Graphics Repositorum

Mapping related threads and questions go in here!
Danny
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Post » 02 Jul 2014, 20:10

here are some of mine:
excursionfunnel2Image
excursionfunnelendImage
excursionfunnelend2Image
faithplateplateImage
fireballImage
gelgroundImage
peachImage
flag:Image
coin:Image
pedestalbaseImage
portalImage
portalglowImage
portaltilesImage
smbtilesImage
toadImage
wallindicatorImage
bowserImage
boxImage
bubbleImage
castleflag(i got rid of the flag)
emanceparticleImage
emanceparticleImage
excursionfunnelImage
deycoysImage

alesan99 hd graphics
Coin: Image
UI coin: Image
Coin Block: Image
Coinblock animation: Image
Fireball: Image
Portal: Image
Last edited by Danny on 10 Jul 2014, 01:48, edited 6 times in total.

Firaga
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Post » 02 Jul 2014, 20:26

Danny wrote:btw, anyone know what the decoys.png does??

Decoys are the "fake bowsers" when you kill them with fireballs, a regular enemy should pop out.
Also this thread is kind of useless. We don't need more _______ Repositorium.

Superjustinbros
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Post » 03 Jul 2014, 21:58

Firaga wrote:
Danny wrote:btw, anyone know what the decoys.png does??

Decoys are the "fake bowsers" when you kill them with fireballs, a regular enemy should pop out.


Also, the eighth and final Bowser doesn't even use a Decoy, so if you kill the last "Bowser" with a fireball, it doesn't get decapitated.

We already have a repository for:
*Tiles
*Animated Tiles
*Backgrounds
*Enemies

Which can already do what this topic tries to do but better. Heck the SMB tiles shown in the OP weren't even edited, as far as I know.

SauloFX
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Post » 03 Jul 2014, 22:26

Superjustinbros wrote:

We already have a repository for:
*Tiles
*Animated Tiles
*Backgrounds
*Enemies



And don't forget the music one.

Danny
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Post » 03 Jul 2014, 22:43

Superjustinbros wrote:
Firaga wrote:
Danny wrote:btw, anyone know what the decoys.png does??

Decoys are the "fake bowsers" when you kill them with fireballs, a regular enemy should pop out.


Also, the eighth and final Bowser doesn't even use a Decoy, so if you kill the last "Bowser" with a fireball, it doesn't get decapitated.

We already have a repository for:
*Tiles
*Animated Tiles
*Backgrounds
*Enemies

Which can already do what this topic tries to do but better. Heck the SMB tiles shown in the OP weren't even edited, as far as I know.



i know, but they are mostly oriented towards strictly graphics, the other ones are strictly for their own specific category, the only category that didn't get a thread was graphics, i figured why not just make a graphics thread




btw, the smb tiles themselves wherent edited, just the tile properties, so that way water is actually water, bridges act as bridges, and things like that

MagicPillow
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Post » 03 Jul 2014, 23:54

Yeah I think we could leave the tiles out, but other than that, I think this is a good idea.

alesan99
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Post » 04 Jul 2014, 05:13

Some "HD" graphics! No modding required, just put them into the graphics folder in your mappack.
Coin: Image
UI coin: Image
Coin Block: Image
Coinblock animation: Image
Fireball: Image
Portal: Image

MagicPillow
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Post » 04 Jul 2014, 14:41

Wait a minute...
Are you able to make any graphic HD?

Murphmario
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Post » 04 Jul 2014, 18:37

I think the Smbtiles and Portaltiles should go in the Tileset Repositorum.

bubba_nate
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Post » 04 Jul 2014, 19:51

I generally disapprove of new repositorums.

alesan99
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Post » 04 Jul 2014, 22:20

MagicPillow wrote:Wait a minute...
Are you able to make any graphic HD?

No.
Only the ones that have multiple frames.

bubba_nate wrote:I generally disapprove of new repositorums.

Well there's really no other place for custom graphics.

bubba_nate
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Post » 04 Jul 2014, 22:24

Yes, I know. Perhaps we should just have a "Pixel Arty Stuff Repositorum" or something like that.

TurretBot
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Post » 05 Jul 2014, 01:33

bubba_nate wrote:Yes, I know. Perhaps we should just have a "Pixel Arty Stuff Repositorum" or something like that.

what is this supposed to mean

Mr.Q.Marx?
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Post » 05 Jul 2014, 10:57

It's supposed to mean basically the graphics repositorum, character repositorum, enemy repositorum, background repositorum, animated tiles repositorum and tileset repositorum could all be the same thread.
I'm not really a fan of the idea because having separate threads means you can search through all the assets you need at the time you need them rather than look through a huge megathread with everything in several times in the process of making a map as you reach the different stages of the thought process.

Danny
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Post » 06 Jul 2014, 04:29

hd bowser

Image

MagicPillow
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Post » 06 Jul 2014, 04:49

So the HD Graphics dowsn't work with smbtiles, does it?

alesan99
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Post » 06 Jul 2014, 04:52

MagicPillow wrote:So the HD Graphics dowsn't work with smbtiles, does it?

