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Super Mario 3d World: 2d Edition: Mapping Section

Posted: 01 Nov 2015, 00:50
by imgudman4567
Image This section is for mapping only, not for any of the modding stuff. IMAGE CENTER
Image
Here is a question (That is thus now answered) for you all who are following this thread, which style should the entities be:
RETRO OR MODERN

And the answer is...
MODERN!

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 04 Nov 2015, 02:55
by BarbarianKabbage
Sounds interesting, I'll keep it in mind.

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 26 Nov 2015, 20:15
by imgudman4567
Geez is this thread dead.
Anyways, I need to address something; I want your guys opinion on how the tileset should look:
RETRO OR MODERN Vote here: http://goo.gl/OopRPv

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 26 Nov 2015, 23:57
by MF064DD
imgudman4567 wrote:Geez is this thread dead.
Anyways, I need to address something; I want your guys opinion on how the tileset should look:
RETRO OR MODERN Vote here: http://goo.gl/OopRPv
I would say that using Modern-like graphics never fails.

And example between both styles:
Use idiot's tile set if going for modern. My recommendation though.

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 22 Dec 2015, 23:40
by imgudman4567
The poll has ended, and the results are above!

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 10 Jan 2016, 18:40
by BarbarianKabbage
Mariofan064 wrote:
imgudman4567 wrote:Geez is this thread dead.
Anyways, I need to address something; I want your guys opinion on how the tileset should look:
RETRO OR MODERN Vote here: http://goo.gl/OopRPv
I would say that using Modern-like graphics never fails.

And example between both styles:
Use idiot's tile set if going for modern. My recommendation though.
That's why I thought the Super Mario Bros. 4 Logo was familiar.

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 10 Jan 2016, 19:15
by MF064DD
Yeah, the logo was a place holder. I found the image on fantendo. http://fantendo.wikia.com/wiki/New_Super_Mario_Bros._4

This is the logo I use now:
Image

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 02 Mar 2016, 06:23
by imgudman4567
Image
A beta tileset. I'll make an image center for it so it can be seen when people enter the post.

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 02 Mar 2016, 08:19
by HugoBDesigner
imgudman4567 wrote:Image
A beta tileset. I'll make an image center for it so it can be seen when people enter the post.
It'd also be wise to remove the white background from behind the tiles ;)

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 05 Mar 2016, 04:22
by imgudman4567
HugoBDesigner wrote:
imgudman4567 wrote:Image
A beta tileset. I'll make an image center for it so it can be seen when people enter the post.
It'd also be wise to remove the white background from behind the tiles ;)
I know, just wanted to give you guys a lil' peek at it. (Besides, I've had my trouble forgetting to. Somehow, the game still reads them.

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 05 Mar 2016, 14:45
by alesan99
imgudman4567 wrote:(Besides, I've had my trouble forgetting to. Somehow, the game still reads them.
You're probably not using the right program or using it correctly if the background turns white in the first place.

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 05 Mar 2016, 20:49
by imgudman4567
alesan99 wrote:
imgudman4567 wrote:(Besides, I've had my trouble forgetting to. Somehow, the game still reads them.
You're probably not using the right program or using it correctly if the background turns white in the first place.
No, it's not that, I can perfectly turn the background transparent, it's just if you DON'T do said action, the game still reads them, but with white where it should be transparent. Try it.
Oh, and another thing, can someone give me a template of a foreground?

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 12 Mar 2016, 03:38
by Qwerbey
That would just be a transparent 400x244 image.

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 21 Apr 2016, 03:59
by imgudman4567
I'm back. So, I now have a prototype title screen, so that's good, and now I am currently working on the tileset. But I do have onw question regarding music. In the "A Guide to Working mari0," it says how to put music, but doesn't specify how to put in multiple tracks into the mappack. So, HOW do you do such a thing?

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 21 Apr 2016, 04:09
by Qwerbey
You put the .mp3/.ogg files in Your Mappack\music.

