[DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition

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JohnHOne
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Post » 22 Nov 2014, 23:22

The
MASTER Clock

Story: Bowser kidnapped princess peach again,and for surprise,he stolen the master clock,and controlled the time of the stages to a speedrun-like stage,but bowser forgot about the toads that mario saved before,can mario restore the mushroom kingdom from bowser and save princess peach?

Progress:
World 1 - Back to SMB: 100%
World 2(1-5 to 1-10): 50%
The Rest: 0%
Include
Upside-down Goombas and Koopas
Toads:
In Every world there is one that give:
Mushroom
Gifts
And letters of princess peach,
More than 32 levels(thank you mod).

Download:
Offical Release: Coming Soon
Demo 0.0.2a with the mod: Try it,the demo end at the level where it have trash can bros.

Credits:
TurretBot:
For Omnipallete that is used in every world
Last edited by JohnHOne on 01 Feb 2015, 18:56, edited 9 times in total.

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Sky
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Post » 22 Nov 2014, 23:50

You have absolutely nothing to show, and according to your progress list you've completed exactly one level. There's no reason you couldn't have waited until you could actually show something.

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JohnHOne
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Post » 23 Nov 2014, 03:52

TOADS4EVAR!!!!!!!!!11

Image

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Firaga
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Post » 23 Nov 2014, 05:14

Congrats on making a slightly modified version of the original SMB.

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Mari0_Player
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Post » 23 Nov 2014, 05:47

Congrats for actually still using greenscreen even though you know the effects.

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Superjustinbros
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Post » 23 Nov 2014, 08:40

I can't believe I'm saying this, but... That GIF makes it look like Toad is giving Mario drugs.

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JohnHOne
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Post » 23 Nov 2014, 17:43

Mari0_Player wrote:Congrats for actually still using greenscreen even though you know the effects.
Its gifcam that make the stupid greenscreen bug
Superjustinbros wrote:I can't believe I'm saying this, but... That GIF makes it look like Toad is giving Mario drugs.
You think that is Acid Trap 2?
Nah, Toad is actually giving mushrooms
Firaga wrote:Congrats on making a slightly modified version of the original SMB.
Actually,i tried to make a replica of world 1,then,the rest is no longer super mario bros.

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Mari0_Player
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Post » 23 Nov 2014, 20:02

JohnHOne wrote:
Mari0_Player wrote:Congrats for actually still using greenscreen even though you know the effects.
Its gifcam that make the stupid greenscreen bug
Exactly. You can toggle it by rightclicking in "Edit".

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Sky
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Post » 23 Nov 2014, 22:02

Mari0_Player wrote:
JohnHOne wrote:
Mari0_Player wrote:Congrats for actually still using greenscreen even though you know the effects.
Its gifcam that make the stupid greenscreen bug
Exactly. You can toggle it by rightclicking in "Edit".
It really is a bug. Some frames will still have the greenscreen when it saves, even when disabled. It's usually only a few green frames left over with everything still updating on top of it, which is what this looks like.

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JohnHOne
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Post » 23 Nov 2014, 22:28

Exactly! i never enabled the greenscreen thing at edit and it happen,you can notice if you preview

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JohnHOne
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Post » 24 Nov 2014, 00:35

i need a toad house music from smb3

Squidish
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Post » 24 Nov 2014, 00:38

Go on youtube and search toad house music. Copy the link and convert it to .ogg on an online converter.

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JohnHOne
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Post » 24 Nov 2014, 01:38

PrincessKiller wrote:Go on youtube and search toad house music. Copy the link and convert it to .ogg on an online converter.
Actually,i made this

Ripped a .nsf file then i converted the toad house track to .wav,then to .ogg

Squidish
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Post » 24 Nov 2014, 19:42

JohnHOne wrote:You think that is Acid Trap 2? Nah, Toad is actually giving mushrooms
He doesn't think it's Acid Trip 2, he knows toad is giving mario mushrooms. He says you made it look like toad is drugging Mario.

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JohnHOne
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Post » 25 Nov 2014, 16:22

Surprise!
What i added?
MagicPillow as a boss in world 1,along with a bowser
Also....
WADDLE DEES EVERYWHERE
Image
Because its monochrome,it do not happen the green screen bug

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Mari0_Player
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Post » 26 Nov 2014, 17:07

JohnHOne wrote:MagicPillow as a boss in world 1
Hope you got permission.

