AE Power-up Repositorium
so I decided to make it into a megaman-type weapon.
edit: new version
edit: new version
Code: Select all
New Bullets
Despawns
New Colors
Last edited by Bromaster on 16 Aug 2019, 18:10, edited 1 time in total.
I need someone to make me a flashlight enemy, something that stands in-front of Mario and has a high light level
I cant do anything involving properties and other things at the moment! maybe use make it flash for a brief while when the fire button (in my case X) and making it follow mario at a really close speed? I haven’t got to making Any power-ups yet
If I can remember from the first version it had a timer, maybe make it so it transforms upon not being in the scene and making it move faster then Mario’s running speed.
Im not sure, custom enemies had it as lifetime, so maybe that. There could also be other ones
- TheSkullCreeper!
- Posts: 186
- Joined: 12 Feb 2018, 11:09
Could someone make me a Shell Thrower Flower?
- Detronicle
- Posts: 49
- Joined: 12 Oct 2017, 14:49
Boomerang Flower!
I have said that I will try making it in the mod's thread, and now, here!
Of course you need the power-up itself and the boomerang projectile for this to work.
"boomerangflower"
"boomerangm"
Consider reading these notes.
You can freely change the codes if you wish. I am still perfecting it up for best default experience, but that doesn't mean you can't throw your own remix of it.
Credits to Alesan99 for the inclusion of custom power-ups, as well as for the boomerang code originating from his Boomerang Bro custom enemy.
I have said that I will try making it in the mod's thread, and now, here!
Of course you need the power-up itself and the boomerang projectile for this to work.
"boomerangflower"
Credits to Alesan99 for the inclusion of custom power-ups, as well as for the boomerang code originating from his Boomerang Bro custom enemy.
This is a cool power-up, can't wait to test it out!Detronicle wrote: ↑13 Sep 2019, 16:20Boomerang Flower!
I have said that I will try making it in the mod's thread, and now, here!
Of course you need the power-up itself and the boomerang projectile for this to work.
"boomerangflower""boomerangm"
Consider reading these notes.
You can freely change the codes if you wish. I am still perfecting it up for best default experience, but that doesn't mean you can't throw your own remix of it.
Credits to Alesan99 for the inclusion of custom power-ups, as well as for the boomerang code originating from his Boomerang Bro custom enemy.
Attack 1 - a shield ring,
Attack 2 - a segment swinging firebar like shield with a projectile attack with a similar look to the shield,
Attack 3 - 2 simpler circular projectiles, one moves forward upwards and the other downwards,
Attack 4 - similar to attack 3, now there are 4 shots that go in 4 different angles (30up 60up 60down 30down) (shoots 4 times),
Attack5 - 1 produces an enemy that launces and explodes, releasing projectiles,
Attack 6 - a buzzsaw traveling along the floor,
Attack 7 - makes a wall that appears for a while,
The power-ups also spins, spaning projectiles that either move in random directions (using hamerbro movement) or spawn from the power-up's three sides (it's a triangle).
Spoiler tabs aren't working so comment if you would like to help me, give me a private message and I'll give more details.
-
- Posts: 14
- Joined: 26 Oct 2018, 04:16
Hello, im modified the custom power-ups of alesan(Cloud Flower and Anti-Goomba flower) in style SMAS(Smb SNES):
https://mega.nz/#!CKx2TKIT!gdYOj1VSg9MT ... ofClxMwxOo
this my frist custom power-up, feel free to modify them (even if they are not mine jaja)
https://mega.nz/#!CKx2TKIT!gdYOj1VSg9MT ... ofClxMwxOo
this my frist custom power-up, feel free to modify them (even if they are not mine jaja)
PICKAXE
allows you to break the block enemy (also included)
Download:https://www.dropbox.com/sh/935bdb4w86z3 ... RUkza?dl=0
allows you to break the block enemy (also included)
Download:https://www.dropbox.com/sh/935bdb4w86z3 ... RUkza?dl=0
FESTIVE FLOWER
12 maps of christmas 2 has a new power up in it, the festive flower. works more like a grenade shooting christmas lights, it may brack on contact with anything but it can cause an explosion of glass that can hurt multiple enemies.
