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Re: Mario and the Sahasika Kingdom

Posted: 06 Dec 2014, 18:17
by JohnHOne
The Mappack is very stupid!!,stupid goombas,stupid koopas
YOUR MAPPACK IS VERY STUPID!!
I Will not download it
Rating: 0/0
because princesskiller is drugged and do not know what is a bump

Re: Mario and the Sahasika Kingdom

Posted: 06 Dec 2014, 18:28
by HansAgain
JohnHOne wrote:The Mappack is very stupid!!,stupid goombas,stupid koopas
YOUR MAPPACK IS VERY STUPID!!
I Will not download it
Rating: 0/0
because princesskiller is drugged and do not know what is a bump
Do you know how immature you sound right now?
You're didn't even downloaded it ("I Will not download it") and you're already giving a bad review.
This mappack is a lot better than all yours combined, and the way you're doing this to "retaliate" what he said to you is just pathetic.
I thought you were better than this, but looks like i was wrong.

Re: Mario and the Sahasika Kingdom

Posted: 06 Dec 2014, 19:05
by JohnHOne
Hans1998 wrote:
JohnHOne wrote:The Mappack is very stupid!!,stupid goombas,stupid koopas
YOUR MAPPACK IS VERY STUPID!!
I Will not download it
Rating: 0/0
because princesskiller is drugged and do not know what is a bump
Do you know how immature you sound right now?
You're didn't even downloaded it ("I Will not download it") and you're already giving a bad review.
This mappack is a lot better than all yours combined, and the way you're doing this to "retaliate" what he said to you is just pathetic.
I thought you were better than this, but looks like i was wrong.
Here the wrong thing
Image
The problem is princesskiller do not know what is a bump
the princesskiller is a 1 year old kid

Re: Mario and the Sahasika Kingdom

Posted: 06 Dec 2014, 19:12
by alesan99
It's kinda ironic since you're the one acting childish.

The mappack looks good and I'm excited to see it when it's finished.

Re: Mario and the Sahasika Kingdom

Posted: 06 Dec 2014, 19:19
by Jorichi
JohnHOne, I'll have to stop you right here. You're making no sense and you just end up getting a bad reputation for it.
Your reaction here is not relevant to what Hans intended to point out at all. If you have nothing positive or constructive to say, don't say anything at all.
You're obviously holding a grudge against PrincessKiller for some reason and I would appreciate it if you didn't spam the whole damn forum over it with shitty posts like this. Settle it like an adult instead of being that 1 year old kid that you make him out to be.

Re: Mario and the Sahasika Kingdom

Posted: 07 Dec 2014, 06:45
by Squidish
JohnHOne wrote:The Mappack is very stupid!!,stupid goombas,stupid koopas
YOUR MAPPACK IS VERY STUPID!!
I Will not download it
Rating: 0/0
because princesskiller is drugged and do not know what is a bump
Image And Nice touch at the end.

Anyways, I've given the current tiles and backgrounds a more casual feel, so it should work well with the mappack. I can't get a screenshot right now, but I will tommorrow.

Re: Mario and the Sahasika Kingdom

Posted: 08 Dec 2014, 03:57
by Mari0_Player
JohnHOne wrote:The Mappack is very stupid!!,stupid goombas,stupid koopas
YOUR MAPPACK IS VERY STUPID!!
I Will not download it
Rating: 0/0
because princesskiller is drugged and do not know what is a bump
lol
>doesn't play the mappack
>somehow instantly knows whether or not it's crap just by looking at the topic

please show me your magical ways john

Re: Mario and the Sahasika Kingdom

Posted: 08 Dec 2014, 04:11
by B-Man99
Guys Jorichi already covered the issue with John. And that green text hurts my eyes.

Oh but no one clarified that he shouldn't use size 1 text though (I'm not sure if anyone besides PrincessKiller noticed?) as far as I know (unless it was reported and handled outside of the thread) so uhhh yeah John that's against the rules

More importantly, I am looking forward to this mappack when it comes out. Good luck with everything - it looks great so far.

