Okay it should probably make more sense now: You sumbit a screenshot of a single screen to make Mari0 levels.
I made that example in SE for the example, but the map will be made with 1.6
(or only use 1.6 stuff, if you use SE anyway)All the levels will be at least 100 width long
(four or more images), so it should take >128 scenes if I did the math right. For the sake of having a name for them, these 15*25 level pieces will be called a 'scene' by me (you can call it what you like)
I'm allowing entities in the maps, but only entities from 1.6, excluding mazes and warps/vines. Rightclick values are also allowed, but please use an image editor rather than saying them in your post!
You can do either, but putting it in the image makes my job a lot easier. If you don't put anything at all, the default value will be used.
You are allowed to link entities, but if you're going to be linking anything, take your screenshot in 1.6's linking mode!
It's more a suggestion than a rule, but I'm recreating these by hand, so I'd like to have the best way to show linking be used.
Though you can link anywhere in your scene, don't link to offscreen
You can still achieve multi-scene linking
, though, just do something like this:
If you set up multi-scene link opportunity, you may want to say that in your post
The one limit I'm going to set on linking is don't make a super-complicated mechanism
! That doesn't belong here (unless it does).
As for the level settings, there won't be any intermissions, bonusstages, or warpzones, but the background (blue/black/water/portal, no parallax) and underwater can be decided by anyone who starts a new level (every four images); background should be self-explanatory, if it's underwater, say that in your post.Music/Spriteset will be chosen from the background
: Blue = Overworld, Black = Underground, Water = Underwater, Portal = No music+overworld spriteset, X-4 = Castle (regardless of background)
If we do end up finishing all 32 levels, I'll release a compiled version for both SE and 1.6
; The SE version will (along with minor fixes) have credits over everyone's scene(s) with the text tool, while the 1.6 version will be a 1:1 copy (the indivisual scenes themselves will be 1:1, at least) In the event that there is something wrong with any scene I will do one of 3 options:
-Leave it, but only fix it in SE version. (minor)
-Move it somewhere else. (wrong type of level)
-Cut/delete it from the map. (impossible, troll)The only times I'll edit a scene
in the 1.6 version is when there's a conflicting background
, but the level can otherwise stay where it is (or being moved to), in which case I'll switch the background
to the one of the respective stage. The only other time
is when I may edit a post-flagpole area
if it's impossible with non-colliding versions of what's blocking you
However, if you edit the scene yourself, I'll edit it to match your new image.