Mapping related threads and questions go in here!
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NateDude
- Posts: 17
- Joined: 04 Mar 2012, 20:56
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» 05 Mar 2012, 21:40
Almost nothing is done so far because of how complex it is, but a preview:
And the current sprites:
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meiskooler
- Posts: 20
- Joined: 04 Mar 2012, 00:47
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» 05 Mar 2012, 21:44
Holy cow this looks amazing. Can't wait to see more!
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Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
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Contact:
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» 05 Mar 2012, 21:56
Looks awesome, love that game. Does the game have problems with irregular solid tiles like that?
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Camewel
- Posts: 2996
- Joined: 02 Feb 2012, 21:32
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» 05 Mar 2012, 21:57
Do want. This game is awesome.
However, Cave Story has a lot of slants and Mari0 doesn't support those yet.
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NateDude
- Posts: 17
- Joined: 04 Mar 2012, 20:56
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» 05 Mar 2012, 21:58
Camewel wrote:Do want. This game is awesome.
However, Cave Story has a lot of slants and Mari0 doesn't support those yet.
Raicuparta wrote:Looks awesome, love that game. Does the game have problems with irregular solid tiles like that?
I handled the no-curves rule by making the slight curves non collidable and the larger ones collidable.
It's not really a big deal, honestly.
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Camewel
- Posts: 2996
- Joined: 02 Feb 2012, 21:32
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» 05 Mar 2012, 22:00
While quite clever, it will mean you have quite obvious drops and jumps in the landscape. You may want to make all the slants look more like stairs, instead of just slopes.
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NateDude
- Posts: 17
- Joined: 04 Mar 2012, 20:56
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» 05 Mar 2012, 22:05
Camewel wrote:While quite clever, it will mean you have quite obvious drops and jumps in the landscape. You may want to make all the slants look more like stairs, instead of just slopes.
I'll think about. In-game it's not as big of a deal, but that does make sense.
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trosh
- Posts: 1594
- Joined: 03 Feb 2012, 08:36
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» 05 Mar 2012, 22:07
Camewel wrote:Do want. This game is awesome.
However, Cave Story has a lot of slants and Mari0 doesn't support those yet.
's/yet/ever/'
by definition Mari0 is designed at first as an SMB recreation - only square tiles in smb.
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meiskooler
- Posts: 20
- Joined: 04 Mar 2012, 00:47
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» 05 Mar 2012, 23:04
trosh wrote:
's/yet/ever/'
by definition Mari0 is designed at first as an SMB recreation - only square tiles in smb.
Yes that is true... but portal has slants doesn't it?
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Camewel
- Posts: 2996
- Joined: 02 Feb 2012, 21:32
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» 05 Mar 2012, 23:59
trosh wrote:Camewel wrote:Do want. This game is awesome.
However, Cave Story has a lot of slants and Mari0 doesn't support those yet.
's/yet/ever/'
by definition Mari0 is designed at first as an SMB recreation - only square tiles in smb.
There'll be a mod made evertually if Maurice never does it.
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GameDev
- Posts: 18
- Joined: 11 Feb 2012, 00:00
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» 06 Mar 2012, 00:22
This is incredible! Can't wait to see more
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KingDooburu
- Posts: 5
- Joined: 06 Mar 2012, 03:06
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» 06 Mar 2012, 03:32
can't wait!
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trosh
- Posts: 1594
- Joined: 03 Feb 2012, 08:36
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» 06 Mar 2012, 04:04
Camewel wrote:There'll be a mod made evertually if Maurice never does it.
you do realise the whooole game works with square system. that would not be a mod, it would be a new game.
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byrono
- Posts: 118
- Joined: 02 Feb 2012, 21:53
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» 06 Mar 2012, 06:56
Holy shit. This is amazing.
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Ganondalf
- Posts: 79
- Joined: 03 Feb 2012, 00:05
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» 07 Mar 2012, 00:47
Omygosh... I can't wait to play this...
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NateDude
- Posts: 17
- Joined: 04 Mar 2012, 20:56
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» 07 Mar 2012, 04:01
Ganondalf wrote:Omygosh... I can't wait to play this...
byrono wrote:Holy shit. This is amazing.
KingDooburu wrote:can't wait!
GameDev wrote:This is incredible! Can't wait to see more
meiskooler wrote:Holy cow this looks amazing. Can't wait to see more!
I'm flattered!
Rest assured, this
will get done, just it will take awhile. Plus, I have some other Mari0 projects to do aswell, like
Pipe Dreams, featuring thin pipes, un-portleable pipes and more.
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rokit
- Posts: 2095
- Joined: 03 Feb 2012, 00:47
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» 11 Mar 2012, 14:52
Sorry for hump bump but please make this!