Download:httpswww.dropbox.comsxnxfyic0tw4y7xufes ... er.rardl=0
12 maps of christmas 2 has a new power up in it, the festive flower. works more like a grenade shooting christmas lights, it may brack on contact with anything but it can cause an explosion of glass that can hurt multiple enemies.
Download:httpswww.dropbox.comsxnxfyic0tw4y7xufes ... er.rardl=0
- Detronicle
- Posts: 49
- Joined: 12 Oct 2017, 14:49
BombshroomNot actual name, but may stay as final because I can't think of something else
You may probably know some Mario fangames, and some fangames contain a power-up that allows Mario to throw bombs. Well, here's my attempt at creating such power-up. What do you expect?
Since this is a mushroom, it moves once coming out of its block containment. Regardless, you will immediately transform as Bob-omber Mario/Chell/whoever character you are (because you actually throw about-to-explode bob-ombs).
Notes:
~ Colors: 23,23,23; 79,79,79; 252,152,56. Mario and Luigi will have black overalls gray shirt, Chell will have gray hair + black pants, and Toad and Toadette will have gray spots and vest + black mushroom head and shirt. Other characters may or may not look great with this (Alesan's Goomba character will have a black head and... gray scowl).
~ Only one bob-omb can be thrown at a time, and each explodes after five seconds.
~ Bob-ombs can also be kicked around. There's an indication if they are about to explode, turning red two seconds before blowing up.
~ Bombshroom bob-ombs do not have collisions with enemies, but the explosion does.
~ Explosions are nearly the same as game legacy Bob-ombs: they can hurt almost any enemies including the player character as well if caught within. Explosions can also destroy bricks, but not hard blocks (unless Alesan will add a property for such).
~ Usability against Bowser or other bosses depends widely on different scenario. They could be overpowered, or become a hindrance instead.
Credits to Aidan for bob-omb's code, renhoek for the majority of explosion's code, and Alesan for custom power-up improvement.
Download:
You may probably know some Mario fangames, and some fangames contain a power-up that allows Mario to throw bombs. Well, here's my attempt at creating such power-up. What do you expect?
Since this is a mushroom, it moves once coming out of its block containment. Regardless, you will immediately transform as Bob-omber Mario/Chell/whoever character you are (because you actually throw about-to-explode bob-ombs).
Notes:
~ Colors: 23,23,23; 79,79,79; 252,152,56. Mario and Luigi will have black overalls gray shirt, Chell will have gray hair + black pants, and Toad and Toadette will have gray spots and vest + black mushroom head and shirt. Other characters may or may not look great with this (Alesan's Goomba character will have a black head and... gray scowl).
~ Only one bob-omb can be thrown at a time, and each explodes after five seconds.
~ Bob-ombs can also be kicked around. There's an indication if they are about to explode, turning red two seconds before blowing up.
~ Bombshroom bob-ombs do not have collisions with enemies, but the explosion does.
~ Explosions are nearly the same as game legacy Bob-ombs: they can hurt almost any enemies including the player character as well if caught within. Explosions can also destroy bricks, but not hard blocks (unless Alesan will add a property for such).
~ Usability against Bowser or other bosses depends widely on different scenario. They could be overpowered, or become a hindrance instead.
Credits to Aidan for bob-omb's code, renhoek for the majority of explosion's code, and Alesan for custom power-up improvement.
Download:
Fun power upDetronicle wrote: ↑26 Dec 2019, 17:36BombshroomNot actual name, but may stay as final because I can't think of something else
You may probably know some Mario fangames, and some fangames contain a power-up that allows Mario to throw bombs. Well, here's my attempt at creating such power-up. What do you expect?
Since this is a mushroom, it moves once coming out of its block containment. Regardless, you will immediately transform as Bob-omber Mario/Chell/whoever character you are (because you actually throw about-to-explode bob-ombs).
Notes:
~ Colors: 23,23,23; 79,79,79; 252,152,56. Mario and Luigi will have black overalls gray shirt, Chell will have gray hair + black pants, and Toad and Toadette will have gray spots and vest + black mushroom head and shirt. Other characters may or may not look great with this (Alesan's Goomba character will have a black head and... gray scowl).
~ Only one bob-omb can be thrown at a time, and each explodes after five seconds.
