:45
First, I was lIke,
Then I was all,
But after a mInuet of playIng I was lIke,
And when I fInIshed,
That was defInatly the wIrdest and most awesome thIng I have ever played.
Then I was all,
But after a mInuet of playIng I was lIke,
And when I fInIshed,
That was defInatly the wIrdest and most awesome thIng I have ever played.
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
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While I absolutely love Knights of Cydonia, I suggest you try with this:auzura wrote:I was playing this with my music on random, and Muse's 'Knights of Cydonia' came on for most of the map. It was the greatest thing.
(the song is Acid for Nothing by 1200 Micrograms)
ahh finally found the back button... Still don't know where I am... Oh wait no I didn't mean here last time I played I blacked out and woke up... in some kind of forest with my laptop stuck inside my mouth... Hey can someone call me help?
*Serious mode*
I really enjoyed the dlc remake. Oh btw I noticed a coin heaven when looking through the level editor.
Am I just missing the vine or is it unused?
*Serious mode*
I really enjoyed the dlc remake. Oh btw I noticed a coin heaven when looking through the level editor.
Am I just missing the vine or is it unused?
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
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You're missing the vine.