[WIP] Mappack of Indestructible Hatred [New: Wheatley Boss]
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- Posts: 11
- Joined: 07 Mar 2012, 09:30
You can download the three levels I have so far here. I'm trying to merge the platforming action with the portals just a bit with some puzzles too. I'm aware that 1-3 is a pretty sharp spike in difficulty too. And yes, 1-4 after those koopas is empty. It really does end at 1-3.
Totally tell me what you think if you have any tips or insults or whatever.
Update: New version with 1-4, and a wheatley boss battle. You will need to be big mario to beat wheatley, which is why there's all those question blocks underneath him. So don't go for them all at once, because if you run out of them and you're small mario, you're done for. The boss battle's pretty extremely experimental, so if you have any pointers or suggestions or whatever, shove them up in this thread. You'll be glad for all those 1-ups in the little bit before you go down the elevator.
Download the new version here: http://www.mediafire.com/?udatu664d13raqy
Credit goes to EpicEF for Wheatley sprite(s).
Totally tell me what you think if you have any tips or insults or whatever.
Update: New version with 1-4, and a wheatley boss battle. You will need to be big mario to beat wheatley, which is why there's all those question blocks underneath him. So don't go for them all at once, because if you run out of them and you're small mario, you're done for. The boss battle's pretty extremely experimental, so if you have any pointers or suggestions or whatever, shove them up in this thread. You'll be glad for all those 1-ups in the little bit before you go down the elevator.
Download the new version here: http://www.mediafire.com/?udatu664d13raqy
Credit goes to EpicEF for Wheatley sprite(s).
Last edited by PandoricaShark on 12 Mar 2012, 05:07, edited 2 times in total.
The first two levels played really well, they could just do with some aesthetic improvements. The third level was quite confusing, I didn't see that button for quite some time. Overall it was a good map pack though, there's just some room for improvements.
Also, you may want to rename the folder to something else so it doesn't overwrite other people's map packs.
Also, you may want to rename the folder to something else so it doesn't overwrite other people's map packs.
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- Posts: 11
- Joined: 07 Mar 2012, 09:30
Updated with new level and a boss battle against wheatley.
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- Posts: 11
- Joined: 07 Mar 2012, 09:30
oh um er woopsauzura wrote:When I unzipped it there was no folder, just the contents.
Not really worth re-uploading over but yeah other guys take note of that.
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- Posts: 11
- Joined: 07 Mar 2012, 09:30
Oh yeah, that bit on 1-4. How'd you find the boss battle?Svetsunov wrote:1-1 and 1-2 are both very well made.
1-3 is too trial and error for my tastes.
1-4 is fine after the first part which is a little frustrating.
Overall though, good and enjoyable map pack.
Oh, also, I want to know if anyone who manages to finish 1-4 thinks it's too difficult to the point where it actually should be made easier.
Okay couple things:PandoricaShark wrote:Oh yeah, that bit on 1-4. How'd you find the boss battle?Svetsunov wrote:1-1 and 1-2 are both very well made.
1-3 is too trial and error for my tastes.
1-4 is fine after the first part which is a little frustrating.
Overall though, good and enjoyable map pack.
Oh, also, I want to know if anyone who manages to finish 1-4 thinks it's too difficult to the point where it actually should be made easier.
1. Some puzzles are impossible to complete as Big mario. So you should either edit them to be playable as both versions or make it a small mario only map pack(which would be really cool actually)
2. The bullet bills in 1-4 instakill you if you hit that checkpoint.
3. Wheatly battle needs to be toned down a little
You can't re-spawn at the mushrooms in 1-4.
All of the puzzles are terrible, having no precise way of doing them or just freaking insane like having to nearly jump off a platform to place a portal.
You should NEVER put random fire and random bullet bills on a moving platform. It's just random **** (Censored for the Children Count: 3) flying at you.
I really don't want to write a long list of terrible stuff like I did with the last one I reviewed. (Mostly because there is less 'levels' to complain about)
If I would give it a rating, it would be a 2/10. Unappealing, poor aesthetics, etc.
All of the puzzles are terrible, having no precise way of doing them or just freaking insane like having to nearly jump off a platform to place a portal.
You should NEVER put random fire and random bullet bills on a moving platform. It's just random **** (Censored for the Children Count: 3) flying at you.
I really don't want to write a long list of terrible stuff like I did with the last one I reviewed. (Mostly because there is less 'levels' to complain about)
If I would give it a rating, it would be a 2/10. Unappealing, poor aesthetics, etc.
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- Posts: 11
- Joined: 07 Mar 2012, 09:30
Now that part is actually totally mystifying for me. The checkpoints are all there when I check the level editor. I got someone else who downloaded it to check as well - they were there in his too. The fact that it respawns you back right to the start of 1-4 is a total mystery at the moment. That, or there is something seriously wrong with my editor.Filio wrote:You can't re-spawn at the mushrooms in 1-4.