Re: Mario and the Sahasika Kingdom

Posted: 10 Dec 2014, 16:16
by Squidish
BIGGEST UPDATE EVAR! New backgrounds! New Tiles! New enemies! New Music!

First, music. I've decided to stop making my own 8-bit styles, because, to be honest, they're awful. So, It's either classic or by some one else! All credits will be posted on the main thread.

Next, backgrounds. I'm taking it all back. WAY back. these are done by me, without any template or anything. I don't stop editing till I get it right!

Third, enemies. Enemies now have a much more serious design, and i'm re-creating some of them.

Lastly, Tiles! I've got a completely new set of animated ones! I didn't edit the main ones too much, but some of the uncommon ones will be scrapped or edited.

ALSO! Star Coins, because Wynaut? Like the nsmb series, there will be three and each world, and award 4 coins each.

That's all for now!

Re: Mario and the Sahasika Kingdom

Posted: 11 Dec 2014, 22:25
by Squidish
Wow, i realized the look of the levels changed a LOT since I started. Have a picture.
Image

Re: Mario and the Sahasika Kingdom

Posted: 12 Dec 2014, 03:06
by FuriousTH
PrincessKiller wrote:Wow, i realized the look of the levels changed a LOT since I started. Have a picture.
Image
Welp the background of the World 1-1 doesn't looks bad but I think you need to improve the pic itself, looks so blurry.

Re: Mario and the Sahasika Kingdom

Posted: 12 Dec 2014, 05:18
by Squidish
FuriousHedgehog wrote:princesskiller
not bad the background of world 1
But I think you need to improve the background of peach castle
How so? I'd like to improve it, I need more specific feedback, though.

Re: Mario and the Sahasika Kingdom

Posted: 12 Dec 2014, 05:36
by alesan99
Well it looks a bit blurry/jpeg-ish

Re: Mario and the Sahasika Kingdom

Posted: 12 Dec 2014, 06:09
by FuriousTH
alesan99 wrote:Well it looks a bit blurry/jpeg-ish
alesan say to me
is it the spefications

Re: Mario and the Sahasika Kingdom

Posted: 12 Dec 2014, 08:20
by MM102
I really think you should use graphics generally of the same style
for example:
  • Certain things have black outlines and other things don't.
  • Somethings have few colors while other have more (nes games where limited to 3 colors per 8x8 tile)
  • It looks like you ripped the castle and clouds from a youtube video which generally isn't a good idea.
  • Some items are custom and some are edited which is off putting.
  • overall color choice is dreary and sad, maybe try using more vivid, saturated colors to make it feel more happy (unless you were going for sad.)
  • Speaking of saturation the title screen is a god awful bright pink which not only is unpleasing to the eyes but makes the text hard to read. (I understand you didn't make it but still)
While graphics don't make the game what it is the visuals do matter. Try digging around the tileset and background repositories more; maybe even the sprites resource.
That being said the level design looks cool.

Re: Mario and the Sahasika Kingdom

Posted: 12 Dec 2014, 15:02
by Squidish
Yes the clouds were resized ones from sma4, Though I just put them in yesterday, They are due a change. The title screen and castle have been there a while, so, once again they are due a change. But what do you mean, it looks sad? It's anything BUT sad. I'm not aiming for any tiles from past mario games, I'm making my own. So If that's what you mean, then no.

And as for updates, World 5 is the forest world, and level 3 is in the treetops with what seems to be parakoopas learning to fly.

Re: Mario and the Sahasika Kingdom

Posted: 12 Dec 2014, 19:50
by MM102
The colors are unsaturated and dreary
for example:
Image
heres the same image with upped saturation.

Re: Mario and the Sahasika Kingdom

Posted: 12 Dec 2014, 19:52
by Squidish
Ohhh... It's not the tiles, it's because I'm using a shader, they are actually much brighter than it look. It's because I have sensitive eyesight, so I need it on. I'll start making screenshots without the shader.

