Anyone know how to stop an animation when the players exit the area of the region that is connected with the current animation?
I try using gates and outputs but nothing happens.
Re: Stop Animation
-
- Posts: 229
- Joined: 21 Jul 2020, 20:10
- Contact:
Animations can't be stopped in the midst of running
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
- Contact:
Simple. Just connect a not gate to the region and ensure there's an animation to stop player animations. Add that animation to the map and link that animation to the not gate.
- BlooKidandPoppy
- Posts: 76
- Joined: 16 Feb 2023, 00:25
- Contact:
I’m only using a sound animation, which plays a sound 3 times and then switches the music. Im having trouble with having the sound animation still playing in the background even though the player has left the region.
- BlooKidandPoppy
- Posts: 76
- Joined: 16 Feb 2023, 00:25
- Contact:
However, I have made an animation of the music switching back to its current music from the start of the level. Which also stop the music animation… but continues playing the sounds and then plays the music again. This is all done before the animation of the music starts playing btw.
-
- Posts: 229
- Joined: 21 Jul 2020, 20:10
- Contact:
Animations can't be stopped, the "stop player animations" action is something completely different and the naming is just a coincidence. The simplest solution to this is preventing the player from leaving the region until the first animation is complete.
- BlooKidandPoppy
- Posts: 76
- Joined: 16 Feb 2023, 00:25
- Contact:
I understand, just asking these questions so that I can make these types of animations for if I want to cutscenes or something during gameplay. Thanks for the help tho!WilliamFrog wrote: ↑16 Feb 2023, 23:50Animations can't be stopped, the "stop player animations" action is something completely different and the naming is just a coincidence. The simplest solution to this is preventing the player from leaving the region until the first animation is complete.
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
- Contact:
It's gonna be hard for me to explain