[Beta] Extended Portal Tileset

Mapping related threads and questions go in here!
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PvtVain
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Post » 10 Mar 2012, 01:52

Image

Now of course it's not much, but it is a good start. And I need suggestions and ideas.
So please post them here, and give credit if you use my Extended Pack, and if you want something added or changed just suggest and I might.
Last edited by PvtVain on 12 Mar 2012, 19:10, edited 2 times in total.

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auzura
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Post » 10 Mar 2012, 01:56

can't tell what the stuff on the bottom right is.

one thing I would like is being able to extend the big dark grey blocks without just using the corner pieces, like having a middle piece so that you can create smoother floors. that might be just me though.

Camewel
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Post » 10 Mar 2012, 01:58

auzura wrote:can't tell what the stuff on the bottom right is.

one thing I would like is being able to extend the big dark grey blocks without just using the corner pieces, like having a middle piece so that you can create smoother floors. that might be just me though.
The portal games were always very panel based. Making superlong panels seems wrong.

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PvtVain
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Post » 10 Mar 2012, 02:06

auzura wrote:can't tell what the stuff on the bottom right is.

one thing I would like is being able to extend the big dark grey blocks without just using the corner pieces, like having a middle piece so that you can create smoother floors. that might be just me though.
Oh yeah I can do that if you want.

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auzura
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Post » 10 Mar 2012, 02:20

Camewel wrote:
The portal games were always very panel based. Making superlong panels seems wrong.
Perhaps. But smoother things look better.

Camewel
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Post » 10 Mar 2012, 02:27

auzura wrote:
Camewel wrote:
The portal games were always very panel based. Making superlong panels seems wrong.
Perhaps. But smoother things look better.
You're one of those people who always has HQ4X on, aren't you? ;)

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auzura
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Post » 10 Mar 2012, 02:29

my comp doesn't support shaders, so no

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PvtVain
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Post » 10 Mar 2012, 02:33

I'll probably not put much effort into the middle pieces as It's not gonna be the main focus of course, but it'll still work and if you do want it better then I can retry. Will post the updated tileset in a bit.

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auzura
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Post » 10 Mar 2012, 02:38

these are custom textures right? as in they don't replace the existing tiles? haven't used a tileset yet.

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PvtVain
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Post » 10 Mar 2012, 02:46

auzura wrote:these are custom textures right? as in they don't replace the existing tiles? haven't used a tileset yet.
They don't replace the original pack. They'll be found in the "Custom" tab.

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GameDev
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Post » 10 Mar 2012, 03:02

So why would you rotate the elevator pieces? I don't see the premise.

But thanks for doing the numbers, I was lazy.

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PvtVain
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Post » 10 Mar 2012, 03:03

GameDev wrote:So why would you rotate the elevator pieces? I don't see the premise.

But thanks for doing the numbers, I was lazy.
I needed the elevators rotated for props and stuff. Better safe then sorry and you're welcome.

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EntranceJew
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Post » 10 Mar 2012, 04:03

Diagonal arrows, an exclamation mark and the stick-man poses that are found in the original game would be a neat addition if you could approximate them. (You could even include the stabyourself logo.)

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PvtVain
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Post » 10 Mar 2012, 04:19

EntranceJew wrote:Diagonal arrows, an exclamation mark and the stick-man poses that are found in the original game would be a neat addition if you could approximate them. (You could even include the stabyourself logo.)
Arrows - Maybe. Exclamation Mark - Yes. Stick-Man Poses - Maybe.
Last edited by PvtVain on 15 Mar 2012, 15:24, edited 1 time in total.

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auzura
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Post » 10 Mar 2012, 05:41

You should add a glados tile, either the one from the other thread or one you made.

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PvtVain
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Post » 10 Mar 2012, 05:42

auzura wrote:You should add a glados tile, either the one from the other thread or one you made.
Haven't made one yet, and I will use it with is permission of course. However I want the sprite finetuned and better.

