Experimental Design Mechanics [Portal WIP] and Logic Tests.

Mapping related threads and questions go in here!
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966623
Posts: 6
Joined: 07 Mar 2012, 21:00

Post » 08 Mar 2012, 02:32

This is a map I'm making.
I have 6 levels, although they're all somewhat short.
The first level is based on flinging cubes and the second one me trying out some automated systems. Some of the others use logic type things and stuff.
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Also, this is my own version of some logic switches. Most of them are button based.
It's not really a level, just a demo.
In their respective orders, OR, AND, XOR, and then a three-way toggle.
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I'm aware that TiagoTiago also has a logic map, with some cool things and I'm pretty sure Tiago's XOR is more efficient.


I'll be adding more as I get ideas, but for now, some critique would be nice. :)
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Download "Experimental Design Mechanics": http://www.mediafire.com/?xobxx2db5zwdybi
Download Logic demo: http://www.mediafire.com/?t4hom1wp98s1aww
Last edited by 966623 on 11 Mar 2012, 03:09, edited 4 times in total.

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Forever
Posts: 37
Joined: 04 Mar 2012, 01:28

Post » 08 Mar 2012, 02:47

I quite like the idea of putting the cube into that button-door mechanism to trigger those doors. I prefer using enemies, but that cube idea is awesome.

966623
Posts: 6
Joined: 07 Mar 2012, 21:00

Post » 11 Mar 2012, 02:35

Thanks! :)
I actually forgot enemies could activate switches.
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Also, I added some levels and a logic demo.
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Please critique, give advice, etc. also!

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auzura
Posts: 120
Joined: 04 Mar 2012, 08:28

Post » 11 Mar 2012, 02:38

When I saw that maurice added the NOT gate I immediately started thinking about this stuff, but didn't think to use doors and the like. I play Minecraft, and the redstone in it can be used to make logic gates as well. Excited to see all this applied to this game, can't wait to see what kind of stuff people make.

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Filio
Posts: 185
Joined: 04 Mar 2012, 19:01

Post » 11 Mar 2012, 02:59

Rules Thread wrote:When making a new thread, use a title that summarizes the thread's content, not a random array of letters you managed to make
JUST SAYING

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auzura
Posts: 120
Joined: 04 Mar 2012, 08:28

Post » 11 Mar 2012, 03:03

Filio wrote:
Rules Thread wrote:When making a new thread, use a title that summarizes the thread's content, not a random array of letters you managed to make
JUST SAYING
Uh... the thread title explains pretty adequately what is in the thread

966623
Posts: 6
Joined: 07 Mar 2012, 21:00

Post » 11 Mar 2012, 03:04

Filio wrote:
Rules Thread wrote:When making a new thread, use a title that summarizes the thread's content, not a random array of letters you managed to make
JUST SAYING
"EDM" stands for "Experimental Design Mechanics," the name of my map. But I'll change it anyway for less confusion.

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