Five Nights at Mari0's

Mapping related threads and questions go in here!
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mine209craft
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Post » 15 Feb 2015, 21:30

Welcome to Five Nights at Freddy's in Mari0!
Image
Download Links: Zip RAR
FNAMari0 2 SE Version: Coming Soon
FNAMari0 3 SE Version: Still in progress!
Video
You need alesan99's entities for this to work
Here is my playthrough of five nights at freddys night 1
Older Versions:
1.0
1.1
Edit: The mod will come soon!
Last edited by mine209craft on 17 May 2015, 04:28, edited 36 times in total.

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MM102
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Post » 15 Feb 2015, 21:55

good effort but
theres no substance to the mappack.
theres nothing is stopping you from just going into the pipe at the start.
theres nothing is stopping you from just keeping the doors closed
its repetitive
and I'm pretty sure no one is going to claim copyright or even can claim copyright (its a remix of a fan made song for a series)

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mine209craft
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Post » 15 Feb 2015, 21:57

If the doors are not closed they could get in

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MM102
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Post » 15 Feb 2015, 22:01

so why not just keep the doors always closed? nothing is stopping you
if the doors were open by default and you could only close them for a certain time it would be fine

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mine209craft
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Post » 15 Feb 2015, 22:17

In level 1 keep the left door open

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TurretBot
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Post » 15 Feb 2015, 23:49

Really it should be more like this:
Image
IT'S ME
Though it's in SE beta 9, here's the level code

Code: Select all

15¸29¤29×37×down×1×true¤175¤1·3¤29·15¤1·4¤1×40×down¤1×20¤175×86×true×link×4×12×11×link×1×1×4×link×2×1×6×link×3×1×8¤1·3¤29¤10001·13¤29·4¤1·2¤1×36×left×true×link×power×3×2¤175×10×true×link×set×1×2×link×reset×3×2¤29·4¤10001·2¤29¤10001×koopa¤29¤10001×poisonmushroom¤29¤10001×koopared¤29¤10001·4¤29¤10001·2¤29¤1¤1×40×down¤1¤175×86×true×link×4×12×11×link×1×1×6×link×2×1×8×link×3×1×10¤29¤10001·5¤29·2¤29×7×false×region:m4:m2:13:3×link×trigger×3×3¤29·4¤10001·7¤29¤1·2¤1×36×left×true×link×power×3×4¤175×10×true×link×set×1×4×link×reset×3×4¤29¤10001×spikey¤10001×36×down×false¤10001·14¤29¤10001·2¤29¤1¤1×40×down¤1¤175×86×true×link×1×1×8×link×2×1×10×link×3×1×12×link×4×1×2×link×4×12×11¤29¤29×7×false×region:0:m2:3:3×link×trigger×3×7¤29¤10001·5¤10001×7×false×region:m4:m1:13:2×link×trigger×3×5¤10001·6¤29¤10001¤29¤29×7×false×region:m1:m3:3:3×link×trigger×3×9¤29·2¤1·2¤1×36×left×true×link×power×3×6¤175×10×true×link×set×1×6×link×reset×3×6¤29¤10001·4¤29·8¤10001·2¤29¤10001·4¤29¤1¤1×40×down¤1¤175×86×true×link×1×1×10×link×2×1×4×link×3×1×2×link×4×12×11¤29¤10001·4¤29·8¤10001·2¤29¤10001·4¤29¤1·2¤1×36×left×true×link×power×3×8¤175×10×true×link×set×1×8×link×reset×3×8¤29¤29×7×false×region:0:m2:2:2×link×trigger×3×9¤29¤10001·2¤29·8¤10001·2¤29·6¤1¤1×40×down¤1¤175×86×true×link×1×1×12×link×2×1×2×link×3×1×4×link×4×1×6×link×4×12×11¤1·2¤29¤10001·2¤29·8¤10001·2¤29¤1·7¤1×36×left×true×link×power×3×10¤175×10×true×link×set×1×10×link×reset×3×10¤1·2¤29¤10001·2¤29¤1·2¤29×84×true×link×in×12×12¤29¤1·2¤29¤10001·2¤29¤1·6¤1×40×down¤1¤175×86×true×link×1×1×2×link×2×1×4×link×3×1×6×link×4×1×8×link×4×12×11¤1·2¤29¤10001·2¤1¤1×68×left×down¤1¤1×40×up¤1·2¤1×68×right×down¤1¤10001·2¤29¤1·7¤1×36×left×true×link×power×3×12¤175×10×true×link×set×1×12×link×reset×3×12¤1·2¤29¤10001·2¤1×28×ver×false×false×link×open×10×13¤1×68×left×down¤1¤1×8×true×false×false×false×false¤1·2¤1×68×right×down¤1×28×ver×false×false×link×open×15×13¤10001·2¤29¤1·6¤29×38×up×1×true¤29¤175¤1·2¤29¤29×7×false×region:0:m2:2:2×link×trigger×10×12¤29×7×false×region:m1:m8:2:6×link×trigger×3×11¤29·8¤29×7×false×region:0:m8:2:6×link×trigger×3×13¤29×7×false×region:m1:m2:2:2×link×trigger×15×12¤29¤1·6¤175·3¤1·2¤29·14¤1·6¸backgroundr¨0¸backgroundg¨0¸backgroundb¨0¸spriteset¨3¸music¨overworld.ogg¸timelimit¨400¸scrollfactor¨0¸fscrollfactor¨0¸portalgun¨none
And this animated tile:
Image triggered,0.05

