Criticism 2.0, engage!
1-1: It was okay. Not hard, but not piece of cake either. Medium difficulty, but nicely put together.
1-2: Was a bit hard on the start, but it was fine in the rest. And by fine I mean medium, not hard but nor easy. Also, I didn't game over on it, but I was worried that if I did, I'd have to play 1-1 again. I'll talk about lives again in the end.
2-1: Not much changed. Still a slightly harder level.
3-1: I could
skip the first platform segment with portals . Not sure if that was intentional or not. It was pretty small, but definitely clearer and better put together. I'd call this one an easy one, though.
4-1: Definitely better, and you incorporated the tileset style. Still medium, but pretty nice.
4-2: The boss is still VERY easy, but at least it is more "frightening". I can accidentally get stuck before the wall is closed for the fight. When I die, the screen stops scrolling too. The
fireballs are "killed" by the lasers (probably a problem with custom enemies) . After I defeat him,
the button that removes the walls "suggest" that I should use portals, which I can't, since they're removed from me, so the only way I could proceed was via stuck-on-wall-sliding-thingy . Also not sure if intended.
Lives in this map are useless, actually. Even if you die until game over, you can get back to the world you were through the world-selection screen. So having lives just makes it a bit more inaccessible. I'd rather if you did it infinite lives, but that's just how I feel.
Also, for anyone reading/playing/downloading, you'll need the fixed SE beta 9, otherwise it'll crash the game before the battle.
Fun little story: I was about to ask Wilo where to find the SE beta 9 fix, when I found this:
viewtopic.php?f=13&t=4565
I looked at the OP and thought "Is this some kind of sick joke?" and laughed at myself.
So, grade on this update: 9/10. It's a really fun mappack, but some levels are a bit short and medium. If that's what you're aiming for, go for it, but from the first version I thought you were aiming for very hard levels. If you ARE aiming for hard levels, just don't make them impossible, please.
Also, if anyone's gonna play this,
TURN OFF STEAM!!! People getting online or talking to you causes lag, and lag is the worst thing you'll want on a parkour mappack :P