~ Bob-ombs can also be kicked around. There's an indication if they are about to explode, turning red two seconds before blowing up.
~ Bombshroom bob-ombs do not have collisions with enemies, but the explosion does.
~ Explosions are nearly the same as game legacy Bob-ombs: they can hurt almost any enemies including the player character as well if caught within. Explosions can also destroy bricks, but not hard blocks (unless Alesan will add a property for such).
~ Usability against Bowser or other bosses depends widely on different scenario. They could be overpowered, or become a hindrance instead.
Credits to Aidan for bob-omb's code, renhoek for the majority of explosion's code, and Alesan for custom power-up improvement.
Download: bombshroom.zip
Hi! i done this powerups a short time ago and i gonna share it with us
All of this are more improved than you see so try it and enjoy!
All of this are more improved than you see so try it and enjoy!
-
- Posts: 6
- Joined: 03 Mar 2018, 21:08
Controls
- Pick - hold the 'left' or 'right' key then press the 'use' key.
Pistol
It's just a gun. Blast your enemies and/or demons with a bullet that travels towards the mouse cursor. Kickass music not included.
Credit to id Software for the sounds.
Download
It's just a gun. Blast your enemies and/or demons with a bullet that travels towards the mouse cursor. Kickass music not included.
Credit to id Software for the sounds.
Download
Hello, I'm making a custom character, but what I want to do fit more in here, so :
I want to make the character shoot only in X and Y, and not freely like the Pistol, but to the direction of the cursor
(if the cursor is above the player, and "use" is pressed, then shoot up, if it under, and "use" is pressed, then shoot down).
I searched if I could do that with the texture (for example: if the texture is "up" and if you press "use", then shoot up), but did not find anything.
So is it possible or not?
I want to make the character shoot only in X and Y, and not freely like the Pistol, but to the direction of the cursor
(if the cursor is above the player, and "use" is pressed, then shoot up, if it under, and "use" is pressed, then shoot down).
I searched if I could do that with the texture (for example: if the texture is "up" and if you press "use", then shoot up), but did not find anything.
So is it possible or not?
I think the best way to do that would be to read the projectile's X and Y speeds, then do some math to determine which vector is more significant and set the appropriate speeds for the direction, but I'm not aware of any way to do that through the Custom Enemy system, even with Custom Timers. I know you could do something similar, though, by having it fire a different projectile if you're holding the Up or Down keys; not exactly the same, but it should work.
I neither don't know how to do that (all that math stuff with timer and it's my fisrt time creating a character) and didn't want to do different keys, but I guess I will do it that way.Qwerbey wrote: ↑18 Dec 2020, 01:13I think the best way to do that would be to read the projectile's X and Y speeds, then do some math to determine which vector is more significant and set the appropriate speeds for the direction, but I'm not aware of any way to do that through the Custom Enemy system, even with Custom Timers. I know you could do something similar, though, by having it fire a different projectile if you're holding the Up or Down keys; not exactly the same, but it should work.
Also, when I tried to test with a different key, I did the thing with "fireenemy" with an enemy that spawns above the player and go straight up, but I can't figure out how to actually make the enemy go up, because when I shoot, it goes in diagonal in the direction the player is.
And also one more thing, is it possible to make an item/power-up that gives more life than the character already has? Like a heart receptacle.
Edit: Actually I found a solution my self, I will still do it with "up" and "down" keys, but my character (Spoiler: Quote from Cave Story) has a little effect when he shoots, and I didn't do it, so now I'll redo it with the effect (instead of shooting the projectile, the character will "shoot" a nonmoving projectile that will spawn the real projectile, I'll try to do a gif about what I mean.
Edit 2: Here's the gifs:
Hello! Is it possible to do something like "spawnEnemySpeedXTowardsPlayer" but reversed? "spawnEnemySpeedXAwaysPlayer" doesn't exist so I was wondering if it was possible.
I'll show you why :
When I don't use "spawnEnemySpeedXTowardsPlayer" :
And when I use "spawnEnemySpeedXTowardsPlayer" :
Edit: Nevermind I found it (again x))
I'll show you why :
When I don't use "spawnEnemySpeedXTowardsPlayer" :
And when I use "spawnEnemySpeedXTowardsPlayer" :
Edit: Nevermind I found it (again x))
Hello! I'm new, but i made a powerup!
