Lovechild Map Pack (GUIDE 08/05/13)
Very important update; Re-release due to yet another oversight on my part. Plus, more stuff. Can't beat more stuff...
Look guys, sorry for constantly updating my map pack and still obsessing over it. I assure you this is the last major update for a week, at least -- It's pretty well done, save the failtastic 8-1 boss. When I sort out that boss battle, it will be the last update for sure, since SE is coming out. Sometimes I miss things, and I don't leave good notes for myself so there. Of the one person that sort of cares enough about this to keep on updating and playing the pack, thank you for your time, and I wish to see you and everyone else on this forum when SE does come out. :)
(Post #2 has the download link.)
(Post #3 has the guide, WIP)
Put your 80's on and take yourself back to a time when games were meant to be suffered through. This map pack was designed to be difficult. It was not made to be nice, because Kooplings aren't nice, and neither is Bowser. If you want a nice, easy game, pick up your DS and play Super Princess Peach instead. Maybe you'll hear your mother laughing...
This pack also has some issues, and I had to accommodate the best I can with Mari0's camera, as on occasion you'll encounter levels where you have to scroll the camera before you can do anything. Rest assured, those sorts of levels are far and few between. You msy have to utilize some old Mario tricks like edge jumping.
This pack plays best with a controller. If you're not using a keyboard with decent anti-ghosting, either use your Xbox 360 controller, or whatever twinstick DirectInput controller you have laying around.
Don't be a potato, think with portals.
(There use to be screenshot here but they were SO outdated that using them here are fruitless. Consult the guide for images of levels.)
The maps contained herein retrogrades to the design of the old Mario bros. game for NES, where most of the objectives are held in one room, within tight quarters. There are bonuses abound in this game, mostly lives, as you'll lose a bunch of them if you are not both careful and skilled. This is only a beta
Vanilla mari0, just extract to your mappacks folder and play! Latest post should have the most current release. I'm mostly done, so any suggestions might get tossed out the window. Only if you find a game-killing bug, will I fix and up some more material. Otherwise the next couple updates will be slow to come and may very well be the last.
It has been over a year and I am updating it once again. So what's in this release?
Clever use of enemies on switches
Laser and light bridge puzzles
A decent boss battle (WAS before I goofed it up! Fixed now!)
Advanced levels for masochists
All that and more in the fifth demo release of my pack!
Additional credits and contributors:
BobTheLawyer - Better editor mod
Camewel - Screenshot mod (his thread OP has link rot. Ew.)
Qcode - For happening to have screenshot mod and combining these two together.
Look guys, sorry for constantly updating my map pack and still obsessing over it. I assure you this is the last major update for a week, at least -- It's pretty well done, save the failtastic 8-1 boss. When I sort out that boss battle, it will be the last update for sure, since SE is coming out. Sometimes I miss things, and I don't leave good notes for myself so there. Of the one person that sort of cares enough about this to keep on updating and playing the pack, thank you for your time, and I wish to see you and everyone else on this forum when SE does come out. :)
(Post #2 has the download link.)
(Post #3 has the guide, WIP)
Put your 80's on and take yourself back to a time when games were meant to be suffered through. This map pack was designed to be difficult. It was not made to be nice, because Kooplings aren't nice, and neither is Bowser. If you want a nice, easy game, pick up your DS and play Super Princess Peach instead. Maybe you'll hear your mother laughing...
This pack also has some issues, and I had to accommodate the best I can with Mari0's camera, as on occasion you'll encounter levels where you have to scroll the camera before you can do anything. Rest assured, those sorts of levels are far and few between. You msy have to utilize some old Mario tricks like edge jumping.
This pack plays best with a controller. If you're not using a keyboard with decent anti-ghosting, either use your Xbox 360 controller, or whatever twinstick DirectInput controller you have laying around.
Don't be a potato, think with portals.
(There use to be screenshot here but they were SO outdated that using them here are fruitless. Consult the guide for images of levels.)
The maps contained herein retrogrades to the design of the old Mario bros. game for NES, where most of the objectives are held in one room, within tight quarters. There are bonuses abound in this game, mostly lives, as you'll lose a bunch of them if you are not both careful and skilled. This is only a beta
Vanilla mari0, just extract to your mappacks folder and play! Latest post should have the most current release. I'm mostly done, so any suggestions might get tossed out the window. Only if you find a game-killing bug, will I fix and up some more material. Otherwise the next couple updates will be slow to come and may very well be the last.
