This is a map I'm making.
I have 6 levels, although they're all somewhat short.
The first level is based on flinging cubes and the second one me trying out some automated systems. Some of the others use logic type things and stuff.
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Also, this is my own version of some logic switches. Most of them are button based.
It's not really a level, just a demo.
In their respective orders, OR, AND, XOR, and then a three-way toggle.
I'm aware that TiagoTiago also has a logic map, with some cool things and I'm pretty sure Tiago's XOR is more efficient.
I'll be adding more as I get ideas, but for now, some critique would be nice. :)
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Download "Experimental Design Mechanics": http://www.mediafire.com/?xobxx2db5zwdybi
Download Logic demo: http://www.mediafire.com/?t4hom1wp98s1aww
Experimental Design Mechanics [Portal WIP] and Logic Tests.
When I saw that maurice added the NOT gate I immediately started thinking about this stuff, but didn't think to use doors and the like. I play Minecraft, and the redstone in it can be used to make logic gates as well. Excited to see all this applied to this game, can't wait to see what kind of stuff people make.
"EDM" stands for "Experimental Design Mechanics," the name of my map. But I'll change it anyway for less confusion.Filio wrote:JUST SAYINGRules Thread wrote:When making a new thread, use a title that summarizes the thread's content, not a random array of letters you managed to make