The bulletbill powerup! And yes, im on mobile.
The bulletbill powerup! And yes, im on mobile.
- DinoAvenger
- Posts: 4
- Joined: 28 May 2022, 21:23
- Contact:
I know i am 3 years late but i made a custom "power-up" (i guess you could call it power-up) and... idk how to explain it, but heres the download:
viewtopic.php?f=8&t=5497&p=138834#p138834
(Btw this is actually a character/skin and most of the code isnt mine.)
viewtopic.php?f=8&t=5497&p=138834#p138834
(Btw this is actually a character/skin and most of the code isnt mine.)
-
- Posts: 6
- Joined: 27 Sep 2022, 22:35
Does it kill other enemies?Aidan wrote: ↑10 Nov 2019, 19:30PICKAXE
allows you to break the block enemy (also included)
pick.gif
Download:https://www.dropbox.com/sh/935bdb4w86z3 ... RUkza?dl=0
That is literally 3 years old, I have no idea.MeleeGamer wrote: ↑31 Oct 2022, 23:07Does it kill other enemies?Aidan wrote: ↑10 Nov 2019, 19:30PICKAXE
allows you to break the block enemy (also included)
pick.gif
Download:https://www.dropbox.com/sh/935bdb4w86z3 ... RUkza?dl=0
- BlooKidandPoppy
- Posts: 76
- Joined: 16 Feb 2023, 00:25
- Contact:
Ey! BKAP Here, I am currently working on a new power up for the repositorium, though this power up is a bit hard for me to make.
You see, I've made a spirit powerup that lets you summon a light spirit that circles around the player that can light up darkness, and melt ice, I already have configured these abilities for the spirit, but the only problem is that I can't get the spirit to circle around the player. However I am using the enemy maker made by Aidan. So please, if you people could help me, that would be great.
You see, I've made a spirit powerup that lets you summon a light spirit that circles around the player that can light up darkness, and melt ice, I already have configured these abilities for the spirit, but the only problem is that I can't get the spirit to circle around the player. However I am using the enemy maker made by Aidan. So please, if you people could help me, that would be great.
- BlooKidandPoppy
- Posts: 76
- Joined: 16 Feb 2023, 00:25
- Contact:
Here is the code and pic:
Code: Select all
{
"animationframes": 2,
"animationspeed": 0.1,
"animationstart": 1,
"animationtype": "frames",
"boss": 2,
"category": 4,
"circleradius": 1,
"circleradiusx": 0,
"circleradiusy": 0,
"circletime": 1.2,
"circletimer": 0.6,
"enemykillsinstantly": true,
"freezable": true,
"gel": 0,
"height": 1,
"killsenemies": true,
"killsenemiesonbottom": true,
"killsenemiesonleft": true,
"killsenemiesonright": true,
"killsenemiesonsides": true,
"killsenemiesontop": true,
"lifetime": 1,
"light": 3,
"mask": [ true, true, false ],
"meltsice": true,
"movement": "circle",
"nospritesets": true,
"offsetx": 0,
"offsety": 0,
"pipespawnmax": 2,
"quadcenterx": 8,
"quadcentery": 8,
"quadcount": 2,
"quadno": 1,
"regiontriggerexclude": true,
"resistsdkhammer": true,
"resistsenemykill": true,
"resistseverything": true,
"resistsfire": true,
"resistspowblock": true,
"resistsshoe": true,
"resistsspikes": true,
"resistsstar": true,
"resistsyoshitounge": true,
"weight": 0,
"width": 1
"radius":0,
"toradius":1.5,
"reverse":0,
"toreverse":1,
"timer":0,
"timeroffset":0,
}
- Attachments
-
- supershield.png (286 Bytes) Viewed 38952 times
- MasterOfGhosts258
- Posts: 5
- Joined: 29 Sep 2023, 23:31
I need help with this powerup I'm making, so the game says the quadcount for the projectile is broken,
Here's the image and code
Code: Select all
"quadCount":1,
"width":2,
"height":2,
"quadCenterX":8,
"quadCenterY":8,
"offSetX":21,
"offSetY":21,
"nospritesets":true,
"movement":"truffleshuffle"
"truffleshufflespeed": 8,
"truffleshuffleacceleration": 10,
"lifetime": 1,
"gravity": 0,
"dontmirror":true,
"stompable":true,
"killsenemies":true,
}
-
- Posts: 229
- Joined: 21 Jul 2020, 20:10
- Contact:
You forgot the opening bracket of the json file
- BlooKidandPoppy
- Posts: 76
- Joined: 16 Feb 2023, 00:25
- Contact:
NVM I got it nowBlooKidandPoppy wrote: ↑03 Mar 2023, 00:23Ey! BKAP Here, I am currently working on a new power up for the repositorium, though this power up is a bit hard for me to make.
