SJB Presents: Special Something [Community Edition]

Mapping related threads and questions go in here!
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Superjustinbros
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Post » 07 Dec 2017, 20:12

Now I know what you're all thinking.
"Where have you been all this time!?"
Well after pulling the plug on A0zora and doing a bunch of smaller hacks/ports, I kinda disappeared from the Stabyourself mapping scene for quite some time.
After some encouragement from some old friends, I decided to try my hands at mapping again.

And this was the result:

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Video link of the first stage:
https://www.youtube.com/watch?v=FtavwpT31IM

Still in production, try out the first two worlds here. And a WIP of World 3 for when I resume this project again.
https://mega.nz/#!YzxE3aTa!mzN0Cx4uPIp6 ... _J_1tRmKXA
Contains custom music/
http://superjustintheblog.blogspot.com/ ... dings.html

(credit to Alesan99 for some of the enemies and Willware for linking the pipe entrances and exits)
Last edited by Superjustinbros on 03 Feb 2019, 17:24, edited 6 times in total.

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Qwerbey
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Post » 07 Dec 2017, 20:17

No demos, hmm? (Well I guess technically it's an alpha.)

Nice work so far! It's always nice to see another map, especially from a familiar map author. What you've got now looks good, if a little sparse at the moment.

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Superjustinbros
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Post » 08 Dec 2017, 02:54

Thx. :)

I'll be putting up a proper demo once I'm done with the first world or so.

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Superjustinbros
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Post » 13 Dec 2017, 08:07

Official demo is now live, contains the first four levels.
https://cdn.discordapp.com/attachments/ ... _World.zip
The pipe entrances/exits need to be configured manually in the editor, but otherwise every level is fully playable.
Future demos will probably have versions without custom music.

All criticism is accepted, since I want to make sure the first world is good before I move onto the second.

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Sky
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Post » 13 Dec 2017, 09:34

Here's a mirror with the pipes fixed: https://www.dropbox.com/s/652w79rqc1oes ... c.zip?dl=1

I only played enough to test all the pipes, but to reiterate what I keep saying on Discord, these look GORGEOUS. I'll give it a full playthrough real soon!

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Superjustinbros
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Post » 13 Dec 2017, 16:06

I’m supremely honored to hear, dude! Really glad ya love it thus far.

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Superjustinbros
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Post » 20 Dec 2017, 07:43

Throwing out a preview of 2-1:
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Villager103
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Post » 20 Dec 2017, 08:27

This mappack is pretty great. Level design is solid and the aesthetic is great. My only complaint is that the music is too loud, as it drowns out the rest of the sound effects. Can't wait to see what the rest of this is gonna be like.

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Superjustinbros
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Post » 20 Dec 2017, 17:19

Villager103 wrote:This mappack is pretty great. Level design is solid and the aesthetic is great. My only complaint is that the music is too loud, as it drowns out the rest of the sound effects. Can't wait to see what the rest of this is gonna be like.
Thanks; as for the music I'll make sure to drop their volume level before the next demo launches.

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Superjustinbros
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Post » 25 Feb 2018, 06:20

A long bump, but version 2 has been launched, with two new levels to explore!

https://cdn.discordapp.com/attachments/ ... ipefix.zip
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The music volume of the custom songs have also been dropped.

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Qwerbey
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Post » 26 Feb 2018, 02:36

The first boss fight is in complete silence. Is that intended?

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Superjustinbros
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Post » 26 Feb 2018, 19:04

Oh crud, I forgot to supply the boss music

https://www.dropbox.com/s/9im3vhuowyhn7 ... a.ogg?dl=0
Put it in the music folder and it should work

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Superjustinbros
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Post » 03 Feb 2019, 02:19

Since my Mac was having lots of issues I migrated my current progress to my PC and made some new levels for the project last month to finish up World 2 and begin some progress on what will become World 3.

As such, The first two worlds are now in a complete, playable state. You can grab the full download in the OP.

https://www.youtube.com/watch?v=0yfzgXx6wCI
Additionally, here's a full rundown video on what I have so far.

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masterminer176
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Post » 03 Feb 2019, 04:57

Looks Really nice!
The difficulty curve is also well done, I imagine it will provide quite the challenge in the final world!
I also like the attention to the 3 color rule on tiles, it's a personal thing I'm glad to see realized.

P.S
Where did you get the music for the levels? They're really nice to listen to!

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Qwerbey
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Post » 03 Feb 2019, 05:38

Looks great so far! I'll be glad to try it out once my computer gets fixed.

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Superjustinbros
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Post » 03 Feb 2019, 06:31

Thanks, guys.
To answer your question, Masterminer, the music can be found here:
http://superjustintheblog.blogspot.com/ ... dings.html

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masterminer176
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Post » 03 Feb 2019, 08:29

Cool Beans

Just make sure you credit the people who made it, or at least link to that site on the main post.

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