New Mario [DEMO] [SE beta 8]

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0>0
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Post » 18 Jan 2015, 14:53

Hello everyone.
My first term in school ended 14/1/2015 I didn't post from this time to now but I finished World 1 of a mappack,I did't think about the mappack's icon and name yet so I put any name and any icon but I will change them in the next update.
Bowser kidnapped Peach AGAIN but Bowser now has a space ship so he's travling from worlds and Mario now must get a space ship too so he must search about the space ship in bowser's castle on Earth
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Image

Code: Select all

1.Make new name
2.Make new icon
3.Add tiles
4.Add backgrounds
5.Add custom enemies

Please comment!!!
Last edited by 0>0 on 28 Jan 2015, 19:58, edited 13 times in total.

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Qwerbey
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Post » 18 Jan 2015, 16:05

Non-Mappack Stuff:
You didn't say what SE beta this is for (Beta 8). It's also annoying how everything is in collapse tags, but I can understand having the screenshots in them, because you didn't use scale 1. Another thing is that it's usually better to package stuff in .zip format rather than .rar.

The Mappack:
Use some checkpoints. It's not such a big deal in the earlier levels, but that last one definitely needs them. I also really love that unstoppable wall of fish, it's just so unfair. The major problem, however, is this mappack is just so bland. You should probably make a custom enemy or tileset or something; though, if you started that planet hopping thing earlier, it probably would have been more memorable.

Worth Downloading:
Yes, surprisingly. Despite its numerous flaws, the first three levels are actually pretty fun.
Last edited by Qwerbey on 22 Feb 2015, 04:54, edited 2 times in total.

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Post » 19 Jan 2015, 19:40

I know that's some mistakes because it's a little preview but in the next update I'm planning to change a lot of things from the tiles to the backgrounds,anyway I'm now updating the main post with a list of the new things I will do in the next update.

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Qwerbey
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Post » 19 Jan 2015, 20:02

Then why didn't you wait to finish those before posting a demo?

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Post » 20 Jan 2015, 00:16

Because I thought that it will be a good demo like I saw.
anyway I forgot to tell you that there is a check point in the third floor in the castle (sublevel 2 in level 4)if you didn't see it.
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Qwerbey
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Post » 20 Jan 2015, 13:32

No wonder I didn't notice; you forgot to set the region, It's only triggered if you actually touch the block, so it's too easy to just jump over.

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Post » 22 Jan 2015, 16:08

I added to the OP some screenshots coming in the next update,post your comments on them

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