I think the stomping sprite for the waddle dee is kind of lousy. He just explodes with no explanation?

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JohnHOne
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Post » 26 Nov 2014, 17:12

Mari0_Player wrote:
JohnHOne wrote:MagicPillow as a boss in world 1
Hope you got permission.

I think the stomping sprite for the waddle dee is kind of lousy. He just explodes with no explanation?

First: yes,he accepted the permission,even he helped me at the boss

Second: because of every enemy of kirby's dream land do not have a attacked sprite,it explode instead,because i'm lazy,i will make a separate enemy that contain the explosion animations very later,
Also,in later games of kirby,waddle dee have a attacked animation(the first game to have is Kirby's Adventure,the first game of the series to have colors).

Squidish
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Post » 27 Nov 2014, 00:51

Making a stomped sprite wouldn't be that hard, you know. It would just take a few seconds. Also, just because you're lazy isn't a good excuse.

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JohnHOne
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Post » 27 Nov 2014, 19:28

the mappack will have more than 32 levels,it have 10 worlds,and 10 levels in each world

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JohnHOne
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Post » 30 Nov 2014, 05:18

The World 2(1-5 until 1-10) will be the trash compactor levels,where you will need of compacted peoples to escape from the compactor
Compacted Peoples done at moment
MagicPillow(appear first at 1-5)
John(myself)(appear first at 1-5)
Idiot9.0(appear first at 1-6)
Jorichi(appear first at 1-6)
Last edited by JohnHOne on 30 Nov 2014, 06:44, edited 1 time in total.

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JohnHOne
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Post » 30 Nov 2014, 06:06

1-6
A Level where you use one idiot to help you!
Image
idiot = idiot9.0
edit: Now,with 100% Jorichi
Image

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HowToEatGirafes
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Post » 30 Nov 2014, 14:32

0/10 Needs more me

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JohnHOne
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Post » 30 Nov 2014, 15:33

i will add you too!

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Superjustinbros
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Post » 30 Nov 2014, 20:42

I don't mean to be a jerk, but I have a feeling this will become something like that Christmas Mappack from 2012 that mostly got attention because of all the cameos spread around it.

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HowToEatGirafes
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Post » 02 Dec 2014, 00:27

JohnHOne wrote:i will add you too!
Don't worry to add me , it was a joke ;)

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JohnHOne
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Post » 02 Dec 2014, 01:44

HowToEatGirafes wrote:
JohnHOne wrote:i will add you too!
Don't worry to add me , it was a joke ;)
i added you :D

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JohnHOne
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Post » 24 Dec 2014, 16:35

Okay
I Returned in this forum in December 24th,
I Released a Demo today
It contain the World 1(Complete) and World 2(1-5 until 1-7)
Also,YOU WILL NEED OF THE MOD
Or you can't play the level 1-6 and 1-7

Squidish
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Post » 24 Dec 2014, 17:11

I played this mappack, and I can't say I enjoyed it. Full review:
1-1 Oh, yay, I slightly modified version of smb. Only difference is it's shorter and the blocks are green. The store was incredibly easy to find.
1-2 Once again, slightly modified version of smb. But why when I come out the store do I start in the beginning again?
1-3 Wow, super bland level. Suprise Bowser fight as well.
1-4 Very short castle level. Also, MagicPillow is just a BOOMBOOM.
1-5 Oh, yay, super short portal level with you and MagicPillow as companion cubes.

Don't think I'll bother playing 1-6 and 1-7.
Overall: 1.5/10
Try making levels longer and custom tiles would fit well too. Keep a good overall theme too. i.e.: Mario or Portal, not a mix Maybe it will be better when it's finished. Good Luck.

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JohnHOne
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Post » 24 Dec 2014, 17:34

PrincessKiller wrote: Don't think I'll bother playing 1-6 and 1-7.
You forgot the mod to play 1-6 and 1-7,
also,i will try to make this mappack better
EDIT: i removed you from my foe list

Squidish
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Post » 24 Dec 2014, 17:45

It's okay. Though I will say, nice job on the upside down enemies. Those could be used more and maybe in the story. But you might want to use this for the koopa instead:
Image Your mappack could also use some more custom enemies, and maybe better bosses. Good luck. :)

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JohnHOne
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Post » 24 Dec 2014, 18:12

Made 1-4 a bit longer
Teaser:
Image
The next demo i will release when i finish world 2

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Qwerbey
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Post » 25 Dec 2014, 02:10

PrincessKiller already said the most important things, but I still have some things to say. Making 1-6 and 7 available in vanilla would have been trivially easy if you had used animations or warp pipes. Luckily, the mappack was short enough that the negligible difficulty never got grating, but a version with more than 32 levels would. I can see you at least made an attempt at incremental difficulty, though, so there's that. Also, I thought this was a speedrun, the time limits are more generous than Qwertylevels.