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auzura
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Post » 11 Mar 2012, 02:35

You still working on this?

I wouldn't mind seeing a version of the tunnels as non-collision so that they could be placed in the background.

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Cake
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Post » 11 Mar 2012, 05:42

How do I download this?

Edit due to this either being a stupid post or having improper grammar.
Last edited by Cake on 13 Apr 2015, 00:11, edited 2 times in total.

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Zlmpery
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Post » 11 Mar 2012, 07:56

imaginary cake wrote:Can / Where do you download? I'll give credit.
You have to right click on the image and click save as. Save it as tiles.png and drag it into the specific map pack you want to have custom tiles in.

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PvtVain
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Post » 11 Mar 2012, 13:07

Ugh sorry for not posting in a bit, still wanting suggestions on what to add.

Axel
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Post » 11 Mar 2012, 17:11

Maybe you can add the Portal Radio as a background tile(s)?

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rokit
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Post » 11 Mar 2012, 17:21

Mind if I put it on the wiki?

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PvtVain
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Post » 12 Mar 2012, 00:18

Axel wrote:Maybe you can add the Portal Radio as a background tile(s)?
Yeah, I could do that actually.
rokit boy wrote:Mind if I put it on the wiki?
Give full credit and a link to this thread. If you do then yes.
Last edited by PvtVain on 12 Mar 2012, 17:51, edited 1 time in total.

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Cake
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Post » 12 Mar 2012, 00:24

There's a problem though, as every tile I use (excluding the signs and blocks- pretty much the elevators only) show up as coins. Can you fix this?

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Cake
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Post » 12 Mar 2012, 00:29

What I mean by it's showing up as coins is that the tile shows up with a coin somewhat behind it.

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PvtVain
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Post » 15 Mar 2012, 15:30

Alright sorry for not posting much again, however I am updating this right now. So suggestions would be wanted, and if you have a custom tile that you would like to be added, PM me it and I'll see if I like it, you will be given credit for said tile btw.

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Cake
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Post » 20 Mar 2012, 00:57

The image is missing for some reason, probably due to it being deleted on whatever image uploading site.
Can someone provide a reupload.

Edit due to this either being a stupid post or having improper grammar.
Last edited by Cake on 13 Apr 2015, 00:14, edited 1 time in total.

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Villager103
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Post » 26 Feb 2013, 11:15

Add the following things:

1. Cake sign

2. Cake

3. Doors

4. Some Portal 2 tiles

5. Old Apeture tileset

6. Cameras

7. Radios

8. Backround versions of all portal tiles

now thats it now CCYYYYYAAAAA!!!!

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HansAgain
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Post » 26 Feb 2013, 17:47

imaginary cake wrote:The image... is missing...
And the forum member left the forum nearly a year ago.

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Automatik
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Post » 26 Feb 2013, 17:50

And that message was posted in march, Villager103 bumped it.

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HansAgain
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Post » 26 Feb 2013, 17:56

If anyone has the tileset please post it.

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jokekid
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Post » 08 Mar 2013, 20:23

the tileset is a lie.


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HansAgain
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Post » 09 Mar 2013, 01:48

Superjustinbros wrote:Image
Looking for this?
Thanks.

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Villager103
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Post » 09 Mar 2013, 08:25

Please add gel pipes

Dark[Ol(U23)leneri]
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Post » 09 Mar 2013, 14:08

Pls add diagonal arrows (up-and-left, up-and-right, down-and-left, down-and-right)

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TurretBot
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Post » 09 Mar 2013, 14:45

Pls add text that says "IF YOU WANT MORE STUFF MAKE IT YOURSELF"

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Flutter Skye
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Post » 09 Mar 2013, 14:51

The maker of the tileset posted last a year ago, so there are small chances that's he will return and make it. (Small chances = 1%)

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TurretBot
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Post » 09 Mar 2013, 14:55

that's why I want big text saying that

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