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mine209craft
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Post » 15 Feb 2015, 23:58

ok ill get it in se beta 0.9
Last edited by mine209craft on 16 Feb 2015, 00:11, edited 1 time in total.

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mine209craft
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Post » 15 Feb 2015, 23:58

Download link?

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Tecminer
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Post » 16 Feb 2015, 00:16


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mine209craft
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Post » 16 Feb 2015, 00:17

Download for the map

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mine209craft
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Post » 16 Feb 2015, 02:57

New Version: 1.1
What's new in version 1.1 of this Mappack:
Levels 4 and 5 are no longer similar to Level 3
Added Icon for the Mappack
Buzzy Beetle and Goombas In Level 7 are now on the right side
Enemies are moved to another locations in Level 8
When you enter the pipe at the end of the credits the sky no longer shows day.

Download link for version 1.1: http://www.mediafire.com/download/07n2a ... s++1.1.zip

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MM102
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Post » 16 Feb 2015, 04:35

please do not format your thread like that. There was no need to make everything large and green.

Squidish
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Post » 16 Feb 2015, 17:21

Hey! I was already working on a FNAF for Mari0! But all the switches aren't visible. Oh well. Seeing this, I better put more work in mine now.

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mine209craft
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Post » 16 Feb 2015, 20:12

I wanna try it

Squidish
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Post » 16 Feb 2015, 20:50

mine209craft wrote:I wanna try it
What, mine?

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mine209craft
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Post » 16 Feb 2015, 20:53

your fnaf

Squidish
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Post » 16 Feb 2015, 20:58

What has this world come to Okay then! I'll get a demo ready.

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goodbot16
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Post » 07 Mar 2015, 23:29

you know he might steal it right?

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Mari0_Player
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Post » 08 Mar 2015, 00:16

goodbot16 wrote:you know he might steal it right?
too late son. he posted that on the 16th of february and right now it's the third of march

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goodbot16
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Post » 08 Mar 2015, 21:59

Mari0_Player wrote:
goodbot16 wrote:you know he might steal it right?
too late son. he posted that on the 16th of february and right now it's the third of march
i have a bad sense of time

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faves3000
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Post » 12 Mar 2015, 06:21

god is dead

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mine209craft
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Post » 24 Apr 2015, 03:40

New Update!

Code: Select all

Title changed to Five Nights at Mari0
Doors switches are changed in some levels
Rearranged some enemies 
Added how to play in the beginning
Removed Credits
Download Links: Zip RAR

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