Final Score:
2/10

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JohnHOne
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Post » 14 Jan 2015, 21:08

Trash = Me?!
Image
Also,Notice a blue hammer bro. throwing a lot of me(the blue hammer bro's name is Raccon Trash Can Bro.)

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JohnHOne
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Post » 01 Feb 2015, 17:47

Demo 2 is released :D
The Master Clock Mod update is coming!
The Demo 2 added some new levels at the world 2

Squidish
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Post » 01 Feb 2015, 18:12

You changed absolutely nothing in this. But for the effort, I'm giving it a 1/10

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JohnHOne
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Post » 01 Feb 2015, 18:39

PrincessKiller wrote:You changed absolutely nothing in this. But for the effort, I'm giving it a 1/10
Haha Sucker,you cannot download the mod,Haha
*i will make a hotfix where i force everyone to download the mod*

Squidish
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Post » 01 Feb 2015, 18:49

Image
*cough* dumbass *cough*

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JohnHOne
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Post » 01 Feb 2015, 18:54

PrincessKiller wrote:Image
*cough* dumbass *cough*
I do not mean the Mari0 PrE,i mean the Mari0 Master Clock Edition
I will upload the Demo 2a NOW
EDIT:I uploaded it,now remove the Mari0 PrE out of your brain and put the Mari0 Master Clock Edition at your brain

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Qwerbey
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Post » 04 Feb 2015, 04:09

You just made it worse. Replaying this was far worse than playing it the first time, yet I felt compelled to do it because I like to review mappacks as a whole. You only made 1-4 worse by adding a tedious segment, which, thankfully, can be portalled past, but I'm sure that was unintended. The box puzzle segment should really just be World 2, because it's so distinct from the rest, and it would be great if you put some fizzlers between the tests. That one level you added did not justify another upload, especially when you can ignore the faith plate and portal the John box directly into the button pit.

Worth Dowloading*:
No. It's still not and unless JohnHOne does a complete 180, it never will be.

*I'm swapping out a 1-10 scale with a simple yes or no and, for the most part, a bit of elaboration. Scores do some funny things.

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JohnHOne
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Post » 12 Feb 2015, 18:39

QwertymanO07 wrote:You just made it worse. Replaying this was far worse than playing it the first time, yet I felt compelled to do it because I like to review mappacks as a whole. You only made 1-4 worse by adding a tedious segment, which, thankfully, can be portalled past, but I'm sure that was unintended. The box puzzle segment should really just be World 2, because it's so distinct from the rest, and it would be great if you put some fizzlers between the tests. That one level you added did not justify another upload, especially when you can ignore the faith plate and portal the John box directly into the button pit.

Worth Dowloading*:
No. It's still not and unless JohnHOne does a complete 180, it never will be.

*I'm swapping out a 1-10 scale with a simple yes or no and, for the most part, a bit of elaboration. Scores do some funny things.
Someone wanted to make a 1-4 sublevel because he wanted to be longer,but i will remove that,and i will add the fizzler at the part of the hole,also,i will fix the 1-7,because it do not have a flag!!

Squidish
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Post » 12 Feb 2015, 18:54

Thanks, Qwerty. I know now not to waste my time reviewing this.

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JohnHOne
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Post » 12 Feb 2015, 21:57

Editing 1-8 to add a frizzer is hard,i will launch later when i finish it

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Qwerbey
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Post » 12 Feb 2015, 22:18

If adding a "frizzler" is hard for you, I'm really not looking forward to the next update*. Speaking of which, you shouldn't post another build until you've at least finished World 2.

*Actually "I'm still not looking forward to it." would be more correct.

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JohnHOne
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Post » 12 Feb 2015, 22:23

QwertymanO07 wrote:If adding a "frizzler" is hard for you, I'm really not looking forward to the next update*. Speaking of which, you shouldn't post another build until you've at least finished World 2.

*Actually "I'm still not looking forward to it." would be more correct.
Okay,i will launch later,when i'm back to my another house

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