Retrush [SE Demo]
Get it? Because it's retro styled, and you rush through it... stop throwing tomatoes
Retrush is a different kind of speedrunning mappack. Instead of being one mad dash to the finish with one time limit, each level is broken down into portions with their own set time limits.
Eight time gates are scattered throughout each level. The number on top of each tells you how much time you have to reach the next one. If you don't reach it in time, it's back to the last gate for you! Don't worry too much, however, as you have an infinite number of lives to complete the mappack.
The mappack uses Turret's "Omnipalette" tileset, along with some custom animated tiles to complete the look and feel of each level. The full mappack will have 12 unique levels and feature custom music (haven't decided on what to choose yet). You'll need Mari0 SE beta 9 with the latest enemy.lua in order to play.
Courtesy of Mari0Maker (watch at 60FPS!) Some testing for a new level. Version notes:
v0.3 - This short demo contains four random levels in no particular order that were finished in July and have been sitting on my hard drive without any love :( I should probably work on the rest of these
Last edited by Sky on 02 Mar 2023, 05:27, edited 5 times in total.
Wow, thank y--PrincessKiller wrote:Dude... This is some pretty amazing stuff.
Wait, what do you mean? Do you need help with enemy.lua?PrincessKiller wrote:I don't know if I can try it
You really know how to make the most a tileset Will.
I'll edit this post when I'm done playing it but its good to see more SE mappacks.
I'll edit this post when I'm done playing it but its good to see more SE mappacks.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Oh man, I'm loving this already.
I really like this mappack. My only real complaint is that the spike tiles in the second level don't look like they would kill you. I also don't like that the archive is the mappack folder rather than containing it, but that's really just nitpicking.
Worth Downloading:
Yes!
Worth Downloading:
Yes!
Last edited by Qwerbey on 22 Feb 2015, 04:55, edited 2 times in total.
Thanks for all the praise, guys!
Hmm, I didn't think that would be an issue. Any ideas how to make it look more deadly?QwertymanO07 wrote:My only real complaint is that the spike tiles in the second level don't look like they would kill you.
That's to make it easier on the Windows "Extract All" dialog (which automatically extracts to a new folder).QwertymanO07 wrote:I also don't like that the archive is the mappack folder rather than containing it, but that's really just nitpicking.
The fourth level is my favorite. Seriously continue this, it has been amazing so far.
Check out this awesome 60FPS playthrough by Mari0Maker!
I think the best thing to do is have the player watch an enemy touch it before it's possible for them to.WillWare wrote:Hmm, I didn't think that would be an issue. Any ideas how to make it look more deadly?
Okay I played it and I loved it so far.
Everything is ascetically pleasing and great use of new features too.
Not overly hard or over bearing.
Over all I loved it.
Minor details:
Everything is ascetically pleasing and great use of new features too.
Not overly hard or over bearing.
Over all I loved it.
Minor details:
Made a proper logo for the mappack!
Got it in! Thanks for suggesting that.QwertymanO07 wrote:I think the best thing to do is have the player watch an enemy touch it before it's possible for them to.WillWare wrote:Hmm, I didn't think that would be an issue. Any ideas how to make it look more deadly?
Yay~MM102 wrote:Over all I loved it.
Apparently that's a limitation of flyhorizontal, but I'll add that in manually. I didn't even notice it before, now it's bugging me >_>MM102 wrote:
- blue parakoopas don't turn around maybe you should fix that.
- UnoffThrower2
- Posts: 72
- Joined: 03 Jun 2020, 04:14
I know this is old but, can you help?
Every time I try to load it on SE it crashes because of a supposed "NIL Value"
I have the latest beta of SE so that isn't the reason.
Every time I try to load it on SE it crashes because of a supposed "NIL Value"
I have the latest beta of SE so that isn't the reason.