Re: Mario and the Sahasika Kingdom

Posted: 15 Dec 2014, 18:43
by Squidish
Since it's been awhile since an update, I'd thought I'd show you all something not completely part of it. I will include a modified version of the mod with a different looking mario sprites, which resemble modern mario. They are colorable, and I am making them from many different mario sprites. For example, here's what tanooki mario looks like. Image

Re: Mario and the Sahasika Kingdom

Posted: 16 Dec 2014, 13:43
by Wary
PrincessKiller wrote:Since it's been awhile since an update, I'd thought I'd show you all something not completely part of it. I will include a modified version of the mod with a different looking mario sprites, which resemble modern mario. They are colorable, and I am making them from many different mario sprites. For example, here's what tanooki mario looks like. Image
Well, that's cool
Also, your background and cloud tiles got apparently really stretched, thus applying anti aliasing to them, making them look bad.
Try to just recreate the anti aliased tiles.

Re: Mario and the Sahasika Kingdom

Posted: 18 Dec 2014, 04:28
by Squidish
Wary wrote:
PrincessKiller wrote:Since it's been awhile since an update, I'd thought I'd show you all something not completely part of it. I will include a modified version of the mod with a different looking mario sprites, which resemble modern mario. They are colorable, and I am making them from many different mario sprites. For example, here's what tanooki mario looks like. Image
Well, that's cool
Also, your background and cloud tiles got apparently really stretched, thus applying anti aliasing to them, making them look bad.
Try to just recreate the anti aliased tiles.
The background is updated, and The new Mario is being worked on. He will be completely colorable, for example: Image

Don't hate me for accidently leaving the shader on... ;-;

I turned off custom background because it's a surprise.

Re: Mario and the Sahasika Kingdom

Posted: 30 Dec 2014, 00:25
by Squidish
YAY! Christmas update! With nothing relevant to do with Christmas! I know how it feels now alesan... While I haven't been posting, I've been hard at work on Mario. However, this hasn't really given me time to work on any new levels. But I have finished a few! The Final Battle is 100% Finished, and so is 5-3, Paratroopa Treetops, and 4-1. I'm redo-ing 3-1 so it's not really a beach... and I won't work on levelscreens until the mappack is done. That's all for now.

Re: Mario and the Sahasika Kingdom

Posted: 04 Jan 2015, 00:46
by Squidish
Update time! I've got backgrounds I'm comfortable with! Custom Mario still is being worked on, and World 8 is almost done. Instead of going into a castle at the end of a level, you walk of the screen like in smb3. Screenshots:
ImageImage

Re: Mario and the Sahasika Kingdom

Posted: 04 Jan 2015, 01:33
by FuriousTH
I started to be a simple 8 bit type mappack
Now it's 16 bit
wow ...

Re: Mario and the Sahasika Kingdom

Posted: 04 Jan 2015, 04:25
by Squidish
This is what exiting the course looks like.
Image

Re: Mario and the Sahasika Kingdom

Posted: 06 Jan 2015, 00:00
by Squidish
PrincessKiller wrote:But I will hopefully finish this by the end of December.
I am sitting back and laughing at this.

Re: Mario and the Sahasika Kingdom

Posted: 06 Jan 2015, 01:54
by MM102
I don't like how the ground doesn't have the zigzag transition like the rest of it

Re: Mario and the Sahasika Kingdom

Posted: 11 Jan 2015, 22:03
by Squidish
Fixed. I'm going to unfortunately have to knock it down to 5 worlds: Grass, Snow, Sky, Mountain, and Space.

Re: Mario and the Sahasika Kingdom

Posted: 01 Feb 2015, 23:24
by Squidish
Main Post updated with new music.

Re: Mario and the Sahasika Kingdom

Posted: 02 Feb 2015, 18:33
by HowToEatGirafes
I prefer the 16 bit , also this is cool !

Re: Mario and the Sahasika Kingdom

Posted: 18 Feb 2015, 18:57
by FuriousTH
Sorry for the bump
No more updates killer?

Re: Mario and the Sahasika Kingdom

Posted: 18 Feb 2015, 19:05
by Squidish
I haven't had a lot of time, so for now you could say it's on hiatus.

Game Over

Posted: 01 Jun 2015, 16:53
by Squidish
Just wanted to say all my mappack files were lost at some point so this be dead.

It doesn't matter that much since it was a mess anyways.