It has been over a year and I am updating it once again. So what's in this release?
Clever use of enemies on switches
Laser and light bridge puzzles
A decent boss battle (WAS before I goofed it up! Fixed now!)
Advanced levels for masochists
All that and more in the fifth demo release of my pack!
Additional credits and contributors:
BobTheLawyer - Better editor mod
Camewel - Screenshot mod (his thread OP has link rot. Ew.)
Qcode - For happening to have screenshot mod and combining these two together.
Last edited by lovechild on 06 Aug 2013, 02:20, edited 22 times in total.
Now with 20% more windows!
The pack, far as I am concern is next-to-finished. Might spruce up the boss battles, but they won't be a full-on release like this one because bosses are of relatively low importance. Demo 5 revision 3, from Mediafire! [External link]
I have finished fussing with World 2 images, for some odd reason the screenshot mod wants to do nothing but transparent images and that made me so sad I put it off for a whole month. Sorry folks.
This latest update also addresses a recent issue with multiple levels.
The pack, far as I am concern is next-to-finished. Might spruce up the boss battles, but they won't be a full-on release like this one because bosses are of relatively low importance. Demo 5 revision 3, from Mediafire! [External link]
I have finished fussing with World 2 images, for some odd reason the screenshot mod wants to do nothing but transparent images and that made me so sad I put it off for a whole month. Sorry folks.
This latest update also addresses a recent issue with multiple levels.
Last edited by lovechild on 02 Aug 2013, 01:15, edited 9 times in total.
Only if you really need it, here are level panoramas and guides for you in case things get really frustrating. Check back occasionally for new content!
1-1: Hard start
1-2: A simple velocity puzzle
1-3: Red cross
1-4: Live ammunition
2-1: Mile-wide lasers
2-2: Insurmountable walls
2-3: Baptism by fire
2-4: Sabotage!
3-1: Torrential Downpour
3-2: Semi-automation
3-3: Trapped!
3-4: Outside?
4-1: The facility
4-2: The outpost
4-3: The last stand
4-4: We're tired of you Mario
5-1: Coming soon
6-1: Trust game, Classified
6-2: Laser crucifix, Classified
6-3: ???, Classified
6-4: Bouncehouse, Classified
7-1: The other side, Classified
7-2: ???, Classified
7-3: Hot barricades, Classified
7-4: Between you and Bowser, Classified
8-1: ???, Classified
Quick reference albums:
1-1: Hard start
6-1: Trust game, Classified
6-2: Laser crucifix, Classified
6-3: ???, Classified
6-4: Bouncehouse, Classified
7-1: The other side, Classified
7-2: ???, Classified
7-3: Hot barricades, Classified
7-4: Between you and Bowser, Classified
8-1: ???, Classified
Quick reference albums:
Last edited by lovechild on 06 Aug 2013, 02:22, edited 20 times in total.
It's easier IMO to just make a new post. That and it post-bumps me to the top. Unless y'all have something against post-bumping (i.e, a bannable offense) then I see nothing wrong with how I do things right now.Da2Shae wrote:PSST, You might want to add a few screenshots to your thread!
Also, theres no need to make a new comment EVERY TIME you update the game. Just make it in the first post and just change the download link to your map pack.
Also yeah, screenshots. If the titlebar in the posts are an issue, I'll just gimp 'em out; forgot to toggle window decoration off prior to taking them.
Yeah its good to bump your threads i suppose. Just make sure you post the updated link in your original thread, that way newcomers won't just come in and download version 1 of your mappack in the OP and not realize that there are updated versions in the comments. (This will become a problem if the thread gets several pages long)lovechild wrote:It's easier IMO to just make a new post. That and it post-bumps me to the top. Unless y'all have something against post-bumping (i.e, a bannable offense) then I see nothing wrong with how I do things right now.Da2Shae wrote:PSST, You might want to add a few screenshots to your thread!
Also, theres no need to make a new comment EVERY TIME you update the game. Just make it in the first post and just change the download link to your map pack.
