Tricky Skills
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Sheep proudly presents...
Tricky Skills
Tricky, and requires skills
His first Mappack!
Easy mode: Get in the warppipe in the first level. This will give you enough 1 ups, that prevent you from going game over.
Hard mode: Skip the warppipe, and try to defeat the maps with the 3 starting lifes.
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Worlds: 1
Levels: 4 (4 sublevels)
Style: Super Mario Bros.
Difficulty: Tricky/Frame Perfect
Time: Around 5 to 15 minutes
______________________________________________________________________
Thank you for downloading, enjoy!
DOWNLOAD
Sheep proudly presents...
Tricky Skills
Tricky, and requires skills
His first Mappack!
Easy mode: Get in the warppipe in the first level. This will give you enough 1 ups, that prevent you from going game over.
Hard mode: Skip the warppipe, and try to defeat the maps with the 3 starting lifes.
______________________________________________________________________
Worlds: 1
Levels: 4 (4 sublevels)
Style: Super Mario Bros.
Difficulty: Tricky/Frame Perfect
Time: Around 5 to 15 minutes
______________________________________________________________________
Thank you for downloading, enjoy!
DOWNLOAD
Last edited by Sheep on 06 Mar 2012, 22:14, edited 3 times in total.
Creativity: 3.00/5.00 (Had quite a bit of creativity and I liked it.)
Diversity: 2.50/5.00 (Was decently different. But could be more abstract.)
Length: 1.00/5.00 (Could've been longer IMO. Try extending the map.)
Fun: 0.75/5.00 (I had some fun but not much of it.)
Challenge: 0.25/5.00 (Wasn't hard at all. I'd suggest increasing the difficulty would help.)
Overall: 7.75/25.00 (It had some interesting ideas, but not executed well. I would've liked it more, if it was more different then most levels. The length was depressing to be honest, but I guess time and all that. Wasn't much fun but I had some. However it wasn't much of a challenge.)
Diversity: 2.50/5.00 (Was decently different. But could be more abstract.)
Length: 1.00/5.00 (Could've been longer IMO. Try extending the map.)
Fun: 0.75/5.00 (I had some fun but not much of it.)
Challenge: 0.25/5.00 (Wasn't hard at all. I'd suggest increasing the difficulty would help.)
Overall: 7.75/25.00 (It had some interesting ideas, but not executed well. I would've liked it more, if it was more different then most levels. The length was depressing to be honest, but I guess time and all that. Wasn't much fun but I had some. However it wasn't much of a challenge.)
Last edited by PvtVain on 08 Mar 2012, 00:47, edited 2 times in total.
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
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Done. I loved it, but I finished with 2 lives only, and I had 23 I think. Just the fact that I didn't give up after dying so many times means it's well designed for a "tricky" level.PvtVain wrote:Will try and review.
Please say you did got the star to get past that part? Right!?Will try and review.
1-3 I liked the first part, the three pipes were pretty useless, and the part with all those Spike enemies, there was no reason to have that many. -2 (810)
It was more of a 'enter the castle' moment.1-4 The starting point is kinda stupid IMO. -2 (610)
Please say you jumped on the bullet to get over the gap? Right!?1-4-2 What was this for anyway. -1 (410)
Not sure how to change this. I don't know how to make Bowser throw hammers and spit fire. So I kept it as a basic Bowser fight.1-4-3 You could've atleast made the fight hard. -2 (210)
Thanks for your review :)
About the bullet wall I was really afraid people where going to be pissed off, being suprised by the bullets and die. Looks like that didn't happened :)
Last edited by Sheep on 06 Mar 2012, 20:13, edited 1 time in total.
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
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I'm not sure, but I think I always start levels holding the run and right direction button, so maybe that was the reason I liked the bullet wall so much, don't know about everyone else.
Bowser's behavior changes depending on the level, so if you want a tougher Bowser you can make that tube be a war tube to a level where bowser throws hammers in the original SMB (like 8) and he will do that. It doesn't have to be on x-4 level, can be x-1, x-2, x-3 too.
You must also have a fire area for Bowser to shoot fire, you just put the object "FIRE STRT" where you want the fire to start showing up.
And there are other ways to make the boss battle more exciting, you could have made the walls non-protalble, added some firesticks, etc, as long as it didn't go from "tricky" to "i will murder your fucking wife and rape your kids".
Bowser's behavior changes depending on the level, so if you want a tougher Bowser you can make that tube be a war tube to a level where bowser throws hammers in the original SMB (like 8) and he will do that. It doesn't have to be on x-4 level, can be x-1, x-2, x-3 too.
You must also have a fire area for Bowser to shoot fire, you just put the object "FIRE STRT" where you want the fire to start showing up.
And there are other ways to make the boss battle more exciting, you could have made the walls non-protalble, added some firesticks, etc, as long as it didn't go from "tricky" to "i will murder your fucking wife and rape your kids".
Okay, it wasn't really that hard...
1-1: A little too easy, but for the first level it was ok
1-2: Really funny level, I liked it a lot. Even if it's hard to beat on a stuttering macbook...
1-3: The stopping tiles are portalable. So the spike enemies are no challenge. Still quite a difficult level, especially those pipes...
1-4: All three sublevels were really easy.
1-1: A little too easy, but for the first level it was ok
1-2: Really funny level, I liked it a lot. Even if it's hard to beat on a stuttering macbook...
1-3: The stopping tiles are portalable. So the spike enemies are no challenge. Still quite a difficult level, especially those pipes...
1-4: All three sublevels were really easy.
- Raicuparta
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- Joined: 04 Feb 2012, 02:07
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I think it was the point, or else it would be pretty much impossible, no?Qrft wrote:1-3: The stopping tiles are portalable. So the spike enemies are no challenge. Still quite a difficult level, especially those pipes...
LOL! Never tought about that! xDRaicuparta wrote:I think it was the point, or else it would be pretty much impossible, no?Qrft wrote:1-3: The stopping tiles are portalable. So the spike enemies are no challenge. Still quite a difficult level, especially those pipes...
No, it is not the way you are supposed to finish the level.
New version DOWNLOAD
Did change a few things, but I think only the third level is worth playing, if you played it already.