Streaming game development: https://www.twitch.tv/stabyourself Image

Super Mario 3d World: 2d Edition: Mapping Section

Mapping related threads and questions go in here!
imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 01 Nov 2015, 00:50

Image
This section is for mapping only, not for any of the modding stuff.

IMAGE CENTER
Image
Here is a question (That is thus now answered) for you all who are following this thread, which style should the entities be:
RETRO OR MODERN

And the answer is...
MODERN!
Last edited by imgudman4567 on 05 Mar 2016, 04:20, edited 3 times in total.

BarbarianKabbage
User avatar
Posts: 63
Joined: 14 Dec 2014, 19:01
Reputation: 25

Post » 04 Nov 2015, 02:55

Sounds interesting, I'll keep it in mind.

imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 26 Nov 2015, 20:15

Geez is this thread dead.
Anyways, I need to address something; I want your guys opinion on how the tileset should look:

RETRO OR MODERN

Vote here: http://goo.gl/OopRPv

MF064DD
User avatar
Posts: 737
Joined: 20 May 2014, 00:08
Reputation: 286
Contact:

Post » 26 Nov 2015, 23:57

imgudman4567 wrote:Geez is this thread dead.
Anyways, I need to address something; I want your guys opinion on how the tileset should look:

RETRO OR MODERN

Vote here: http://goo.gl/OopRPv


I would say that using Modern-like graphics never fails.

And example between both styles:



Use idiot's tile set if going for modern. My recommendation though.

imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 22 Dec 2015, 23:40

The poll has ended, and the results are above!

BarbarianKabbage
User avatar
Posts: 63
Joined: 14 Dec 2014, 19:01
Reputation: 25

Post » 10 Jan 2016, 18:40

Mariofan064 wrote:
imgudman4567 wrote:Geez is this thread dead.
Anyways, I need to address something; I want your guys opinion on how the tileset should look:

RETRO OR MODERN

Vote here: http://goo.gl/OopRPv


I would say that using Modern-like graphics never fails.

And example between both styles:



Use idiot's tile set if going for modern. My recommendation though.


That's why I thought the Super Mario Bros. 4 Logo was familiar.

MF064DD
User avatar
Posts: 737
Joined: 20 May 2014, 00:08
Reputation: 286
Contact:

Post » 10 Jan 2016, 19:15

Yeah, the logo was a place holder. I found the image on fantendo. http://fantendo.wikia.com/wiki/New_Super_Mario_Bros._4

This is the logo I use now:

Image

imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 02 Mar 2016, 06:23

Image
A beta tileset. I'll make an image center for it so it can be seen when people enter the post.

HugoBDesigner
User avatar
Posts: 2122
Joined: 19 Sep 2012, 02:23
Reputation: 674
Contact:

Post » 02 Mar 2016, 08:19

imgudman4567 wrote:Image
A beta tileset. I'll make an image center for it so it can be seen when people enter the post.

It'd also be wise to remove the white background from behind the tiles ;)

imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 05 Mar 2016, 04:22

HugoBDesigner wrote:
imgudman4567 wrote:Image
A beta tileset. I'll make an image center for it so it can be seen when people enter the post.

It'd also be wise to remove the white background from behind the tiles ;)

I know, just wanted to give you guys a lil' peek at it. (Besides, I've had my trouble forgetting to. Somehow, the game still reads them.

alesan99
User avatar
Posts: 1674
Joined: 30 May 2013, 21:42
Reputation: 315
Contact:

Post » 05 Mar 2016, 14:45

imgudman4567 wrote:(Besides, I've had my trouble forgetting to. Somehow, the game still reads them.

You're probably not using the right program or using it correctly if the background turns white in the first place.

imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 05 Mar 2016, 20:49

alesan99 wrote:
imgudman4567 wrote:(Besides, I've had my trouble forgetting to. Somehow, the game still reads them.

You're probably not using the right program or using it correctly if the background turns white in the first place.


No, it's not that, I can perfectly turn the background transparent, it's just if you DON'T do said action, the game still reads them, but with white where it should be transparent. Try it.
Oh, and another thing, can someone give me a template of a foreground?

QwertymanO07
User avatar
Posts: 1323
Joined: 05 Oct 2012, 07:58
Reputation: 378
Contact:

Post » 12 Mar 2016, 03:38

That would just be a transparent 400x244 image.

imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 21 Apr 2016, 03:59

I'm back. So, I now have a prototype title screen, so that's good, and now I am currently working on the tileset. But I do have onw question regarding music. In the "A Guide to Working mari0," it says how to put music, but doesn't specify how to put in multiple tracks into the mappack. So, HOW do you do such a thing?