EDIT: Oh look, this is my 1000th post. What is this, the third time now?

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 23 Apr 2016, 02:06
by imgudman4567
QwertymanO07 wrote:You put the .mp3/.ogg files in Your Mappack\music.

EDIT: Oh look, this is my 1000th post. What is this, the third time now?
That's not what I mean, I know HOW to put one music track in, but how do you put in MULTIPLE?

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 23 Apr 2016, 02:30
by alesan99
If you are using Mari0 SE just make a "music" folder and put your files there

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 23 Apr 2016, 02:39
by imgudman4567
alesan99 wrote:If you are using Mari0 SE just make a "music" folder and put your files there
Using 1.6 (too skrub to use SE for sake of not having software to make it playable.) I'lljust assume if I wanted more then one music track I would just have to put the number 2 or 3 or etc.

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 23 Apr 2016, 03:55
by Qwerbey
In that case, you'll have to mod the game, for which you'll need the software to make SE playable. Just look for version 0.9.2 here.

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 23 Apr 2016, 04:34
by imgudman4567
QwertymanO07 wrote:In that case, you'll have to mod the game, for which you'll need the software to make SE playable. Just look for version 0.9.2 here.
But what if I'm using alesan99's Entities? Does that make any difference?

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 23 Apr 2016, 12:29
by alesan99
imgudman4567 wrote:But what if I'm using alesan99's Entities? Does that make any difference?
You should've said so.
alesan99 wrote:Place a .ogg or .mp3 file named "music[number here].ogg/.mp3" (Example: music3.ogg) in your mappack folder.
Image
In the level editor, select "custom" as the music, click the box with the number that appears, type in the number music you want and press enter.

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 24 Apr 2016, 04:01
by imgudman4567
alesan99 wrote:
imgudman4567 wrote:But what if I'm using alesan99's Entities? Does that make any difference?
You should've said so.
alesan99 wrote:Place a .ogg or .mp3 file named "music[number here].ogg/.mp3" (Example: music3.ogg) in your mappack folder.
Image
In the level editor, select "custom" as the music, click the box with the number that appears, type in the number music you want and press enter.
*BIG SIGH* Thank you! Now, I can resume progress.
ALSO IN OTHER IMPORTANT NEWS: I am officially working on ANOTHER mod entitled Sup3r Scrr1bbl3n4ut5. This mod is simple: you can create objects from SMB1 (And the original grames give them adjectives (i.e: Big Red Koopa Troopa | Small Zombie-like Goomba, etc.) And yes, coding this thing will be a (girl dog), BUT I SAY #YOLO.So yeah, I'mma eat pizza now. I'll make a thread soon for it. NOT THE PIZZA, THE MOD.

Re: Super Mario 3d World: 2d Edition: Mapping Section

Posted: 25 Apr 2016, 04:43
by imgudman4567
imgudman4567 wrote:
alesan99 wrote:
imgudman4567 wrote:But what if I'm using alesan99's Entities? Does that make any difference?
You should've said so.
alesan99 wrote:Place a .ogg or .mp3 file named "music[number here].ogg/.mp3" (Example: music3.ogg) in your mappack folder.
Image
In the level editor, select "custom" as the music, click the box with the number that appears, type in the number music you want and press enter.
*BIG SIGH* Thank you! Now, I can resume progress.
ALSO IN OTHER IMPORTANT NEWS: I am officially working on ANOTHER mod entitled Sup3r Scrr1bbl3n4ut5. This mod is simple: you can create objects from SMB1 (And the original grames give them adjectives (i.e: Big Red Koopa Troopa | Small Zombie-like Goomba, etc.) And yes, coding this thing will be a (girl dog), BUT I SAY #YOLO.So yeah, I'mma eat pizza now. I'll make a thread soon for it. NOT THE PIZZA, THE MOD.
Sorry for double-post, but the thread is up! viewtopic.php?f=13&t=5003