You see, I've made a spirit powerup that lets you summon a light spirit that circles around the player that can light up darkness, and melt ice, I already have configured these abilities for the spirit, but the only problem is that I can't get the spirit to circle around the player. However I am using the enemy maker made by Aidan. So please, if you people could help me, that would be great.
-
- Posts: 20
- Joined: 03 Nov 2023, 00:04
Link no work =(Aidan wrote: ↑15 Dec 2019, 03:02FESTIVE FLOWER
12 maps of christmas 2 has a new power up in it, the festive flower. works more like a grenade shooting christmas lights, it may brack on contact with anything but it can cause an explosion of glass that can hurt multiple enemies.
Download:httpswww.dropbox.comsxnxfyic0tw4y7xufes ... er.rardl=0
-
- Posts: 20
- Joined: 03 Nov 2023, 00:04
give link i want it lolBlooKidandPoppy wrote: ↑17 Oct 2023, 14:11NVM I got it nowBlooKidandPoppy wrote: ↑03 Mar 2023, 00:23Ey! BKAP Here, I am currently working on a new power up for the repositorium, though this power up is a bit hard for me to make.
You see, I've made a spirit powerup that lets you summon a light spirit that circles around the player that can light up darkness, and melt ice, I already have configured these abilities for the spirit, but the only problem is that I can't get the spirit to circle around the player. However I am using the enemy maker made by Aidan. So please, if you people could help me, that would be great.
That's a shame.WaluigiDaGreat wrote: ↑03 Nov 2023, 00:19Link no work =(Aidan wrote: ↑15 Dec 2019, 03:02FESTIVE FLOWER
12 maps of christmas 2 has a new power up in it, the festive flower. works more like a grenade shooting christmas lights, it may brack on contact with anything but it can cause an explosion of glass that can hurt multiple enemies.
Download:httpswww.dropbox.comsxnxfyic0tw4y7xufes ... er.rardl=0
- MasterOfGhosts258
- Posts: 5
- Joined: 29 Sep 2023, 23:31
My First actual working powerup.
Image Code
Image Code
Code: Select all
{
"quadCount":2,
"width":2,
"height":2,
"quadCenterX":0,
"quadCenterY":8,
"offSetX":0,
"offSetY":0,
"animationtype":"frames",
"animationstart":1,
"animationframes":2,
"animationspeed":0.2,
"stickToPlayer":1,
"stickToNearestPlayer":true,
"stickToPlayerOffsetX":0,
"stickToPlayerOffsetY":0,
"killsenemies":true,
"kills":false,
"gravity":0,
"resistseverything":true,
"mask": [ true, true, true, false, false, false, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false ],
}
- BlooKidandPoppy
- Posts: 76
- Joined: 16 Feb 2023, 00:25
- Contact:
Come n’ get it ~~soon…~~WaluigiDaGreat wrote: ↑03 Nov 2023, 00:20give link i want it lolBlooKidandPoppy wrote: ↑17 Oct 2023, 14:11NVM I got it nowBlooKidandPoppy wrote: ↑03 Mar 2023, 00:23Ey! BKAP Here, I am currently working on a new power up for the repositorium, though this power up is a bit hard for me to make.
You see, I've made a spirit powerup that lets you summon a light spirit that circles around the player that can light up darkness, and melt ice, I already have configured these abilities for the spirit, but the only problem is that I can't get the spirit to circle around the player. However I am using the enemy maker made by Aidan. So please, if you people could help me, that would be great.