QwertymanO07
User avatar
Posts: 1323
Joined: 05 Oct 2012, 07:58
Reputation: 378
Contact:

Post » 21 Apr 2016, 04:09

You put the .mp3/.ogg files in Your Mappack\music.

EDIT: Oh look, this is my 1000th post. What is this, the third time now?

imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 23 Apr 2016, 02:06

QwertymanO07 wrote:You put the .mp3/.ogg files in Your Mappack\music.

EDIT: Oh look, this is my 1000th post. What is this, the third time now?

That's not what I mean, I know HOW to put one music track in, but how do you put in MULTIPLE?

alesan99
User avatar
Posts: 1674
Joined: 30 May 2013, 21:42
Reputation: 315
Contact:

Post » 23 Apr 2016, 02:30

If you are using Mari0 SE just make a "music" folder and put your files there

imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 23 Apr 2016, 02:39

alesan99 wrote:If you are using Mari0 SE just make a "music" folder and put your files there

Using 1.6 (too skrub to use SE for sake of not having software to make it playable.) I'lljust assume if I wanted more then one music track I would just have to put the number 2 or 3 or etc.

QwertymanO07
User avatar
Posts: 1323
Joined: 05 Oct 2012, 07:58
Reputation: 378
Contact:

Post » 23 Apr 2016, 03:55

In that case, you'll have to mod the game, for which you'll need the software to make SE playable. Just look for version 0.9.2 here.

imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 23 Apr 2016, 04:34

QwertymanO07 wrote:In that case, you'll have to mod the game, for which you'll need the software to make SE playable. Just look for version 0.9.2 here.

But what if I'm using alesan99's Entities? Does that make any difference?

alesan99
User avatar
Posts: 1674
Joined: 30 May 2013, 21:42
Reputation: 315
Contact:

Post » 23 Apr 2016, 12:29

imgudman4567 wrote:But what if I'm using alesan99's Entities? Does that make any difference?

You should've said so.
alesan99 wrote:Place a .ogg or .mp3 file named "music[number here].ogg/.mp3" (Example: music3.ogg) in your mappack folder.
Image
In the level editor, select "custom" as the music, click the box with the number that appears, type in the number music you want and press enter.

imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 24 Apr 2016, 04:01

alesan99 wrote:
imgudman4567 wrote:But what if I'm using alesan99's Entities? Does that make any difference?

You should've said so.
alesan99 wrote:Place a .ogg or .mp3 file named "music[number here].ogg/.mp3" (Example: music3.ogg) in your mappack folder.
Image
In the level editor, select "custom" as the music, click the box with the number that appears, type in the number music you want and press enter.

*BIG SIGH* Thank you! Now, I can resume progress.
ALSO IN OTHER IMPORTANT NEWS:
I am officially working on ANOTHER mod entitled Sup3r Scrr1bbl3n4ut5. This mod is simple: you can create objects from SMB1 (And the original grames give them adjectives (i.e: Big Red Koopa Troopa | Small Zombie-like Goomba, etc.) And yes, coding this thing will be a (girl dog), BUT I SAY #YOLO.So yeah, I'mma eat pizza now. I'll make a thread soon for it. NOT THE PIZZA, THE MOD.

imgudman4567
User avatar
Posts: 249
Joined: 22 Jun 2015, 23:22
Reputation: 18
Contact:

Post » 25 Apr 2016, 04:43

imgudman4567 wrote:
alesan99 wrote:
imgudman4567 wrote:But what if I'm using alesan99's Entities? Does that make any difference?

You should've said so.
alesan99 wrote:Place a .ogg or .mp3 file named "music[number here].ogg/.mp3" (Example: music3.ogg) in your mappack folder.
Image
In the level editor, select "custom" as the music, click the box with the number that appears, type in the number music you want and press enter.

*BIG SIGH* Thank you! Now, I can resume progress.
ALSO IN OTHER IMPORTANT NEWS:
I am officially working on ANOTHER mod entitled Sup3r Scrr1bbl3n4ut5. This mod is simple: you can create objects from SMB1 (And the original grames give them adjectives (i.e: Big Red Koopa Troopa | Small Zombie-like Goomba, etc.) And yes, coding this thing will be a (girl dog), BUT I SAY #YOLO.So yeah, I'mma eat pizza now. I'll make a thread soon for it. NOT THE PIZZA, THE MOD.

Sorry for double-post, but the thread is up! viewtopic.php?f=13&t=5003


Return to “Mapping”

Who is online

Users browsing this forum: No registered users and 5 guests

cron