0'Brothers Converted to [SE Beta 9]

Mapping related threads and questions go in here!
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MagicPillow
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Post » 15 Jul 2017, 09:14

Hiya guys!
Image

I thought it was a shame that no one had ported such an incredible mappack to Special Edition yet.
So I did.

Credits:
Baf for the original 0'Brothers
Willware for the flying red koopa fix

All credit for the original 0'Brothers mappack and mod goes to Baf.

Changes from the original mappack:
-Mappack is now playable in SE Beta 9
-(Almost) all music and sprites replaced with their custom versions from the original's mod
-Minor compatibility changes to levels (exclusive to Mapfix)

If you've ever wanted to play 0'Brothers in SE, now you can!

The Original version is a direct conversion of 0'Brothers to SE with no changes made to the levels themselves. The Mapfix version makes a few minor adjustments in an attempt to fix certain things that worked in 1.6 but not SE. I recommend playing the Mapfix version if you want to actually be able to play through the map.
Download Original
Download Mapfix

Let me know if you find anything that doesn't work as it should.
Last edited by MagicPillow on 23 Jun 2018, 11:04, edited 1 time in total.

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Qwerbey
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Post » 17 Jul 2017, 06:21

I've never really liked this mappack, but I can appreciate your work in porting this.

I have noticed a couple issues, though:
  • Podoboos don't jump to the correct height
  • Shellanimals come out of their shells now (which I know comes from version differences, but it can be fixed)
  • Flying red koopas sometimes hurt you when you stomp on them while they're moving up, which makes some sections very difficult, if not impossible
Other than that, good job, from what I've played!

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MagicPillow
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Post » 22 Jul 2017, 23:32

If possible, could you tell me which levels have podobos that don't work correctly so I can fix them? Thanks.

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MagicPillow
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Post » 23 Jun 2018, 11:05

Update!

Added an alternate "Mapfix" download. This version makes a few minor adjustments to levels that were broken by the conversion to SE.

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