Also yeah, screenshots. If the titlebar in the posts are an issue, I'll just gimp 'em out; forgot to toggle window decoration off prior to taking them.
Bump. Also, the new content is awesome.
Added worlds 3, 4 and a boss battle in 5
Did more clever puzzles using lasers and death traps, gave players clever way to dispatch enemies
Tried to use gels, but I kind of grew tired of integrating them since jump gels and speed gels have rather limited use.
Modified some of the older levels, hopefully they're better than ever. If I ever get around to making more complete worlds, I'll try to integrate "Action" sections with the speed gel, but don't hold your breath.
World 5 might need more than the lives you've got! If you REALLY need it, there's a way to get more than enough lives every time. See if you can't find that secret.
Added worlds 3, 4 and a boss battle in 5
Did more clever puzzles using lasers and death traps, gave players clever way to dispatch enemies
Tried to use gels, but I kind of grew tired of integrating them since jump gels and speed gels have rather limited use.
Modified some of the older levels, hopefully they're better than ever. If I ever get around to making more complete worlds, I'll try to integrate "Action" sections with the speed gel, but don't hold your breath.
World 5 might need more than the lives you've got! If you REALLY need it, there's a way to get more than enough lives every time. See if you can't find that secret.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Can you please put the download in the first post?
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
What OS do you use? Or is that just a skin?
Back on topic, the map looks pretty good. :)
Back on topic, the map looks pretty good. :)
-
- Posts: 222
- Joined: 09 Apr 2012, 20:26
i downloaded but it seems to have only 2 worlds
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- Posts: 222
- Joined: 09 Apr 2012, 20:26
so... what i can say.
non infinity lives in hard mappacks is bad
non infinity lives in hard mappacks is bad
Should I spoil how to get into the world select in-game?
Also, there are PLENTY of secret 1-ups in the game. You have infinite time, so where you think there can be a 1-up, get it!
Also, there are PLENTY of secret 1-ups in the game. You have infinite time, so where you think there can be a 1-up, get it!
Last edited by lovechild on 30 Jun 2013, 00:06, edited 1 time in total.
Try not to triple post, it's much easier to edit them.
I don't know why the new members don't see the EDIT button and use it, i saw it when i just had registered.
Now i think Saso should make appear a note when one have registered, saying: "There is an EDIT button, use it when is necesary".
Now i think Saso should make appear a note when one have registered, saying: "There is an EDIT button, use it when is necesary".
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
lovechild has been here over a year, not a new member
This is pretty simmilar to Outside The Box, looking at your images. All the rooms seem to be at a small width.
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
Without playing it, you can never tell.
well, just SAIYAN!TheJonyMyster wrote:Without playing it, you can never tell.
That changes as you play the game. The first maps are really tut maps for people to play with. I'll work on the other images, using a Linux system to get the full map hopefully without having to cut/paste a hundred different pieces together.Turret Opera wrote:This is pretty simmilar to Outside The Box, looking at your images. All the rooms seem to be at a small width.
Also in a Linux system, I can disable the window decor, ++awesome for me.
About what I said earlier, yeah, doesn't really change, there's just one really action-y stage, then it's back to boxes. But they get more involved.
Now for the latest "Update", it's just a fix for world 5. So here are the issues I resolved --
Now for the latest "Update", it's just a fix for world 5. So here are the issues I resolved --
- Checkpoint at fourth puzzle didn't work quite as planned. You get stuck behind the wall in the first puzzle at respawn, so I included an (invisible) down pipe to the fourth puzzle.
Final puzzle and boss level were not by any means linked, fixed that.
I messed up bad. I fix it good. Bump post FTW... except not really because few people -- if any -- still care about this pack but why the hell not?
So the story is this. For the 8-1 boss, I was playing with how Bowser acts underwater. I left underwter in 5-1 on, as well I left the emancipation grill for no reason whatsoever. So I fixed it to make the level beatable. If you made it to world 5, I am SO SO sorry for this oversight, and I hope that now you can complete the game and give it due diligence.
So the story is this. For the 8-1 boss, I was playing with how Bowser acts underwater. I left underwter in 5-1 on, as well I left the emancipation grill for no reason whatsoever. So I fixed it to make the level beatable. If you made it to world 5, I am SO SO sorry for this oversight, and I hope that now you can complete the game and give it due diligence.