Group Mappack: Short-Term Author 2: The Authoring

Mapping related threads and questions go in here!
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Villager103
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Post » 26 Jul 2019, 10:50

I'm sure you remember Short-Term Author, but if you don't, check this link: viewtopic.php?f=12&t=4516

Basically, a user submits a screenshot of a single screen's worth of level, and then the next user submits another screenshot, continuing the level by one screen, and another user posts another screenshot, and so on, until the level is finished, then all the screenshots are stitched together into a whole level, and the next level begins.

This time around, we're doing things a little differently. For starters, the version we are using is Alesan99's Entities, and we're using a specific tileset and set of backgrounds this time, which can be downloaded here >>> https://www.dropbox.com/s/a932a6rh1x9fh ... 1.zip?dl=1 <<< You're not allowed to use any of the default tiles, only custom ones(besides stuff like coinblocks, coins, invisible blocks, bowser bridges, things of that nature), and custom enemies are not allowed.

Each level is 8 screens(200 blocks) long, and are either horizontal or vertical only, decided by whichever user creates the first screen of a new level(eg. once a level is finished, the next user can decide if the next level is going to be horizontal or vertical). No secret warps or vines, but you are allowed to use warps to change the level's theme midway through(eg. placing a pipe in the middle of a level, so the next user can pick a new theme for the rest of the level)

I'll start:
shorttermauthor.png
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Last edited by Villager103 on 28 Jul 2019, 12:11, edited 1 time in total.

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Britdan
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Post » 26 Jul 2019, 11:57

shorttermauthor.PNG
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Villager103
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Post » 28 Jul 2019, 12:12

Changed the asset kit download, because some of the pipe tiles were misaligned. Redownload and replace the tileset to fix the pipes.

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Evan.F
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Post » 28 Jul 2019, 13:12

Here we go!!!!
Screenlevelcollab.PNG
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Unfortunately you've given me too much potential to work with so I'll be making lotsw of stuff for this

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Evan.F
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Post » 28 Jul 2019, 13:32

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Last edited by Evan.F on 28 Jul 2019, 15:28, edited 1 time in total.

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Evan.F
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Post » 28 Jul 2019, 14:19

UNRELATED EXAMPLE SCREENS for beach and snow worlds.
Concept Screen.PNG
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Concept Screen 2.PNG
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Water Is really annoying to do.
Last edited by Evan.F on 28 Jul 2019, 15:34, edited 1 time in total.

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Technochips
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Post » 28 Jul 2019, 14:43

I remember the first one not allowing you to post twice, and you aren't really supposed to start the other worlds until the other people gets in there to avoid confusion.

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Villager103
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Post » 28 Jul 2019, 15:11

Exactly, you can't post two screens in a row, you have to wait for someone else. Only your first screenshot submission will be added. Current level length is 3/8 screens.

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Evan.F
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Post » 28 Jul 2019, 15:19

Technochips wrote:
28 Jul 2019, 14:43
I remember the first one not allowing you to post twice, and you aren't really supposed to start the other worlds until the other people gets in there to avoid confusion.
These are mostly just examples, to give people ideas and so I can Mess around with the tileset. Im new to these collabs.

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Britdan
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Post » 28 Jul 2019, 19:36

well in that case...
shorttermauthor.PNG
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Evan.F
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Post » 28 Jul 2019, 23:34

Aidan wrote:
28 Jul 2019, 19:36
well in that case...
shorttermauthor.PNG
Looks Good!



P.S. Can I complain about the lack of liquid tiles in the tileset. Thanks!

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Villager103
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Post » 09 Aug 2019, 22:33

this mappack is still relevant goddammit
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Evan.F
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Post » 09 Aug 2019, 23:19

Screenlevelcollab.PNG
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I used the house design.

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Evan.F
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Post » 26 Aug 2019, 20:05

I feel like I could improve the STA2 Tileset and backgrounds. Should I?
here's the tileset. It contains SMM2 versions of SMB1 and SMB2 pallets, pink pipes, bullet blasters, The bowser kingdom mushrooms in Mario Odyssey, night tiles, upside down properties, and more!
SMM2 Mari0 tiles.png
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Arfan Eka
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Post » 27 May 2020, 05:21

Wow, such empty...

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Evan.F
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Post » 27 May 2020, 08:08

Arfan Eka wrote:
27 May 2020, 05:21
Wow, such empty...
Yes, this collab is dead. It did result in the expandes SMB1 sheets on here, though

Arfan Eka
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Post » 27 May 2020, 14:57

What do you mean by that?

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Evan.F
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Post » 27 May 2020, 23:12

Arfan Eka wrote:
27 May 2020, 14:57
What do you mean by that?
The "SMM2 themes for AE" thread was made because of this abandoned collab.

Arfan Eka
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Post » 29 May 2020, 09:36

Oh. So this is discontinued?

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Evan.F
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Post » 29 May 2020, 13:40

Arfan Eka wrote:
29 May 2020, 09:36
Oh. So this is discontinued?
Pretty much

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UnoffThrower2
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Post » 10 Jul 2020, 02:13

I revived this, Kind of.
viewtopic.php?f=12&p=137099#p137099

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