You can't make hd tiles.

idiot9.0
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Post » 06 Jul 2014, 07:39

It's not even HD. They're just rips of Bowser from the 'Mario & Luigi' series laid out for use in Mari0.

Also why does this thread exist. We've plenty of repositoriums already, everything here could easily fit into at least one of them.

MagicPillow
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Post » 06 Jul 2014, 07:44

Not really. The graphics are replacements for current things in the game. Most of them wouldn't fit in any other existing repositorum. And, while I agree that some things, such as the smbtiles or the coinblock/coin animations belong in the tileset repositorum, there are many things (such as buttons or excursion funnels) that aren't tiles, enemies, or anything else that already has a repositorum.

renhoek
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Post » 06 Jul 2014, 08:25

I don't see why buttons and excursion funnels couldn't be put into the tile repositorium.
or heck it could even go into the enemy repository since they're entities.

Mr.Q.Marx?
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Post » 06 Jul 2014, 12:40

Maurice always made a big thing between enemy and entities. This thread has actually been good so far.

HugoBDesigner
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Post » 06 Jul 2014, 14:28

I also don't see any problem with this thread, it seems fine to me.
But Danny, could you PLEASE fix the thread's title, to make it look more "official"? Thank you.

Danny
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Post » 08 Jul 2014, 00:06

this seems to be a controversial thread, but arguing about it is off topic. if you dont like it then dont post on it





and yes, i fixed the title

B-Man99
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Post » 08 Jul 2014, 03:51

It isn't about "if you don't like it "or "then don't post in it" ... it's about the fact that these "repositoriums" are made so that you can find massive groups of a specific thing (example being "tiles") all in one place.

If there is a repositorium that could fit into another one it's an argument over how helpful it would be to merge them. "Graphics" isn't specific and I have yet to see any explanation of how something posted here could not go into another repo instead for the sake of usefulness.

Also arguing about a thread is most relevant in said thread, and could barely be any more on topic considering that in some people's opinions this thread is really unnecessary. There's nothing wrong with pointing that out.

As for my own opinion I've made it clear I don't see the point in this thread but I'm more concerned with being told not to post in it, I mean for the sake of discussion.

4matsy
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Post » 08 Jul 2014, 05:10

Guys, it's simple.

Danny called it "Graphics" Repositorium because the mappack subfolder name for this kind of stuff in Mari0 SE is "graphics".

^_^

TurretBot
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Post » 08 Jul 2014, 15:44

Animations Repositorium! Come on, guys.

Mr.Q.Marx?
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Post » 08 Jul 2014, 21:50

I'm never sure if you're joking or just foolish Turret.
Many of Danny's graphics are only one frame eg. excursionfunnel2, excursionfunnelend, excursionfunnelend2, gelground, peach, pedestalbase, toad.

Danny
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Post » 10 Jul 2014, 01:46

edited the fireball(thanks to hd graphics by alesan99), made a coin and flag

Image
Image
Image

Danny
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Post » 13 Jul 2014, 20:44

pushbutton

Image

pushbuttonHD

Image

Danny
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Post » 26 Jul 2014, 02:26

this isnt technically graphic related but you will need this sound to make the "fireball" (energy beam) that i made to work correctly


http://www.4shared.com/music/NSfO9pV1ba/fireball.html




its for this image btw Image

MM102
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Post » 11 Mar 2015, 08:01

Image Image Image
I tried to make the title using the normal title colors
I didn't know really what to do with them so I'll just leave them here

Mari0_Player
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Post » 11 Mar 2015, 15:55

MM102 wrote:Image Image Image
I tried to make the title using the normal title colors
I didn't know really what to do with them so I'll just leave them here

I like the first one the most. The third one is kinda cramped and weird.

MM102
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Post » 11 Mar 2015, 21:40

the third one is a joke

MagicPillow
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Post » 12 Mar 2015, 04:46

I actually like the third one the best.
The other ones look to off-center to me.

Superjustinbros
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Post » 14 Apr 2015, 04:20

If you don't mind, Alesan, I went and edited the coins so they were more authentic to SMB1.
Image
They still use Mari0's palette.

EDIT: And while I'm at it, normal-sized coins with correct palettes, available in two flavors.
Mari0:
Image
Authentic:
Image
Because Zeon and Beam Luinsir Yosho cannot rip an overowlrd coin with the correct palette to save their lives.
EDIT: Just realized I forgot to apply the animated palette for frames 2-4.
Last edited by Superjustinbros on 05 May 2015, 19:30, edited 1 time in total.

DerickFabro
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Post » 01 May 2015, 03:41

my title screen for SE
Image

Mr.Q.Marx?
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Post » 01 May 2015, 15:20

Here's mine from 2012
Image

Superjustinbros
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Post » 19 Jun 2015, 23:13

The Luigi Mushroom from Super Mario Maker.
ImageImageImage

QwertymanO07
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Post » 21 Jun 2015, 14:45

Here's my title screen:
Image
Elegant in it's simplicity.

And here's a golden version:
Image


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